-
Notifications
You must be signed in to change notification settings - Fork 7
/
DotMoveSystem_DecideTriggerEx.js
1267 lines (1193 loc) · 51.3 KB
/
DotMoveSystem_DecideTriggerEx.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
"use strict";
/*:
@target MV MZ
@plugindesc Dot movement system decision trigger extension v1.1.1
@author unagi ootoro
@url https://raw.githubusercontent.com/unagiootoro/RPGMZ/master/DotMoveSystem_DecideTriggerEx.js
@base DotMoveSystem
@help
A plugin that extends the decision trigger extension of the dot moving system.
By using this plugin, the event triggered by the decision button
It becomes possible to set the bootable range.
You can also display a popup in the event when the player enters the launchable range.
Popup can be selected from balloon icon, icon, picture and window.
※ When installing this plugin, "DotMoveSystem.js v2.2.1" or later is required.
【How to use】
■ Popup display settings
By writing the following content in the annotation on page 0, when the event becomes determinable
You can show popups.
・Display icons
<popupIcon: icon number>
Example: To display the 4th icon
<popupIcon: 4>
・Display message window
<popupWindowText: Message to display>
Example: Displaying a message window called Test
<popupWindowText: test>
・Specify the font size of the window
<popupWindowTextFontSize: font size>
Example: Specifying a font size of 24 pixels
<popupWindowTextFontSize: 24>
・Specify the font name of the window
<popupWindowTextFontFace: font name>
Example: When specifying MS P Gothic
<popupWindowTextFontFace: MS PGothic>
・Specify window skin image
<popupWindowSkin: image file name>
Example: When specifying Window_Popup.png
<popupWindowSkin: Window_Popup>
Window skin images must be placed in the system folder.
・Display images
<popupImage: image file name>
Example: To display popup.png
<popupImage: popup>
Images should be placed in the picture folder.
・Display the balloon icon
<popupBalloon: balloon icon number>
Example: To display the first balloon icon
<popupBalloon: 1>
■ Change popup settings (MZ only)
By executing the plug-in command "Pop-up setting change",
You can change the popup settings.
For the "setting contents" of the parameter, set in the same format as when setting in the annotation.
*This function is limited to MZ. In the case of MV, it can be reconfigured by using the script below.
■ When changing popup display by script
By using a script, it is possible to change the event popup display later.
・Change to display icons
this.event().changePopupIcon(icon number);
Example: To display the 4th icon
this.event().changePopupIcon(4);
・Change to display the message window
this.event().changePopupWindowText(message to display);
Example: Displaying a message window called Test
this.event().changePopupWindowText("Test");
・Change the font size of the window
this.event().changePopupWindowTextFontSize(font size);
Example: When changing to 32 pixels
this.event().changePopupWindowTextFontSize(32);
・Change the font name of the window
this.event().changePopupWindowTextFontFace(message to display);
Example: When changing to MS P Gothic
this.event().changePopupWindowTextFontFace("MSPGothic");
・Change to display images
this.event().changePopupImage(image file name);
Example: To display popup.png
this.event().changePopupImage("popup");
・Change to display balloon icon
this.event().changePopupBalloon(balloon icon number);
Example: To display the first balloon icon
this.event().changePopupBalloon(1);
・Change the skin image of the message window
this.event().changePopupWindowSkin(message to display);
Example: When using a skin image with the file name "Window_MV"
this.event().changePopupWindowSkin("Window_MV");
・Clear the current popup settings
this.event().clearPopupSetting();
・Reflect changes in popup settings
this.event().applyPopupSetting();
※Note
The old settings remain in the state where the settings are changed by the script.
So run clearPopupSetting to clear old settings.
Also, since the settings are not reflected on the actual game screen as they are,
It is necessary to execute applyPopupSetting to reflect the setting change on the game screen.
【License】
This plugin is available under the terms of the MIT license.
@command ChangePopupParameter
@text popup parameter change
@desc Change popup display settings.
@arg EventId
@type number
@text setting
@desc
Specifies the event ID for which popup settings are to be changed. If 0 is specified, the event targeted for command execution is targeted.
@arg PopupParameter
@text popup parameter
@type struct<PopupParameter>
@desc
Specifies the popup parameter to change.
@param DecideTriggerAreaWidth
@text decision trigger area width
@type number
@decimals 2
@default 2
@desc
Specifies the width of the area in which decision triggers can be executed. Internally the area width is treated as the diameter of the circle.
@param DefaultPopupParameter
@text default popup parameter
@type struct<PopupParameter>
@default {"BalloonId":"0","IconNumber":"0","ImageFileName":"","WindowText":"","WindowTextFontSize":"0","WindowTextFontFace":"","WindowSkinFileName ":""}
@desc
Specify default popup parameters.
*/
/*~struct~PopupParameter:
@param BalloonId
@text Balloon ID
@type number
@default 0
@desc
Specify the balloon ID.
@param IconNumber
@text icon number
@type number
@default 0
@desc
Specifies the icon number.
@param ImageFileName
@text image filename
@type file
@dir img/pictures
@desc
Specifies the image file name.
@param WindowText
@text window text
@type string
@desc
Specifies the text to display in the window.
@param WindowTextFontSize
@text window text font size
@type number
@default 0
@desc
Specifies the font size of the text displayed in the window. Specify 0 to use the standard size.
@param WindowTextFontFace
@text window text font face
@type string
@desc
Specifies the font face of the text displayed in the window. If empty, use standard faces.
@param WindowSkinFileName
@text window skin filename
@type file
@dir img/system
@desc
Specifies the window skin file name. If empty, use standard Window.
*/
/*:ja
@target MV MZ
@plugindesc ドット移動システム 決定トリガー拡張 v1.1.1
@author うなぎおおとろ
@url https://raw.githubusercontent.com/unagiootoro/RPGMZ/master/DotMoveSystem_DecideTriggerEx.js
@base DotMoveSystem
@help
ドット移動システムの決定トリガー拡張を拡張するプラグインです。
このプラグインを使用することで決定ボタンによって起動するイベントの
起動可能な範囲を設定することが可能になります。
また、プレイヤーが起動可能範囲に入った際にイベントにポップアップを表示することもできます。
ポップアップはフキダシアイコン、アイコン、ピクチャ、ウィンドウから選択することが可能です。
※ 本プラグインを導入する場合、「DotMoveSystem.js v2.2.1」以降が必要になります。
【使用方法】
■ ポップアップの表示設定について
0ページ目の注釈に以下の内容を記載することで、イベントが決定可能になった際に
ポップアップを表示することができます。
・アイコンを表示する
<popupIcon: アイコン番号>
例: 4番目のアイコンを表示する場合
<popupIcon: 4>
・メッセージウィンドウを表示する
<popupWindowText: 表示するメッセージ>
例: テストというメッセージウィンドウを表示する場合
<popupWindowText: テスト>
・ウィンドウのフォントサイズを指定する
<popupWindowTextFontSize: フォントサイズ>
例: 24ピクセルのフォントサイズを指定する場合
<popupWindowTextFontSize: 24>
・ウィンドウのフォント名を指定する
<popupWindowTextFontFace: フォント名>
例: MS Pゴシックを指定する場合
<popupWindowTextFontFace: MS Pゴシック>
・ウィンドウスキンの画像を指定する
<popupWindowSkin: 画像ファイル名>
例: Window_Popup.pngを指定する場合
<popupWindowSkin: Window_Popup>
ウィンドウスキンの画像はsystemフォルダに配置する必要があります。
・画像を表示する
<popupImage: 画像ファイル名>
例: popup.pngを表示する場合
<popupImage: popup>
画像はpictureフォルダに配置する必要があります。
・フキダシアイコンを表示する
<popupBalloon: フキダシアイコン番号>
例: 1番目のフキダシアイコンを表示する場合
<popupBalloon: 1>
■ ポップアップ設定の変更(MZ限定)
プラグインコマンド「ポップアップ設定変更」を実行することで、
ポップアップの設定を変更することができます。
パラメータの「設定内容」には、注釈で設定する際と同じ形式で設定を行ってください。
※本機能はMZ限定です。MVの場合は下記のスクリプトを使用することで再設定が可能です。
■ スクリプトでポップアップの表示を変更する場合
スクリプトを使用することで、イベントのポップアップ表示を後から変更することが可能です。
・アイコンを表示するように変更する
this.event().changePopupIcon(アイコン番号);
例: 4番目のアイコンを表示する場合
this.event().changePopupIcon(4);
・メッセージウィンドウを表示するように変更する
this.event().changePopupWindowText(表示するメッセージ);
例: テストというメッセージウィンドウを表示する場合
this.event().changePopupWindowText("テスト");
・ウィンドウのフォントサイズを変更する
this.event().changePopupWindowTextFontSize(フォントサイズ);
例: 32ピクセルに変更する場合
this.event().changePopupWindowTextFontSize(32);
・ウィンドウのフォント名を変更する
this.event().changePopupWindowTextFontFace(表示するメッセージ);
例: MS Pゴシックに変更する場合
this.event().changePopupWindowTextFontFace("MS Pゴシック");
・画像を表示するように変更する
this.event().changePopupImage(画像ファイル名);
例: popup.pngを表示する場合
this.event().changePopupImage("popup");
・フキダシアイコンを表示するように変更する
this.event().changePopupBalloon(フキダシアイコン番号);
例: 1番目のフキダシアイコンを表示する場合
this.event().changePopupBalloon(1);
・メッセージウィンドウのスキン画像を変更する
this.event().changePopupWindowSkin(表示するメッセージ);
例: ファイル名「Window_MV」というスキン画像を使用する場合
this.event().changePopupWindowSkin("Window_MV");
・現在のポップアップの設定をクリアする
this.event().clearPopupSetting();
・ポップアップ設定の変更を反映する
this.event().applyPopupSetting();
※注意
スクリプトで設定変更を行った状態では古い設定が残ったままになっています。
そのため、clearPopupSettingを実行して古い設定をクリアしてください。
また、そのままでは設定が実際のゲーム画面に反映されないため、
applyPopupSettingを実行して設定変更をゲーム画面に反映する必要があります。
【ライセンス】
このプラグインは、MITライセンスの条件の下で利用可能です。
@command ChangePopupParameter
@text ポップアップパラメータ変更
@desc ポップアップ表示の設定を変更します。
@arg EventId
@type number
@text 設定内容
@desc
ポップアップ設定を変更する対象のイベントIDを指定します。0を指定するとコマンド実行対象のイベントを対象にします。
@arg PopupParameter
@text ポップアップパラメータ
@type struct<PopupParameter>
@desc
変更するポップアップパラメータを指定します。
@param DecideTriggerAreaWidth
@text 決定トリガーエリア幅
@type number
@decimals 2
@default 2
@desc
決定トリガーが実行可能になるエリアの幅を指定します。内部的にはエリア幅は円の直径として扱われます。
@param DefaultPopupParameter
@text デフォルトポップアップパラメータ
@type struct<PopupParameter>
@default {"BalloonId":"0","IconNumber":"0","ImageFileName":"","WindowText":"","WindowTextFontSize":"0","WindowTextFontFace":"","WindowSkinFileName":""}
@desc
デフォルトのポップアップパラメータを指定します。
*/
/*~struct~PopupParameter:ja
@param BalloonId
@text フキダシID
@type number
@default 0
@desc
フキダシIDを指定します。
@param IconNumber
@text アイコン番号
@type number
@default 0
@desc
アイコン番号を指定します。
@param ImageFileName
@text 画像ファイル名
@type file
@dir img/pictures
@desc
画像ファイル名を指定します。
@param WindowText
@text ウィンドウテキスト
@type string
@desc
ウィンドウに表示するテキストを指定します。
@param WindowTextFontSize
@text ウィンドウテキストフォントサイズ
@type number
@default 0
@desc
ウィンドウに表示するテキストのフォントサイズを指定します。0を指定すると標準のサイズを使用します。
@param WindowTextFontFace
@text ウィンドウテキストフォントフェイス
@type string
@desc
ウィンドウに表示するテキストのフォントフェイスを指定します。空の場合は標準のフェイスを使用します。
@param WindowSkinFileName
@text ウィンドウスキンファイル名
@type file
@dir img/system
@desc
ウィンドウスキンファイル名を指定します。空の場合は標準のWindowを使用します。
*/
const DotMoveSystem_DecideTriggerExPluginName = document.currentScript ? decodeURIComponent(document.currentScript.src.match(/^.*\/(.+)\.js$/)[1]) : "DotMoveSystem_DecideTriggerEx";
var DotMoveSystem;
(function (DotMoveSystem) {
var DecideTriggerEx;
(function (DecideTriggerEx) {
function mixin(dest, src) {
for (const name of Object.getOwnPropertyNames(src.prototype)) {
if (name === "constructor")
continue;
const value = Object.getOwnPropertyDescriptor(src.prototype, name) || Object.create(null);
Object.defineProperty(dest.prototype, name, value);
}
}
if (typeof PluginManager.registerCommand !== "undefined") {
PluginManager.registerCommand(DotMoveSystem_DecideTriggerExPluginName, "ChangePopupParameter", function (args) {
const eventId = parseInt(args.EventId);
const popupParams = PopupParameter.fromParams(JSON.parse(args.PopupParameter));
let event;
if (eventId === 0) {
event = $gameMap.event(this.eventId());
}
else {
event = $gameMap.event(eventId);
}
event.changePopupParams(popupParams);
});
}
// MV Compatible
if (Utils.RPGMAKER_NAME === "MV") {
Spriteset_Map.prototype.findTargetSprite = function (target) {
return this._characterSprites.find((sprite) => sprite.checkCharacter(target));
};
Sprite_Character.prototype.checkCharacter = function (character) {
return this._character === character;
};
Window_Base.prototype.textSizeEx = function (text) {
if (text) {
this.resetFontSettings();
var textState = { index: 0, x: 0, y: 0, left: 0 };
textState.undrawing = true;
textState.text = this.convertEscapeCharacters(text);
// @ts-ignore
textState.height = this.calcTextHeight(textState, false);
while (textState.index < textState.text.length) {
this.processCharacter(textState);
}
return { width: textState.x, height: textState.height };
}
else {
return { width: 0, height: 0 };
}
};
// @ts-ignore
Window_Base.prototype.processNormalCharacter = function (textState) {
var c = textState.text[textState.index++];
var w = this.textWidth(c);
if (!textState.undrawing) {
this.contents.drawText(c, textState.x, textState.y, w * 2, textState.height);
}
textState.x += w;
};
}
class PopupParameter {
constructor(balloonId, iconNumber, imageFileName, windowText, windowTextFontSize, windowTextFontFace, windowSkinFileName) {
this.balloonId = balloonId != null ? balloonId : 0;
this.iconNumber = iconNumber != null ? iconNumber : 0;
this.imageFileName = imageFileName != null ? imageFileName : "";
this.windowText = windowText != null ? windowText : "";
this.windowTextFontSize = windowTextFontSize != null ? windowTextFontSize : 0;
this.windowTextFontFace = windowTextFontFace != null ? windowTextFontFace : "";
this.windowSkinFileName = windowSkinFileName != null ? windowSkinFileName : "";
}
static fromParams(params) {
const balloonId = params.BalloonId != null ? parseInt(params.BalloonId) : undefined;
const iconNumber = params.IconNumber;
const imageFileName = params.ImageFileName;
const windowText = params.WindowText;
const windowTextFontSize = params.WindowTextFontSize != null ? parseInt(params.WindowTextFontSize) : undefined;
const windowTextFontFace = params.WindowTextFontFace;
const windowSkinFileName = params.WindowSkinFileName;
return new PopupParameter(balloonId, iconNumber, imageFileName, windowText, windowTextFontSize, windowTextFontFace, windowSkinFileName);
}
}
DecideTriggerEx.PopupParameter = PopupParameter;
class PluginParams {
constructor() {
const params = PluginManager.parameters(DotMoveSystem_DecideTriggerExPluginName);
this.decideTriggerAreaWidth = parseFloat(params.DecideTriggerAreaWidth);
if (params.DefaultPopupParameter) {
this.defaultPopupParameter = PopupParameter.fromParams(JSON.parse(params.DefaultPopupParameter));
}
else {
this.defaultPopupParameter = new PopupParameter();
}
}
}
DecideTriggerEx.PluginParams = PluginParams;
const PP = new PluginParams();
class Circle {
constructor(...args) {
this.initialize(...args);
}
get x() { return this._x; }
set x(_x) { this._x = _x; }
get y() { return this._y; }
set y(_y) { this._y = _y; }
get d() { return this._d; }
set d(_d) { this._d = _d; }
get r() { return this.d / 2; }
initialize(x, y, d) {
this._x = x;
this._y = y;
this._d = d;
}
isCollidedCircle(circle) {
const pos = new DotMoveSystem.DotMovePoint(this.x, this.y);
const far = pos.calcFar(new DotMoveSystem.DotMovePoint(circle.x, circle.y));
return far < this.r + circle.r;
}
}
DecideTriggerEx.Circle = Circle;
class DecideTriggerArea extends Game_Character {
constructor(...args) {
super(...args);
}
get type() { return this._type; }
get owner() { return this._owner; }
initialize(...args) {
const [type, owner] = args;
super.initialize();
this._type = type;
this._owner = owner;
}
update() {
super.update();
const ownerPos = this._owner.positionPoint();
const x = ownerPos.x - (this.width() - this._owner.width()) / 2;
const y = ownerPos.y - (this.height() - this._owner.height()) / 2;
this.setPositionPoint(new DotMoveSystem.DotMovePoint(x, y));
}
width() {
return PP.decideTriggerAreaWidth;
}
height() {
return PP.decideTriggerAreaWidth;
}
}
DecideTriggerEx.DecideTriggerArea = DecideTriggerArea;
class PlayerDotMoveTempData_Mixin extends DotMoveSystem.PlayerDotMoveTempData {
initialize(character) {
PlayerDotMoveTempData_Mixin._initialize.call(this, character);
this._decideTriggerCollidedEventIds = [];
this._remainDisableTouchEventTime = 0;
}
get decideTriggerCollidedEventIds() { return this._decideTriggerCollidedEventIds; }
set decideTriggerCollidedEventIds(_decideTriggerCollidedEventIds) { this._decideTriggerCollidedEventIds = _decideTriggerCollidedEventIds; }
get remainDisableTouchEventTime() { return this._remainDisableTouchEventTime; }
set remainDisableTouchEventTime(_remainDisableTouchEventTime) { this._remainDisableTouchEventTime = _remainDisableTouchEventTime; }
}
PlayerDotMoveTempData_Mixin._initialize = DotMoveSystem.PlayerDotMoveTempData.prototype.initialize;
mixin(DotMoveSystem.PlayerDotMoveTempData, PlayerDotMoveTempData_Mixin);
class EventDotMoveTempData_Mixin extends DotMoveSystem.EventDotMoveTempData {
get decideTriggerArea() { return this._decideTriggerArea; }
set decideTriggerArea(_decideTriggerArea) { this._decideTriggerArea = _decideTriggerArea; }
}
mixin(DotMoveSystem.EventDotMoveTempData, EventDotMoveTempData_Mixin);
class Game_Character_Mixin extends Game_Character {
onPress() {
}
onClick() {
}
}
mixin(Game_Character, Game_Character_Mixin);
class Game_Player_Mixin extends Game_Player {
update(sceneActive) {
Game_Player_Mixin._update.call(this, sceneActive);
if (sceneActive) {
this.updateDecideTriggerEvent();
this.updateDisableTouchEventTimer();
}
}
updateDisableTouchEventTimer() {
if ($gameMap.isEventRunning()) {
this.dotMoveTempData().remainDisableTouchEventTime = 10;
}
else {
if (this.dotMoveTempData().remainDisableTouchEventTime > 0) {
this.dotMoveTempData().remainDisableTouchEventTime--;
}
}
}
updateDecideTriggerEvent() {
if ($gameMap.isEventRunning())
return;
const tempData = this.dotMoveTempData();
const lastDecideTriggerCollidedEventIds = tempData.decideTriggerCollidedEventIds;
this.checkDecideTriggerEventProcess();
const decideTriggerCollidedEventIds = tempData.decideTriggerCollidedEventIds;
for (const eventId of decideTriggerCollidedEventIds) {
const event = $gameMap.event(eventId);
if (!event)
continue;
event.setDecidablePopupVisible(true);
}
for (const eventId of lastDecideTriggerCollidedEventIds) {
if (!decideTriggerCollidedEventIds.includes(eventId)) {
const event = $gameMap.event(eventId);
if (!event)
continue;
event.setDecidablePopupVisible(false);
}
}
}
checkDecideTriggerEventProcess() {
const eventIds = [];
const dir = this.direction();
eventIds.push(...this.checkDecideTriggerEventInternal(this._realX, this._realY, dir));
let currentPoint = this.positionPoint();
while (true) {
let nextPoint = DotMoveSystem.DotMoveUtils.nextPointWithDirection(currentPoint, dir);
let nextX = Math.round(nextPoint.x);
let nextY = Math.round(nextPoint.y);
if ($gameMap.isCounter(nextX, nextY)) {
eventIds.push(...this.checkDecideTriggerEventInternal(nextX, nextY, dir));
}
else {
break;
}
currentPoint = nextPoint;
}
const uniqEventIds = [];
for (const id of eventIds) {
if (!uniqEventIds.includes(id))
uniqEventIds.push(id);
}
this.dotMoveTempData().decideTriggerCollidedEventIds = uniqEventIds;
}
checkDecideTriggerEventInternal(x, y, d) {
const eventIds = [];
for (const result of this.mover().checkHitCharacters(x, y, d, DecideTriggerArea)) {
const event = result.targetObject.owner;
if (!event)
continue;
if (!this.isTowardDirectionToCharacter(event))
continue;
if (!(event.isTriggerIn([0]) && event.isNormalPriority()))
continue;
if (event.isEventPageEmpty(0))
continue;
const subjectRect = result.subjectRect;
const targetRect = result.targetRect;
const circle1 = new Circle(subjectRect.x + subjectRect.width / 2, subjectRect.y + subjectRect.height / 2, 1);
const circle2 = new Circle(targetRect.x + targetRect.width / 2, targetRect.y + targetRect.height / 2, PP.decideTriggerAreaWidth);
if (!circle1.isCollidedCircle(circle2))
continue;
eventIds.push(event.eventId());
}
for (const result of this.mover().checkHitCharacters(x, y, this._direction, Game_Event)) {
const event = result.targetObject;
if (!(event.isTriggerIn([0]) && !event.isNormalPriority()))
continue;
if (result.collisionLengthX() >= event.widthArea() && result.collisionLengthY() >= event.heightArea()) {
eventIds.push(event.eventId());
}
}
return eventIds;
}
isTowardDirectionToCharacter(character) {
let towardDir;
const sx = this.deltaRealXFrom(character.centerRealX());
const sy = this.deltaRealYFrom(character.centerRealY());
if (Math.abs(sx) > Math.abs(sy)) {
towardDir = sx > 0 ? 4 : 6;
}
else {
towardDir = sy > 0 ? 8 : 2;
}
return this._direction === towardDir;
}
triggerButtonAction() {
if (Input.isTriggered("ok")) {
if (this.getOnOffVehicle()) {
return true;
}
this.checkEventTriggerHere([0]);
if ($gameMap.setupStartingEvent()) {
return true;
}
this.checkEventTriggerThere([0, 1, 2], { isDecide: true });
if ($gameMap.setupStartingEvent()) {
return true;
}
}
return false;
}
checkEventTriggerThere(triggers, opt = {}) {
var _a;
const isDecide = (_a = opt.isDecide) !== null && _a !== void 0 ? _a : false;
if (isDecide) {
if (!this.canStartLocalEvents())
return;
if (!triggers.includes(0))
return;
this.startMapEventDecideTriggerEx();
}
else {
Game_Player_Mixin._checkEventTriggerThere.call(this, triggers);
}
}
startMapDecideEventByTouch(event) {
if (this.dotMoveTempData().remainDisableTouchEventTime > 0)
return;
if (!this.canStartLocalEvents())
return;
if ($gameMap.isEventRunning())
return;
const eventIds = this.dotMoveTempData().decideTriggerCollidedEventIds;
if (!eventIds.includes(event.eventId()))
return;
event.start();
}
startMapEventDecideTriggerEx() {
if ($gameMap.isEventRunning())
return;
const eventIds = this.dotMoveTempData().decideTriggerCollidedEventIds;
for (const eventId of eventIds) {
const event = $gameMap.event(eventId);
if (event)
event.start();
}
}
}
Game_Player_Mixin._update = Game_Player.prototype.update;
Game_Player_Mixin._checkEventTriggerThere = Game_Player.prototype.checkEventTriggerThere;
mixin(Game_Player, Game_Player_Mixin);
class Game_Event_Mixin extends Game_Event {
initMembers() {
Game_Event_Mixin._initMembers.call(this);
this._popupDelayTime = 0;
this._decidablePopupVisible = false;
this._popupIcon = 0;
this._decidableBalloonId = 0;
this._popupImageFileName = "";
this._popupWindowText = "";
this._popupWindowTextFontSize = 0;
this._popupWindowTextFontFace = "";
this._popupWindowSkinFileName = "";
this._popupSettingChanged = false;
}
update() {
Game_Event_Mixin._update.call(this);
if (this._decidableBalloonId > 0)
this.updateDecideBalloon();
if (this._popupDelayTime > 0)
this._popupDelayTime--;
const tempData = this.dotMoveTempData();
tempData.decideTriggerArea.update();
}
isLocked() {
return this._locked;
}
changePopupIcon(iconIndex) {
this._popupIcon = iconIndex;
}
changePopupWindowText(text) {
this._popupWindowText = text;
}
changePopupImage(imageFileName) {
this._popupImageFileName = imageFileName;
}
changePopupBalloon(balloonId) {
this._decidableBalloonId = balloonId;
}
changePopupWindowSkin(windowSkinFileName) {
this._popupWindowSkinFileName = windowSkinFileName;
}
clearPopupSetting() {
this.changePopupParams(new PopupParameter());
}
applyPopupSetting() {
this.refresh();
this._needUpdatePopupObject = true;
}
changePopupParams(popupParams) {
this._popupIcon = popupParams.iconNumber;
this._decidableBalloonId = popupParams.balloonId;
this._popupImageFileName = popupParams.imageFileName;
this._popupWindowText = popupParams.windowText;
this._popupWindowTextFontSize = popupParams.windowTextFontSize;
this._popupWindowTextFontFace = popupParams.windowTextFontFace;
this._popupWindowSkinFileName = popupParams.windowSkinFileName;
this._needUpdatePopupObject = true;
}
checkNeedUpdatePopupObject() {
if (this._needUpdatePopupObject) {
this._needUpdatePopupObject = false;
return true;
}
return false;
}
startPopupDelay() {
this._popupDelayTime = 30;
}
updateDecideBalloon() {
if (this.isDecidablePopupVisible()) {
if (!this.isBalloonPlaying()) {
if (Utils.RPGMAKER_NAME === "MZ") {
$gameTemp.requestBalloon(this, this._decidableBalloonId);
}
else {
// @ts-ignore // MV Compatible
this.requestBalloon(this._decidableBalloonId);
}
}
}
}
setDecidablePopupVisible(visible) {
this._decidablePopupVisible = visible;
}
isDecidablePopupVisible() {
if ($gameMap.isEventRunning())
return false;
if (this._popupDelayTime > 0)
return false;
return this._decidablePopupVisible;
}
popupIcon() {
return this._popupIcon;
}
popupImageFileName() {
return this._popupImageFileName;
}
popupWindowText() {
return this._popupWindowText;
}
popupWindowTextFontSize() {
return this._popupWindowTextFontSize;
}
popupWindowTextFontFace() {
return this._popupWindowTextFontFace;
}
popupWindowSkinFileName() {
return this._popupWindowSkinFileName;
}
refresh() {
Game_Event_Mixin._refresh.call(this);
if (!this._popupSettingChanged) {
this._popupSettingChanged = true;
this.resetPopupSetting();
}
}
resetPopupSetting() {
const values = this.getAnnotationValues(0);
if (values.popupIcon)
this._popupIcon = parseInt(values.popupIcon);
if (values.popupBalloon)
this._decidableBalloonId = parseInt(values.popupBalloon);
if (values.popupImage)
this._popupImageFileName = values.popupImage.replace(/^\s+/, "");
if (values.popupWindowText)
this._popupWindowText = values.popupWindowText.replace(/^\s+/, "");
if (values.popupWindowTextFontSize)
this._popupWindowTextFontSize = parseInt(values.popupWindowTextFontSize);
if (values.popupWindowTextFontFace)
this._popupWindowTextFontFace = values.popupWindowTextFontFace.replace(/^\s+/, "");
if (values.popupWindowSkin) {
this._popupWindowSkinFileName = values.popupWindowSkin.replace(/^\s+/, "");
}
else {
this._popupWindowSkinFileName = PP.defaultPopupParameter.windowSkinFileName;
}
if (!this.isNeedPopupObject() && this._decidableBalloonId === 0 && !values.unuseDefault) {
this._popupIcon = PP.defaultPopupParameter.iconNumber;
this._decidableBalloonId = PP.defaultPopupParameter.balloonId;
this._popupImageFileName = PP.defaultPopupParameter.imageFileName;
this._popupWindowText = PP.defaultPopupParameter.windowText;
}
}
createDotMoveTempData() {
const tempData = Game_Event_Mixin._createTempData.call(this);
tempData.decideTriggerArea = new DecideTriggerArea("circle", this);
return tempData;
}
isNeedPopupObject() {
if (this._popupIcon > 0)
return true;
if (this._popupImageFileName !== "")
return true;
if (this._popupWindowText !== "")
return true;
return false;
}
start() {
Game_Event_Mixin._start.call(this);
this.startPopupDelay();
}
isEventPageEmpty(page) {
const eventData = this.event();
if (eventData) {
const pageList = eventData.pages[page].list;
for (let i = 0; i < pageList.length; i++) {
if (!(pageList[i].code === 0 || pageList[i].code === 108 || pageList[i].code === 408)) {
return false;
}
}
}
return true;
}
onClick() {
Game_Character.prototype.onClick();
$gamePlayer.startMapDecideEventByTouch(this);
if (this.isLocked()) {
$gameTemp.clearDestination();
}
}
}
Game_Event_Mixin._initMembers = Game_Event.prototype.initMembers;
Game_Event_Mixin._refresh = Game_Event.prototype.refresh;
Game_Event_Mixin._update = Game_Event.prototype.update;
Game_Event_Mixin._createTempData = Game_Event.prototype.createDotMoveTempData;
Game_Event_Mixin._start = Game_Event.prototype.start;
mixin(Game_Event, Game_Event_Mixin);
class Game_Map_Mixin extends Game_Map {
allCharacters() {
const characters = Game_Map_Mixin._allCharacters.call(this);
for (const event of this.events()) {
characters.add(event.dotMoveTempData().decideTriggerArea);
}
return characters;
}
}
Game_Map_Mixin._allCharacters = Game_Map.prototype.allCharacters;
mixin(Game_Map, Game_Map_Mixin);
let baseSpriteClass;
if (Utils.RPGMAKER_NAME === "MZ") {
baseSpriteClass = Sprite;
}
else {
// @ts-ignore // MV Compatible
baseSpriteClass = Sprite_Base;
}
class Sprite_Icon extends baseSpriteClass {
setIconIndex(iconIndex) {
if (iconIndex > 0) {
if (!this.bitmap) {
this.bitmap = ImageManager.loadSystem("IconSet");
}
const iconFrame = this.iconFrame(iconIndex);
this.setFrame(iconFrame.x, iconFrame.y, iconFrame.width, iconFrame.height);
}
else {
this.bitmap = null;
}
}
iconFrame(iconIndex) {
let pw, ph;
if (Utils.RPGMAKER_NAME === "MZ") {
pw = ImageManager.iconWidth;
ph = ImageManager.iconHeight;
}
else {
pw = 32;
ph = 32;
}
const sx = (iconIndex % 16) * pw;
const sy = Math.floor(iconIndex / 16) * ph;
return new Rectangle(sx, sy, pw, ph);
}
}
DecideTriggerEx.Sprite_Icon = Sprite_Icon;
class Window_Popup extends Window_Base {
initialize(rect) {
if (Utils.RPGMAKER_NAME === "MZ") {
super.initialize(rect);
}
else {
// @ts-ignore // MV Compatible
super.initialize(rect.x, rect.y, rect.width, rect.height);
}
this._text = "";
this._textFontSize = 0;
this._textFontFace = "";
this.downArrowVisible = true;
}
get text() {
return this._text;
}
set text(_text) {
this._text = _text;
this.refresh();
}
get textFontSize() {
return this._textFontSize;
}
set textFontSize(_textFontSize) {
this._textFontSize = _textFontSize;
this.refresh();
}
get textFontFace() {
return this._textFontFace;
}