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internal static class KeyBindings + public static class KeyBindings { // IMPORTANT NOTES: // (1) Keep in mind that KeyCodes in Unity map directly to a @@ -17,7 +17,7 @@ internal static class KeyBindings /// /// The registered keyboard shortcuts. The value is a help message on the shortcut. /// - private static readonly Dictionary bindings = new Dictionary(); + private static readonly Dictionary bindings = new(); /// /// Categories for the keyboard shortcuts. @@ -66,7 +66,7 @@ private static KeyCode Register(KeyCode keyCode, Scope scope, string helpMessage /// internal static void PrintBindings() { - System.Text.StringBuilder sb = new System.Text.StringBuilder("Key Bindings:\n"); + System.Text.StringBuilder sb = new("Key Bindings:\n"); foreach (var binding in bindings) { sb.Append($"Key {binding.Key}: {binding.Value}\n"); @@ -74,6 +74,19 @@ internal static void PrintBindings() Debug.Log(sb.ToString()); } + /// + /// Returns a string of the current key bindings along with their help message. + /// + internal static string GetBindingsText() + { + System.Text.StringBuilder sb = new(); + foreach (var binding in bindings) + { + sb.Append($"Key {binding.Key}:\n {binding.Value}\n\n"); + } + return sb.ToString(); + } + //----------------------------------------------------- #region General key bindings //----------------------------------------------------- @@ -101,6 +114,11 @@ internal static void PrintBindings() /// internal static readonly KeyCode ToggleMenu = Register(KeyCode.Space, Scope.Always, "Turns on/off the player-action menu."); + /// + /// Turns on/off the settings menu. + /// + internal static readonly KeyCode ToggleSettings = Register(KeyCode.Pause, Scope.Always, "Turns on/off the settings menu."); + /// /// Turns on/off the browser. /// @@ -281,7 +299,7 @@ internal static void PrintBindings() /// /// Toggles auto play of the animation. /// - internal static readonly KeyCode ToggleAutoPlay = Register(KeyCode.Pause, Scope.Animation, "Toggles auto play of the animation."); + internal static readonly KeyCode ToggleAutoPlay = Register(KeyCode.F9, Scope.Animation, "Toggles auto play of the animation."); /// /// Double animation speed. /// diff --git a/Assets/SEE/Controls/SEEInput.cs b/Assets/SEE/Controls/SEEInput.cs index f791660c26..c898938fec 100644 --- a/Assets/SEE/Controls/SEEInput.cs +++ b/Assets/SEE/Controls/SEEInput.cs @@ -50,6 +50,15 @@ public static bool ToggleMenu() return KeyboardShortcutsEnabled && Input.GetKeyDown(KeyBindings.ToggleMenu); } + /// + /// Turns on/off the settings menu. + /// + /// true if the user requests this action and + public static bool ToggleSettings() + { + return KeyboardShortcutsEnabled && Input.GetKeyDown(KeyBindings.ToggleSettings); + } + /// /// Turns on/off the browser. /// diff --git a/Assets/SEE/UI/SettingsMenu.cs b/Assets/SEE/UI/SettingsMenu.cs new file mode 100644 index 0000000000..2e317b0b4e --- /dev/null +++ b/Assets/SEE/UI/SettingsMenu.cs @@ -0,0 +1,73 @@ +using UnityEngine.UI; +using UnityEngine; +using TMPro; +using SEE.Controls; +using SEE.Utils; +using SEE.GO; + +namespace SEE.UI +{ + /// + /// Handles the user interactions with the settings menu. + /// + public class SettingsMenu : PlatformDependentComponent + { + /// + /// Prefab for the . + /// + private string SettingsPrefab => UIPrefabFolder + "SettingsMenu"; + + /// + /// The game object instantiated for the . + /// + private GameObject settingsMenuGameObject; + + /// + /// Sets the text of the textbox and adds the onClick event ExitGame to the ExitButton. + /// + protected override void StartDesktop() + { + // instantiates the SettingsMenu + settingsMenuGameObject = PrefabInstantiator.InstantiatePrefab(SettingsPrefab, Canvas.transform, false); + Button exitButton = settingsMenuGameObject.transform.Find("SettingsPanel/ExitButton").gameObject.MustGetComponent