From e0a4a129aaf019916d86dfa0afdfdd03bd29a3e0 Mon Sep 17 00:00:00 2001 From: Rainer Koschke Date: Fri, 6 Oct 2023 14:26:10 +0200 Subject: [PATCH] #642 Added explanation for FIXME. --- Assets/SEE/Game/Worlds/PlayerSpawner.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/SEE/Game/Worlds/PlayerSpawner.cs b/Assets/SEE/Game/Worlds/PlayerSpawner.cs index 585f947210..4b3d76ff44 100644 --- a/Assets/SEE/Game/Worlds/PlayerSpawner.cs +++ b/Assets/SEE/Game/Worlds/PlayerSpawner.cs @@ -133,7 +133,8 @@ private void Spawn(ulong owner) // Nested NetworkObject components aren't permitted in network prefabs. //GameObject faceCam = PrefabInstantiator.InstantiatePrefab("Prefabs/FaceCam/FaceCam", parent: player.transform); -#if false // FIXME + +#if false // FIXME: The FaceCam is already added in the prefab of the player. No need to add it by the code below. #if !PLATFORM_LUMIN || UNITY_EDITOR if (networkManager.IsServer)