diff --git a/Assets/SEE/Game/Drawable/GameHighlighter.cs b/Assets/SEE/Game/Drawable/GameHighlighter.cs
index 6b23d4113c..cbab41a8cc 100644
--- a/Assets/SEE/Game/Drawable/GameHighlighter.cs
+++ b/Assets/SEE/Game/Drawable/GameHighlighter.cs
@@ -23,7 +23,7 @@ public static HighlightEffect EnableGlowOutline(GameObject obj)
effect.outline = 1;
effect.outlineQuality = HighlightPlus.QualityLevel.Highest;
effect.outlineColor = Color.yellow;
- effect.glowQuality = HighlightPlus.QualityLevel.Highest;
+ effect.glowQuality = Highlighter.DefaultGlowQuality;
effect.glow = 1.0f;
effect.glowHQColor = Color.yellow;
return effect;
@@ -40,7 +40,7 @@ public static HighlightEffect EnableGlowOverlay(GameObject obj)
effect.highlighted = true;
effect.previewInEditor = false;
effect.outline = 0;
- effect.glowQuality = HighlightPlus.QualityLevel.Highest;
+ effect.glowQuality = Highlighter.DefaultGlowQuality;
effect.glow = 1.0f;
effect.glowHQColor = Color.yellow;
effect.overlay = 1.0f;
diff --git a/Assets/SEE/Game/Highlighter.cs b/Assets/SEE/Game/Highlighter.cs
index 420c51f749..ca270e3890 100644
--- a/Assets/SEE/Game/Highlighter.cs
+++ b/Assets/SEE/Game/Highlighter.cs
@@ -9,6 +9,13 @@ namespace SEE.Game
///
internal static class Highlighter
{
+ ///
+ /// The default quality level for the glow effect (.
+ ///
+ /// The value does not work
+ /// in Highlight Plus version 21.0 anymore.
+ public const HighlightPlus.QualityLevel DefaultGlowQuality = HighlightPlus.QualityLevel.High;
+
///
/// Whether or not the should be highlighted.
///
@@ -38,7 +45,7 @@ public static HighlightEffect GetHighlightEffect(GameObject gameObject)
highlight.outlineColor = inverted;
highlight.SetGlowColor(Color.yellow);
highlight.glow = 2;
- highlight.glowQuality = HighlightPlus.QualityLevel.Highest;
+ highlight.glowQuality = DefaultGlowQuality;
highlight.effectGroup = TargetOptions.OnlyThisObject;
highlight.glowDownsampling = 1;
highlight.hitFxColor = inverted;