diff --git a/Assets/Resources/Prefabs/UI/SettingsMenu.prefab b/Assets/Resources/Prefabs/UI/SettingsMenu.prefab
index 26b96ade5f..df9b49cbff 100644
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diff --git a/Assets/SEE/Tools/Livekit/LivekitVideoManager.cs b/Assets/SEE/Tools/Livekit/LivekitVideoManager.cs
index 7c83784d29..de9be7d369 100644
--- a/Assets/SEE/Tools/Livekit/LivekitVideoManager.cs
+++ b/Assets/SEE/Tools/Livekit/LivekitVideoManager.cs
@@ -17,7 +17,7 @@ namespace SEE.Tools.Livekit
/// Handles publishing/unpublishing local video, subscribing/unsubscribing to remote video,
/// and switching between available camera devices.
///
- public class LivekitVideoManager : NetworkBehaviour
+ public class LivekitVideoManager : MonoBehaviour
{
///
/// The URL of the LiveKit server to connect to.
@@ -49,11 +49,6 @@ public class LivekitVideoManager : NetworkBehaviour
///
private WebCamTexture webCamTexture = null;
- ///
- /// The index of the currently selected camera.
- ///
- private int currentCameraIndex = 0;
-
///
/// An array containing the available webcam devices.
///
@@ -62,7 +57,17 @@ public class LivekitVideoManager : NetworkBehaviour
///
/// The dropdown UI component used to select between different available cameras.
///
- public TMP_Dropdown CameraDropdown;
+ public Dropdown CameraDropdown;
+
+ ///
+ /// The image UI component that shows whether the video chat is active.
+ ///
+ public RawImage LivekitStatusImage;
+
+ ///
+ /// The text UI component that shows whether the video chat is active.
+ ///
+ public Text LivekitStatusText;
///
/// A dictionary that maps participant identities to the GameObjects that represent their video streams.
@@ -149,25 +154,28 @@ private void OnApplicationPause(bool pause)
///
private void SetupCameraDropdown()
{
- // Retrieve the list of available camera devices.
+ // Load available cameras and populate the dropdown.
devices = WebCamTexture.devices;
if (devices.Length > 0)
{
- List cameraNames = new();
-
- // Iterate through each device and add its name to the list.
+ CameraDropdown.options.Clear();
foreach (WebCamDevice device in devices)
{
- cameraNames.Add(string.IsNullOrEmpty(device.name) ? "Unnamed Camera" : device.name);
+ CameraDropdown.options.Add(new Dropdown.OptionData(string.IsNullOrEmpty(device.name) ? "Unnamed Camera" : device.name));
}
- CameraDropdown.ClearOptions();
- CameraDropdown.AddOptions(cameraNames);
+ // Get the saved camera or default to the first available camera.
+ string savedCamera = PlayerPrefs.GetString("selectedCamera", devices.Length > 0 ? devices[0].name : null);
+
+ // Set the dropdown value to the saved or default camera.
+ int selectedIndex = System.Array.FindIndex(devices, cam => cam.name == savedCamera);
+ CameraDropdown.value = selectedIndex >= 0 ? selectedIndex : 0;
+
+ // Add a listener for dropdown changes.
CameraDropdown.onValueChanged.AddListener(OpenSelectedCamera);
- // Open the first camera by default.
- OpenSelectedCamera(0);
+ OpenSelectedCamera(selectedIndex);
}
else
{
@@ -183,19 +191,18 @@ private void SetupCameraDropdown()
/// The index of the selected camera device in the dropdown list.
private void OpenSelectedCamera(int index)
{
- if (index >= 0 && index < devices.Length)
- {
- webCamTexture?.Stop();
+ webCamTexture?.Stop();
- string selectedDeviceName = devices[index].name;
+ string selectedDeviceName = devices[index].name;
- // Initialize a new WebCamTexture with the selected camera device.
- webCamTexture = new WebCamTexture(selectedDeviceName);
- webCamTexture.Play();
+ // Initialize a new WebCamTexture with the selected camera device.
+ webCamTexture = new WebCamTexture(selectedDeviceName);
- StartCoroutine(RepublishVideo());
- Debug.Log($"[Livekit] Switched to camera: {selectedDeviceName}");
+ if (publishedTrack != null)
+ {
+ StartCoroutine(UnpublishVideo());
}
+ Debug.Log($"[Livekit] Switched to camera: {selectedDeviceName}");
}
#endregion
@@ -264,63 +271,65 @@ private IEnumerator JoinRoom(string token)
/// Coroutine to handle the asynchronous publishing process.
private IEnumerator PublishVideo()
{
- // Check if the room is initialized.
- if (room != null)
- {
- // Create a video source from the current webcam texture.
- TextureVideoSource source = new TextureVideoSource(webCamTexture);
+ // Start camera device.
+ webCamTexture?.Play();
- // Create a local video track with the video source.
- LocalVideoTrack track = LocalVideoTrack.CreateVideoTrack("my-video-track", source, room);
+ // Create a video source from the current webcam texture.
+ TextureVideoSource source = new TextureVideoSource(webCamTexture);
- // Define options for publishing the video track.
- TrackPublishOptions options = new TrackPublishOptions
- {
- VideoCodec = VideoCodec.H264, // Codec to be used for video.
- VideoEncoding = new VideoEncoding
- {
- MaxBitrate = 512000, // Maximum bitrate in bits per second.
- // Higher values improve the quality, but require more bandwidth.
- MaxFramerate = 30 // Maximum frames per second.
- },
- Simulcast = true, // Enable simulcast for better scalability.
- // Allows participants different quality levels, but increases the server load.
- Source = TrackSource.SourceCamera // Specify the source as the camera.
- };
-
- // Publish the video track to the room.
- PublishTrackInstruction publish = room.LocalParticipant.PublishTrack(track, options);
- yield return publish;
-
- // Check if the publishing was successful.
- if (!publish.IsError)
+ // Create a local video track with the video source.
+ LocalVideoTrack track = LocalVideoTrack.CreateVideoTrack("my-video-track", source, room);
+
+ // Define options for publishing the video track.
+ TrackPublishOptions options = new TrackPublishOptions
+ {
+ VideoCodec = VideoCodec.H264, // Codec to be used for video.
+ VideoEncoding = new VideoEncoding
{
- Debug.Log("[Livekit] Video track published!");
- publishedTrack = track;
+ MaxBitrate = 512000, // Maximum bitrate in bits per second.
+ // Higher values improve the quality, but require more bandwidth.
+ MaxFramerate = 30 // Maximum frames per second.
+ },
+ Simulcast = true, // Enable simulcast for better scalability.
+ // Allows participants different quality levels, but increases the server load.
+ Source = TrackSource.SourceCamera // Specify the source as the camera.
+ };
+
+ // Publish the video track to the room.
+ PublishTrackInstruction publish = room.LocalParticipant.PublishTrack(track, options);
+ yield return publish;
+
+ // Check if the publishing was successful.
+ if (!publish.IsError)
+ {
+ Debug.Log("[Livekit] Video track published!");
+ publishedTrack = track;
- // Find and update the mesh object for the local client with the video.
- string localClientId = NetworkManager.Singleton.LocalClientId.ToString();
- GameObject meshObject = GameObject.Find("LivekitVideo_" + localClientId);
+ // Find and update the mesh object for the local client with the video.
+ string localClientId = NetworkManager.Singleton.LocalClientId.ToString();
+ GameObject meshObject = GameObject.Find("LivekitVideo_" + localClientId);
- if (meshObject != null)
+ if (meshObject != null)
+ {
+ MeshRenderer renderer = meshObject.GetComponent();
+ if (renderer != null)
{
- MeshRenderer renderer = meshObject.GetComponent();
- if (renderer != null)
- {
- // Enable the renderer and set the texture.
- renderer.material.mainTexture = webCamTexture;
- renderer.enabled = true;
- }
+ // Enable the renderer and set the texture.
+ renderer.material.mainTexture = webCamTexture;
+ renderer.enabled = true;
}
-
- // Store the mesh object in the dictionary.
- videoObjects[localClientId] = meshObject;
}
+ // Store the mesh object in the dictionary.
+ videoObjects[localClientId] = meshObject;
+
// Start capturing and updating the video source.
source.Start();
StartCoroutine(source.Update());
rtcVideoSources.Add(source);
+
+ LivekitStatusImage.color = Color.green;
+ LivekitStatusText.text = "Video live";
}
}
@@ -331,48 +340,37 @@ private IEnumerator PublishVideo()
/// Coroutine to handle the asynchronous unpublishing process.
private IEnumerator UnpublishVideo()
{
- // Check if the room is initialized.
- if (room != null)
+ // Stop camera device.
+ webCamTexture?.Stop();
+
+ // Unpublish the video track from the room.
+ UnpublishTrackInstruction unpublish = room.LocalParticipant.UnpublishTrack(publishedTrack, true);
+ yield return unpublish;
+
+ // Check if the unpublishing was successful.
+ if (!unpublish.IsError)
{
- // Unpublish the video track from the room.
- UnpublishTrackInstruction unpublish = room.LocalParticipant.UnpublishTrack(publishedTrack, true);
- yield return unpublish;
+ Debug.Log("[Livekit] Video track unpublished.");
+ publishedTrack = null;
- // Check if the unpublishing was successful.
- if (!unpublish.IsError)
+ // Find and update the mesh object for the local client.
+ string localClientId = NetworkManager.Singleton.LocalClientId.ToString();
+ if (videoObjects.TryGetValue(localClientId, out GameObject meshObject) && meshObject != null)
{
- Debug.Log("[Livekit] Video track unpublished.");
- publishedTrack = null;
-
- // Find and update the mesh object for the local client.
- string localClientId = NetworkManager.Singleton.LocalClientId.ToString();
- if (videoObjects.TryGetValue(localClientId, out GameObject meshObject) && meshObject != null)
+ MeshRenderer renderer = meshObject.GetComponent();
+ if (renderer != null)
{
- MeshRenderer renderer = meshObject.GetComponent();
- if (renderer != null)
- {
- // Disable the renderer and clear the texture.
- renderer.enabled = false;
- renderer.material.mainTexture = null;
- }
-
- // Remove the mesh object from the dictionary.
- videoObjects.Remove(localClientId);
+ // Disable the renderer and clear the texture.
+ renderer.enabled = false;
+ renderer.material.mainTexture = null;
}
- }
- }
- }
- ///
- /// Republishes the video track, typically used after switching the camera.
- ///
- /// Coroutine that handles the republishing of the video.
- private IEnumerator RepublishVideo()
- {
- if (publishedTrack != null)
- {
- yield return StartCoroutine(UnpublishVideo());
- StartCoroutine(PublishVideo());
+ // Remove the mesh object from the dictionary.
+ videoObjects.Remove(localClientId);
+
+ LivekitStatusImage.color = Color.red;
+ LivekitStatusText.text = "Video offline";
+ }
}
}
#endregion
diff --git a/Assets/Scenes/SEENewWorld.unity b/Assets/Scenes/SEENewWorld.unity
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