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public class LivekitVideoManager : NetworkBehaviour + public class LivekitVideoManager : MonoBehaviour { /// /// The URL of the LiveKit server to connect to. @@ -49,11 +49,6 @@ public class LivekitVideoManager : NetworkBehaviour /// private WebCamTexture webCamTexture = null; - /// - /// The index of the currently selected camera. - /// - private int currentCameraIndex = 0; - /// /// An array containing the available webcam devices. /// @@ -62,7 +57,17 @@ public class LivekitVideoManager : NetworkBehaviour /// /// The dropdown UI component used to select between different available cameras. /// - public TMP_Dropdown CameraDropdown; + public Dropdown CameraDropdown; + + /// + /// The image UI component that shows whether the video chat is active. + /// + public RawImage LivekitStatusImage; + + /// + /// The text UI component that shows whether the video chat is active. + /// + public Text LivekitStatusText; /// /// A dictionary that maps participant identities to the GameObjects that represent their video streams. @@ -149,25 +154,28 @@ private void OnApplicationPause(bool pause) /// private void SetupCameraDropdown() { - // Retrieve the list of available camera devices. + // Load available cameras and populate the dropdown. devices = WebCamTexture.devices; if (devices.Length > 0) { - List cameraNames = new(); - - // Iterate through each device and add its name to the list. + CameraDropdown.options.Clear(); foreach (WebCamDevice device in devices) { - cameraNames.Add(string.IsNullOrEmpty(device.name) ? "Unnamed Camera" : device.name); + CameraDropdown.options.Add(new Dropdown.OptionData(string.IsNullOrEmpty(device.name) ? "Unnamed Camera" : device.name)); } - CameraDropdown.ClearOptions(); - CameraDropdown.AddOptions(cameraNames); + // Get the saved camera or default to the first available camera. + string savedCamera = PlayerPrefs.GetString("selectedCamera", devices.Length > 0 ? devices[0].name : null); + + // Set the dropdown value to the saved or default camera. + int selectedIndex = System.Array.FindIndex(devices, cam => cam.name == savedCamera); + CameraDropdown.value = selectedIndex >= 0 ? selectedIndex : 0; + + // Add a listener for dropdown changes. CameraDropdown.onValueChanged.AddListener(OpenSelectedCamera); - // Open the first camera by default. - OpenSelectedCamera(0); + OpenSelectedCamera(selectedIndex); } else { @@ -183,19 +191,18 @@ private void SetupCameraDropdown() /// The index of the selected camera device in the dropdown list. private void OpenSelectedCamera(int index) { - if (index >= 0 && index < devices.Length) - { - webCamTexture?.Stop(); + webCamTexture?.Stop(); - string selectedDeviceName = devices[index].name; + string selectedDeviceName = devices[index].name; - // Initialize a new WebCamTexture with the selected camera device. - webCamTexture = new WebCamTexture(selectedDeviceName); - webCamTexture.Play(); + // Initialize a new WebCamTexture with the selected camera device. + webCamTexture = new WebCamTexture(selectedDeviceName); - StartCoroutine(RepublishVideo()); - Debug.Log($"[Livekit] Switched to camera: {selectedDeviceName}"); + if (publishedTrack != null) + { + StartCoroutine(UnpublishVideo()); } + Debug.Log($"[Livekit] Switched to camera: {selectedDeviceName}"); } #endregion @@ -264,63 +271,65 @@ private IEnumerator JoinRoom(string token) /// Coroutine to handle the asynchronous publishing process. private IEnumerator PublishVideo() { - // Check if the room is initialized. - if (room != null) - { - // Create a video source from the current webcam texture. - TextureVideoSource source = new TextureVideoSource(webCamTexture); + // Start camera device. + webCamTexture?.Play(); - // Create a local video track with the video source. - LocalVideoTrack track = LocalVideoTrack.CreateVideoTrack("my-video-track", source, room); + // Create a video source from the current webcam texture. + TextureVideoSource source = new TextureVideoSource(webCamTexture); - // Define options for publishing the video track. - TrackPublishOptions options = new TrackPublishOptions - { - VideoCodec = VideoCodec.H264, // Codec to be used for video. - VideoEncoding = new VideoEncoding - { - MaxBitrate = 512000, // Maximum bitrate in bits per second. - // Higher values improve the quality, but require more bandwidth. - MaxFramerate = 30 // Maximum frames per second. - }, - Simulcast = true, // Enable simulcast for better scalability. - // Allows participants different quality levels, but increases the server load. - Source = TrackSource.SourceCamera // Specify the source as the camera. - }; - - // Publish the video track to the room. - PublishTrackInstruction publish = room.LocalParticipant.PublishTrack(track, options); - yield return publish; - - // Check if the publishing was successful. - if (!publish.IsError) + // Create a local video track with the video source. + LocalVideoTrack track = LocalVideoTrack.CreateVideoTrack("my-video-track", source, room); + + // Define options for publishing the video track. + TrackPublishOptions options = new TrackPublishOptions + { + VideoCodec = VideoCodec.H264, // Codec to be used for video. + VideoEncoding = new VideoEncoding { - Debug.Log("[Livekit] Video track published!"); - publishedTrack = track; + MaxBitrate = 512000, // Maximum bitrate in bits per second. + // Higher values improve the quality, but require more bandwidth. + MaxFramerate = 30 // Maximum frames per second. + }, + Simulcast = true, // Enable simulcast for better scalability. + // Allows participants different quality levels, but increases the server load. + Source = TrackSource.SourceCamera // Specify the source as the camera. + }; + + // Publish the video track to the room. + PublishTrackInstruction publish = room.LocalParticipant.PublishTrack(track, options); + yield return publish; + + // Check if the publishing was successful. + if (!publish.IsError) + { + Debug.Log("[Livekit] Video track published!"); + publishedTrack = track; - // Find and update the mesh object for the local client with the video. - string localClientId = NetworkManager.Singleton.LocalClientId.ToString(); - GameObject meshObject = GameObject.Find("LivekitVideo_" + localClientId); + // Find and update the mesh object for the local client with the video. + string localClientId = NetworkManager.Singleton.LocalClientId.ToString(); + GameObject meshObject = GameObject.Find("LivekitVideo_" + localClientId); - if (meshObject != null) + if (meshObject != null) + { + MeshRenderer renderer = meshObject.GetComponent(); + if (renderer != null) { - MeshRenderer renderer = meshObject.GetComponent(); - if (renderer != null) - { - // Enable the renderer and set the texture. - renderer.material.mainTexture = webCamTexture; - renderer.enabled = true; - } + // Enable the renderer and set the texture. + renderer.material.mainTexture = webCamTexture; + renderer.enabled = true; } - - // Store the mesh object in the dictionary. - videoObjects[localClientId] = meshObject; } + // Store the mesh object in the dictionary. + videoObjects[localClientId] = meshObject; + // Start capturing and updating the video source. source.Start(); StartCoroutine(source.Update()); rtcVideoSources.Add(source); + + LivekitStatusImage.color = Color.green; + LivekitStatusText.text = "Video live"; } } @@ -331,48 +340,37 @@ private IEnumerator PublishVideo() /// Coroutine to handle the asynchronous unpublishing process. private IEnumerator UnpublishVideo() { - // Check if the room is initialized. - if (room != null) + // Stop camera device. + webCamTexture?.Stop(); + + // Unpublish the video track from the room. + UnpublishTrackInstruction unpublish = room.LocalParticipant.UnpublishTrack(publishedTrack, true); + yield return unpublish; + + // Check if the unpublishing was successful. + if (!unpublish.IsError) { - // Unpublish the video track from the room. - UnpublishTrackInstruction unpublish = room.LocalParticipant.UnpublishTrack(publishedTrack, true); - yield return unpublish; + Debug.Log("[Livekit] Video track unpublished."); + publishedTrack = null; - // Check if the unpublishing was successful. - if (!unpublish.IsError) + // Find and update the mesh object for the local client. + string localClientId = NetworkManager.Singleton.LocalClientId.ToString(); + if (videoObjects.TryGetValue(localClientId, out GameObject meshObject) && meshObject != null) { - Debug.Log("[Livekit] Video track unpublished."); - publishedTrack = null; - - // Find and update the mesh object for the local client. - 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