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I've been experimenting with the DotMoveSystem and now with CharacterMoveMotion.
However, I have a jittering issue with the follower, and apart from the wait animation, all other motions have a fixed sprite, no animation. Am I doing something wrong?
Strange thing, the video capture didn't record the jitter so well or at all, when in game, it's really flickering super fast between horz/vert sprite to diagonal one. We do see clearly that the motion doesn't work for the follower though.
The player and another event are using the same spritesheet/motion setup, and everything is ok for them.
I hope you can help me find where I'm wrong. Thanks!
The text was updated successfully, but these errors were encountered:
I've been experimenting with the DotMoveSystem and now with CharacterMoveMotion.
However, I have a jittering issue with the follower, and apart from the wait animation, all other motions have a fixed sprite, no animation. Am I doing something wrong?
To see what I mean, here is a link to a youtube video showing the issue:
https://www.youtube.com/shorts/dpl0lxM3BDU
Strange thing, the video capture didn't record the jitter so well or at all, when in game, it's really flickering super fast between horz/vert sprite to diagonal one. We do see clearly that the motion doesn't work for the follower though.
The player and another event are using the same spritesheet/motion setup, and everything is ok for them.
I hope you can help me find where I'm wrong. Thanks!
The text was updated successfully, but these errors were encountered: