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Applied suggestion by reviewer falko17.
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Co-authored-by: Falko <10247603+falko17@users.noreply.github.com>
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koschke and falko17 authored Oct 5, 2023
1 parent a26b133 commit 84eafe5
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Assets/SEE/Game/Worlds/PlayerSpawner.cs
Original file line number Diff line number Diff line change
Expand Up @@ -127,7 +127,7 @@ private void Spawn(ulong owner)
//
// A caveat of the above two rules is when one of the children GameObjects also
// has a NetworkObject component assigned to it (a.k.a. "Nested NetworkObjects").
// Nested NetworkObject components aren't permited in network prefabs.
// Nested NetworkObject components aren't permitted in network prefabs.

//GameObject faceCam = PrefabInstantiator.InstantiatePrefab("Prefabs/FaceCam/FaceCam", parent: player.transform);
#if false // FIXME
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