forked from SleepyTrousers/EnderZoo
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ReleaseNotes.txt
197 lines (151 loc) · 5.81 KB
/
ReleaseNotes.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
-------------------------------------------
Version 1.1.0
-------------------------------------------
- Ported version 1.0.13 to MC 1.8
-------------------------------------------
Version 1.0.13
-------------------------------------------
New:
- Dire Slime
Bugs
- #70 Wither Cat Spawning in dark areas
- #92 Concussion Creeper Teleporting to Void
- Spawn Config biome filters not always applied correctly
-------------------------------------------
Version 1.0.12
-------------------------------------------
Bugs
- #57 Server wither cat crash
- #70 Wither Cat Spawning in dark areas
- #81 Fixed rendering artifacts on items / blocks
- Fixed rendering of enderminy
-------------------------------------------
Version 1.0.11
-------------------------------------------
New
- #74 Improve Dire Wolf howl sounds
- Add pack howls, where howls will group together
- Add configs for all howl sound parameters
- Limit the minimum time between howls globally
Changes
- New textures for enderminy and concussion creeper. Can be changed back in the config.
Bugs
- #72 Fix dire wolves spawning in lit bases, now follow normal wolf rules
- #69 Fix concussion creepers teleporting you below bedrock
- #78 Fix strange rendering on wither cats
-------------------------------------------
Version 1.0.10
-------------------------------------------
New
- #62 Prevent teleporting the player in Runic Dungeons (HenryLoenwind)
- #68 Added fr_FR.lang (Milobe115 )
- #71 Added French Canadian language (DragonsLover)
Bugs
- #48 Added config option to resolve conflict with wither potion effect
-------------------------------------------
Version 1.0.9
-------------------------------------------
New
- Add russion translation
Changes
- IEnderZooMob extends IMob now
Bugs
- Fixed wither cats being invincible to mob grinders
-------------------------------------------
Version 1.0.8
-------------------------------------------
Changes
- Added enchantment IDs to the config
-------------------------------------------
Version 1.0.7
-------------------------------------------
Bugs
- Fixed massive Wither Witch spawn rates due to debug settings included in the default SpawnConfig_User.xml file
-------------------------------------------
Version 1.0.6
-------------------------------------------
Changes
- #27 Mobs can now be excluded from spawning in specific dimensions. Twilight Forest excluded by default.
Bugs
- #32 Crash when spawn config invalid
- #24 Crash Ticking Entity Wither Cat
-------------------------------------------
Version 1.0.5
-------------------------------------------
Changes
- #23 Halved default spawn rate for Wither Witches
- Update de_DE.lang (Vexatos)
Bugs
- #22 Server Crash
-------------------------------------------
Version 1.0.4
-------------------------------------------
Changes
- Added Dire Wolf
- Added config options to modify the health and attack damage of EZ and/or all mobs based on difficulty setting
- Updated format and options for SpawnConfig_Core/User.xml
- Added ability to exclude biomes
- Added 'any' and 'all' biome matching filters
- Added support for specifying biomes by name
- Increased default Fallen Knight health to 20 (same as a Zombie, Skeleton etc)
- #14 Rename pt_BR to pt_BR.lang (Adaptivity)
- #17, #18 Update zh_CN.lang (Mrkwtkr)
Bugs
- #16 Fallen Steeds not killable using Cauldron protection plugin (MikeLydeamore)
- #20 crash if fallen knight ends up in a cart
- Fixed wander speed of fallen mount
- Fixed Fallen Mounts loosing saddles and armor on reload.
-------------------------------------------
Version 1.0.3
-------------------------------------------
Changes
- Added Confusing Powder, dropped by Concussion Creepers
- Added Ender Fragment, dropped by Concussion Creepers and Enderminies
- 5 ender fragments can be crafted into an Ender Pearl
- Added Nausea potions can be brewed using Confusing Powder
- Added Confusing Charges. TNT like block that causes confusion. Crafted using Confusing Powder
- Added Ender Charges.TNT like block that randomly teleports surrounding entities. Crafted using Ender Fragments
- Added Concussion Charges. Combined effects of Ender and Confusing Charges
- Lower default spawn rate
- Small nurf to Wither Cats
- Prevented all mobs spawning in the nether (occurred with BoP)
- #7 Removed Concussion Creepers spawning on Mushroom Island
- #9 Update zh_CN.lang (Mrkwtkr)
- #10 Update de_DE.lang (Vexatos)
Bugs
- #11 Hit box for the wither cat is too small
- Fixed firing rate of ranged Fallen Knights. Config option fallenKnightRangedMaxAttackPause was reading the min value
-------------------------------------------
Version 1.0.2
-------------------------------------------
Changes
- Added Wither Cat
- Added withering enchantments for sword and bow
- #5 Updated zh_CN.lang (Mrkwtkr)
- #6 Created pt_BR (Galvanize)
- Added WAILA support (tterrag)
-------------------------------------------
Version 1.0.1
-------------------------------------------
Changes
- Added Wither Witch, throws wither potions
- Added Withering Powder, dropped by Wither Witch, used to brew wither potions
- Added zh_CN.lang (Mrkwtkr)
Bugs
- #4 Server crash due to use of classes unavailable on server
- Fixed Fallen Steeds spawning without riders
-------------------------------------------
Version 1.0.0.3 Beta
-------------------------------------------
- Mounted archer Fallen Knights will now attempt to stay out of melee range
- Ground archer Fallen Knights will switch to a sword when in melee range
- Added randomized Fallen Knights swords based on global difficulty and regional difficulty settings
- Added GUI to change config in game
- Added XML based spawn configs
-------------------------------------------
Version 1.0.0.0 Beta
-------------------------------------------
- Moved Enderminy and Concussion Creepers from EnderIO
- Added Fallen Knights
- Added Fallen Mounts
- Added de_DE.lang (Xaw4)