From 84eafe57cc8ca98f040176ce204d17b037e5d768 Mon Sep 17 00:00:00 2001 From: Rainer Koschke Date: Thu, 5 Oct 2023 14:51:36 +0200 Subject: [PATCH] Applied suggestion by reviewer falko17. Co-authored-by: Falko <10247603+falko17@users.noreply.github.com> --- Assets/SEE/Game/Worlds/PlayerSpawner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/SEE/Game/Worlds/PlayerSpawner.cs b/Assets/SEE/Game/Worlds/PlayerSpawner.cs index 484b31c8a8..1c8292fc40 100644 --- a/Assets/SEE/Game/Worlds/PlayerSpawner.cs +++ b/Assets/SEE/Game/Worlds/PlayerSpawner.cs @@ -127,7 +127,7 @@ private void Spawn(ulong owner) // // A caveat of the above two rules is when one of the children GameObjects also // has a NetworkObject component assigned to it (a.k.a. "Nested NetworkObjects"). - // Nested NetworkObject components aren't permited in network prefabs. + // Nested NetworkObject components aren't permitted in network prefabs. //GameObject faceCam = PrefabInstantiator.InstantiatePrefab("Prefabs/FaceCam/FaceCam", parent: player.transform); #if false // FIXME