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(Input.GetMouseButtonDown(0) - && Raycasting.RaycastGraphElement( - out RaycastHit raycastHit, - out GraphElementRef _) != HitGraphElement.None) + if (SceneSettings.InputType == PlayerInputType.VRPlayer) { - // find the edge representing the divergence that should be solved. - GameObject divergentEdge = raycastHit.collider.gameObject; - - // check whether the object selected is an edge. - if (divergentEdge.TryGetEdge(out Edge selectedEdge)) + if (XRSEEActions.Selected + && XRSEEActions.RayInteractor.TryGetCurrent3DRaycastHit(out RaycastHit hit)) { - // check if the selected edge represents a divergence - if (selectedEdge.ItsGraph is ReflexionGraph graph && ReflexionGraph.IsDivergent(selectedEdge)) + // find the edge representing the divergence that should be solved. + GameObject divergentEdge = hit.collider.gameObject; + + // check whether the object selected is an edge. + if (divergentEdge.TryGetEdge(out Edge selectedEdge)) { - // find that node in the architecture graph, - // which the divergence's source node is - // explicitly or implicitly mapped to - Node source = graph.MapsTo(selectedEdge.Source); - - // find that node in the ArchitectureGraph, - // which the divergence's target is explicitly - // or implicitly mapped to - Node target = graph.MapsTo(selectedEdge.Target); - - // we have both source and target of the edge and use a memento struct - // to remember which edge we have added - memento = new Memento(source, target, Edge.SourceDependency); - mementoList.Add(memento); - // create the edge - createdEdgeList.Add(CreateConvergentEdge(memento)); - - // check whether edge creation was successful - bool divergenceSolved = createdEdgeList[0] != null; - - // add audio cue to the appearance of the new architecture edge - AudioManagerImpl.EnqueueSoundEffect(IAudioManager.SoundEffect.NewEdgeSound); - - // update the current state depending on whether the divergence has been solved - // (required in order to register as an undo-able action) - CurrentState = divergenceSolved ? IReversibleAction.Progress.Completed : IReversibleAction.Progress.NoEffect; - - // the selected object is synced and this action is done - return true; + // check if the selected edge represents a divergence + if (selectedEdge.ItsGraph is ReflexionGraph graph && ReflexionGraph.IsDivergent(selectedEdge)) + { + // find that node in the architecture graph, + // which the divergence's source node is + // explicitly or implicitly mapped to + Node source = graph.MapsTo(selectedEdge.Source); + + // find that node in the ArchitectureGraph, + // which the divergence's target is explicitly + // or implicitly mapped to + Node target = graph.MapsTo(selectedEdge.Target); + + // we have both source and target of the edge and use a memento struct + // to remember which edge we have added + memento = new Memento(source, target, Edge.SourceDependency); + mementoList.Add(memento); + // create the edge + createdEdgeList.Add(CreateConvergentEdge(memento)); + + // check whether edge creation was successful + bool divergenceSolved = createdEdgeList[0] != null; + + // add audio cue to the appearance of the new architecture edge + AudioManagerImpl.EnqueueSoundEffect(IAudioManager.SoundEffect.NewEdgeSound); + + // update the current state depending on whether the divergence has been solved + // (required in order to register as an undo-able action) + CurrentState = divergenceSolved ? IReversibleAction.Progress.Completed : IReversibleAction.Progress.NoEffect; + + // the selected object is synced and this action is done + XRSEEActions.Selected = false; + return true; + } + } + else + { + XRSEEActions.Selected = false; + ShowNotification.Warn("Not an edge", $"Selected Element {divergentEdge.name} is not an edge.\n"); } } - else + if (ExecuteViaContextMenu) { - ShowNotification.Warn("Not an edge", $"Selected Element {divergentEdge.name} is not an edge.\n"); + bool divergenceSolved = createdEdgeList.All(e => e != null); + CurrentState = divergenceSolved ? IReversibleAction.Progress.Completed : IReversibleAction.Progress.NoEffect; + return true; } + return false; } - if (ExecuteViaContextMenu) + else { - bool divergenceSolved = createdEdgeList.All(e => e != null); - CurrentState = divergenceSolved ? IReversibleAction.Progress.Completed : IReversibleAction.Progress.NoEffect; - return true; + if (Input.GetMouseButtonDown(0) + && Raycasting.RaycastGraphElement( + out RaycastHit raycastHit, + out GraphElementRef _) != HitGraphElement.None) + { + // find the edge representing the divergence that should be solved. + GameObject divergentEdge = raycastHit.collider.gameObject; + + // check whether the object selected is an edge. + if (divergentEdge.TryGetEdge(out Edge selectedEdge)) + { + // check if the selected edge represents a divergence + if (selectedEdge.ItsGraph is ReflexionGraph graph && ReflexionGraph.IsDivergent(selectedEdge)) + { + // find that node in the architecture graph, + // which the divergence's source node is + // explicitly or implicitly mapped to + Node source = graph.MapsTo(selectedEdge.Source); + + // find that node in the ArchitectureGraph, + // which the divergence's target is explicitly + // or implicitly mapped to + Node target = graph.MapsTo(selectedEdge.Target); + + // we have both source and target of the edge and use a memento struct + // to remember which edge we have added + memento = new Memento(source, target, Edge.SourceDependency); + mementoList.Add(memento); + // create the edge + createdEdgeList.Add(CreateConvergentEdge(memento)); + + // check whether edge creation was successful + bool divergenceSolved = createdEdgeList[0] != null; + + // add audio cue to the appearance of the new architecture edge + AudioManagerImpl.EnqueueSoundEffect(IAudioManager.SoundEffect.NewEdgeSound); + + // update the current state depending on whether the divergence has been solved + // (required in order to register as an undo-able action) + CurrentState = divergenceSolved ? IReversibleAction.Progress.Completed : IReversibleAction.Progress.NoEffect; + + // the selected object is synced and this action is done + return true; + } + } + else + { + ShowNotification.Warn("Not an edge", $"Selected Element {divergentEdge.name} is not an edge.\n"); + } + } + if (ExecuteViaContextMenu) + { + bool divergenceSolved = createdEdgeList.All(e => e != null); + CurrentState = divergenceSolved ? IReversibleAction.Progress.Completed : IReversibleAction.Progress.NoEffect; + return true; + } + return false; } - return false; } /// diff --git a/Assets/SEE/Controls/Actions/ActionStateTypes.cs b/Assets/SEE/Controls/Actions/ActionStateTypes.cs index b753e1ee54..52cee76a7f 100644 --- a/Assets/SEE/Controls/Actions/ActionStateTypes.cs +++ b/Assets/SEE/Controls/Actions/ActionStateTypes.cs @@ -299,7 +299,7 @@ static ActionStateTypes() parent: Drawable); } - // IMPORTANT NOTE: The order of the following field declarations must be exaclty the same + // IMPORTANT NOTE: The order of the following field declarations must be exactly the same // as the order of their assignments in the static constructor above. public static readonly ActionStateType Move; @@ -312,7 +312,6 @@ static ActionStateTypes() public static readonly ActionStateType ScaleNode; public static readonly ActionStateType Delete; public static readonly ActionStateType ShowCode; - public static readonly ActionStateType Draw; public static readonly ActionStateType AcceptDivergence; public static readonly ActionStateTypeGroup MetricBoard; diff --git a/Assets/SEE/Controls/Actions/AddEdgeAction.cs b/Assets/SEE/Controls/Actions/AddEdgeAction.cs index 6d40aed0cb..4b8b45a4e7 100644 --- a/Assets/SEE/Controls/Actions/AddEdgeAction.cs +++ b/Assets/SEE/Controls/Actions/AddEdgeAction.cs @@ -10,6 +10,7 @@ using SEE.Audio; using SEE.DataModel.DG; using SEE.Game.SceneManipulation; +using SEE.XR; namespace SEE.Controls.Actions { @@ -133,22 +134,39 @@ public override void Stop() public override bool Update() { bool result = false; - // Assigning the game objects to be connected. // Checking whether the two game objects are not null and whether they are // actually nodes. - // FIXME: We need an interaction for VR, too. - if (HoveredObject != null && Input.GetMouseButtonDown(0) && !Raycasting.IsMouseOverGUI() && HoveredObject.HasNodeRef()) + if (SceneSettings.InputType == PlayerInputType.VRPlayer) { - if (from == null) + if (XRSEEActions.Selected && InteractableObject.HoveredObjectWithWorldFlag.gameObject != null && InteractableObject.HoveredObjectWithWorldFlag.gameObject.HasNodeRef()) { - // No source selected yet; this interaction is meant to set the source. - from = HoveredObject; + if (from == null) + { + from = InteractableObject.HoveredObjectWithWorldFlag.gameObject; + XRSEEActions.Selected = false; + } + else if (to == null) + { + to = InteractableObject.HoveredObjectWithWorldFlag.gameObject; + XRSEEActions.Selected = false; + } } - else if (to == null) + } + else + { + if (HoveredObject != null && Input.GetMouseButtonDown(0) && !Raycasting.IsMouseOverGUI() && HoveredObject.HasNodeRef()) { - // Source is already set; this interaction is meant to set the target. - to = HoveredObject; + if (from == null) + { + // No source selected yet; this interaction is meant to set the source. + from = HoveredObject; + } + else if (to == null) + { + // Source is already set; this interaction is meant to set the target. + to = HoveredObject; + } } } // Note: from == to may be possible. diff --git a/Assets/SEE/Controls/Actions/AddNodeAction.cs b/Assets/SEE/Controls/Actions/AddNodeAction.cs index 686696132f..2784b1e509 100644 --- a/Assets/SEE/Controls/Actions/AddNodeAction.cs +++ b/Assets/SEE/Controls/Actions/AddNodeAction.cs @@ -9,6 +9,7 @@ using System; using SEE.UI.PropertyDialog; using SEE.DataModel.DG; +using SEE.XR; namespace SEE.Controls.Actions { @@ -67,13 +68,21 @@ public override bool Update() switch (progress) { case ProgressState.NoNodeSelected: - if (Input.GetMouseButtonDown(0) + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer && Input.GetMouseButtonDown(0) && Raycasting.RaycastGraphElement(out RaycastHit raycastHit, out GraphElementRef _) == HitGraphElement.Node) { // the hit object is the parent in which to create the new node GameObject parent = raycastHit.collider.gameObject; AddNode(raycastHit.collider.gameObject, raycastHit.point); } + else if (SceneSettings.InputType == PlayerInputType.VRPlayer && XRSEEActions.Selected && InteractableObject.HoveredObjectWithWorldFlag.gameObject != null && InteractableObject.HoveredObjectWithWorldFlag.gameObject.HasNodeRef() && + XRSEEActions.RayInteractor.TryGetCurrent3DRaycastHit(out RaycastHit res)) + { + // the hit object is the parent in which to create the new node + GameObject parent = res.collider.gameObject; + XRSEEActions.Selected = false; + AddNode(res.collider.gameObject, res.point); + } else if (ExecuteViaContextMenu) { AddNode(parent, position); @@ -241,8 +250,8 @@ public override void Undo() base.Undo(); if (addedGameNode != null) { - new DeleteNetAction(addedGameNode.name).Execute(); GameElementDeleter.RemoveNodeFromGraph(addedGameNode); + new DeleteNetAction(addedGameNode.name).Execute(); Destroyer.Destroy(addedGameNode); addedGameNode = null; } diff --git a/Assets/SEE/Controls/Actions/ContextMenuAction.cs b/Assets/SEE/Controls/Actions/ContextMenuAction.cs index 79f67ce4fa..8affdaab47 100644 --- a/Assets/SEE/Controls/Actions/ContextMenuAction.cs +++ b/Assets/SEE/Controls/Actions/ContextMenuAction.cs @@ -17,6 +17,7 @@ using SEE.GO.Menu; using SEE.UI.Menu.Drawable; using SEE.UI.Window.PropertyWindow; +using SEE.XR; namespace SEE.Controls.Actions { @@ -55,24 +56,39 @@ private void Start() popupMenu = gameObject.AddComponent(); } + /// + /// Is true when the context-menu is open. + /// This is used in VR to open and close the menu. + /// + bool onSelect; + private void Update() { - if (SEEInput.OpenContextMenuStart()) + if (SEEInput.OpenContextMenuStart() || (XRSEEActions.TooltipToggle && !XRSEEActions.OnSelectToggle)) { if (InteractableObject.SelectedObjects.Count <= 1) { Raycasting.RaycastInteractableObject(out _, out InteractableObject o); startObject = o; - startMousePosition = Input.mousePosition; + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + startMousePosition = Input.mousePosition; + } multiselection = false; + XRSEEActions.TooltipToggle = false; + XRSEEActions.OnSelectToggle = true; + onSelect = true; } else { startObject = null; multiselection = true; + XRSEEActions.TooltipToggle = false; + XRSEEActions.OnSelectToggle = true; + onSelect = true; } } - if (SEEInput.OpenContextMenuEnd()) + if (SEEInput.OpenContextMenuEnd() || (XRSEEActions.OnSelectToggle && onSelect)) { if (!multiselection) { @@ -81,10 +97,19 @@ private void Update() { return; } - if (o == startObject && (Input.mousePosition - startMousePosition).magnitude < 1) + if (SceneSettings.InputType == PlayerInputType.VRPlayer || (o == startObject && (Input.mousePosition - startMousePosition).magnitude < 1)) { - position = Input.mousePosition; + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + position = Input.mousePosition; + } + else + { + XRSEEActions.RayInteractor.TryGetCurrent3DRaycastHit(out RaycastHit res); + position = res.point; + } IEnumerable entries = GetApplicableOptions(popupMenu, position, raycastHit.point, o.GraphElemRef.Elem, o.gameObject); + onSelect = false; popupMenu.ShowWith(entries, position); } } @@ -97,8 +122,17 @@ private void Update() } if (InteractableObject.SelectedObjects.Contains(o)) { - position = Input.mousePosition; + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + position = Input.mousePosition; + } + else + { + XRSEEActions.RayInteractor.TryGetCurrent3DRaycastHit(out RaycastHit res); + position = res.point; + } IEnumerable entries = GetApplicableOptionsForMultiselection(popupMenu, InteractableObject.SelectedObjects); + onSelect = false; popupMenu.ShowWith(entries, position); } } @@ -575,6 +609,12 @@ void RotateNode() UpdatePlayerMenu(); RotateAction action = (RotateAction)GlobalActionHistory.CurrentAction(); action.ContextMenuExecution(gameObject); + gameObject.TryGetNodeRef(out NodeRef nodeRef); + if (SceneSettings.InputType == PlayerInputType.VRPlayer && gameObject.ContainingCity().NodeTypes[nodeRef.Value.Type].AllowManualNodeManipulation) + { + PrefabInstantiator.InstantiatePrefab("Prefabs/Dial").transform.position = gameObject.transform.position + Vector3.up; + XRSEEActions.RotateObject = gameObject; + } ExcecutePreviousActionAsync(action, previousAction).Forget(); } diff --git a/Assets/SEE/Controls/Actions/DeleteAction.cs b/Assets/SEE/Controls/Actions/DeleteAction.cs index d4a49b7fd3..87dfb5eb9e 100644 --- a/Assets/SEE/Controls/Actions/DeleteAction.cs +++ b/Assets/SEE/Controls/Actions/DeleteAction.cs @@ -8,6 +8,7 @@ using SEE.Audio; using SEE.Game.SceneManipulation; using SEE.Utils.History; +using SEE.XR; namespace SEE.Controls.Actions { @@ -113,13 +114,20 @@ public override void Stop() public override bool Update() { // FIXME: Needs adaptation for VR where no mouse is available. - if (Input.GetMouseButtonDown(0) + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer && Input.GetMouseButtonDown(0) && Raycasting.RaycastGraphElement(out RaycastHit raycastHit, out GraphElementRef _) != HitGraphElement.None) { // the hit object is the one to be deleted hitGraphElements.Add(raycastHit.collider.gameObject); return Delete(); // the selected objects are deleted and this action is done now } + else if (SceneSettings.InputType == PlayerInputType.VRPlayer && XRSEEActions.Selected) + { + // the hit object is the one to be deleted + hitGraphElements.Add(InteractableObject.HoveredObjectWithWorldFlag.gameObject); + XRSEEActions.Selected = false; + return Delete(); // the selected objects are deleted and this action is done now + } else if (ExecuteViaContextMenu) { return Delete(); diff --git a/Assets/SEE/Controls/Actions/HideAction.cs b/Assets/SEE/Controls/Actions/HideAction.cs index 240036d5e7..55ff682297 100644 --- a/Assets/SEE/Controls/Actions/HideAction.cs +++ b/Assets/SEE/Controls/Actions/HideAction.cs @@ -7,6 +7,7 @@ using UnityEngine; using UnityEngine.Assertions; using SEE.Utils.History; +using SEE.XR; namespace SEE.Controls.Actions { @@ -78,8 +79,11 @@ public override IReversibleAction NewInstance() /// public override void Start() { - base.Stop(); - OpenDialog(); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + base.Stop(); + OpenDialog(); + } InteractableObject.LocalAnySelectIn += LocalAnySelectIn; InteractableObject.LocalAnySelectOut += LocalAnySelectOut; } @@ -127,7 +131,14 @@ public override void Stop() /// true if completed public override bool Update() { - MakeUnselectedTransparent(); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + MakeUnselectedTransparent(); + } + if (SceneSettings.InputType == PlayerInputType.VRPlayer) + { + mode = RadialSelection.HideMode; + } switch (mode) { case HideModeSelector.HideAll: diff --git a/Assets/SEE/Controls/Actions/MoveAction.cs b/Assets/SEE/Controls/Actions/MoveAction.cs index 882b0de9be..fd556f69b7 100644 --- a/Assets/SEE/Controls/Actions/MoveAction.cs +++ b/Assets/SEE/Controls/Actions/MoveAction.cs @@ -15,6 +15,7 @@ using SEE.Utils.History; using UnityEngine; using UnityEngine.EventSystems; +using SEE.XR; namespace SEE.Controls.Actions @@ -74,6 +75,12 @@ public override ActionStateType GetActionStateType() return ActionStateTypes.Move; } + /// + /// This is true if the user is dragging an object. + /// We use this in VR to activate/deactivate this action. + /// + bool activeAction; + /// /// Reacts to the user interactions. An object can be grabbed and moved /// around. If it is put onto another node, it will be re-parented onto this @@ -96,7 +103,7 @@ public override bool Update() bool mouseHeldDown = Queries.LeftMouseInteraction(); if (!grabbedObject.IsGrabbed) // grab object { - if (Queries.LeftMouseDown() && !ExecuteViaContextMenu) + if ((Queries.LeftMouseDown() || (XRSEEActions.Selected && !activeAction)) && !ExecuteViaContextMenu) { // User starts dragging the currently hovered object. InteractableObject hoveredObject = InteractableObject.HoveredObjectWithWorldFlag; @@ -105,26 +112,33 @@ public override bool Update() return false; } - if (Raycasting.RaycastGraphElement(out RaycastHit grabbedObjectHit, out GraphElementRef _) + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer && Raycasting.RaycastGraphElement(out RaycastHit grabbedObjectHit, out GraphElementRef _) == HitGraphElement.Node) { cursorOffset = grabbedObjectHit.point - hoveredObject.transform.position; } + if (SceneSettings.InputType == PlayerInputType.VRPlayer && XRSEEActions.RayInteractor.TryGetCurrent3DRaycastHit(out RaycastHit raycasthit)) + { + cursorOffset = raycasthit.point - hoveredObject.transform.position; + } // An object to be grabbed must be representing a node that is not the root. if (hoveredObject.gameObject.TryGetNode(out Node node) && !node.IsRoot()) { + XRSEEActions.Selected = false; + activeAction = true; grabbedObject.Grab(hoveredObject.gameObject); AudioManagerImpl.EnqueueSoundEffect(IAudioManager.SoundEffect.PickupSound, hoveredObject.gameObject); CurrentState = IReversibleAction.Progress.InProgress; } else { + XRSEEActions.Selected = false; return false; } } - else if (ExecuteViaContextMenu && !mouseHeldDown) + else if ((SceneSettings.InputType == PlayerInputType.VRPlayer && ExecuteViaContextMenu) || (ExecuteViaContextMenu && !mouseHeldDown)) { // User starts dragging object selected via context menu. // Override the initial cursorOffset based on new mouse position to reduce jump @@ -139,12 +153,13 @@ public override bool Update() anchorPosition.z = Mathf.Clamp(anchorPosition.z, objectPosition.z - 0.5f * objectSize.z, objectPosition.z + 0.5f * objectSize.z); cursorOffset = anchorPosition - objectPosition; } - + XRSEEActions.Selected = false; grabbedObject.Grab(contextMenuObjectToMove); + activeAction = true; CurrentState = IReversibleAction.Progress.InProgress; } } - else if (mouseHeldDown ^ ExecuteViaContextMenu) // drag grabbed object + else if ((SceneSettings.InputType == PlayerInputType.DesktopPlayer && (mouseHeldDown ^ ExecuteViaContextMenu)) || (SceneSettings.InputType == PlayerInputType.VRPlayer && !XRSEEActions.Selected && activeAction)) // drag grabbed object { Raycasting.RaycastLowestNode(out RaycastHit? targetObjectHit, out Node _, grabbedObject.Node); if (targetObjectHit.HasValue) @@ -164,7 +179,8 @@ public override bool Update() { AudioManagerImpl.EnqueueSoundEffect(IAudioManager.SoundEffect.DropSound, grabbedObject.GrabbedGameObject); } - + XRSEEActions.Selected = false; + activeAction = false; bool wasMoved = grabbedObject.UnGrab(); // Action is finished. // Prevent instant re-grab if the action was started via context menu and is not completed @@ -240,7 +256,14 @@ public void Grab(GameObject gameObject) if (gameObject != null) { GrabbedGameObject = gameObject; - originalParent = gameObject.transform.parent; + if (SceneSettings.InputType == PlayerInputType.VRPlayer) + { + originalParent = XRSEEActions.OldParent; + } + else + { + originalParent = gameObject.transform.parent; + } originalWorldPosition = gameObject.transform.position; IsGrabbed = true; if (gameObject.TryGetComponent(out InteractableObject interactableObject)) @@ -284,6 +307,7 @@ public bool UnGrab() { // Node does not fit, resetting… UnReparent(); + XRSEEActions.OldParent = null; wasMoved = false; } else diff --git a/Assets/SEE/Controls/Actions/NodeManipulationAction.cs b/Assets/SEE/Controls/Actions/NodeManipulationAction.cs index bca279c947..c63b6425b0 100644 --- a/Assets/SEE/Controls/Actions/NodeManipulationAction.cs +++ b/Assets/SEE/Controls/Actions/NodeManipulationAction.cs @@ -9,6 +9,7 @@ using SEE.Utils.History; using System.Collections.Generic; using UnityEngine; +using SEE.XR; namespace SEE.Controls.Actions { @@ -23,7 +24,10 @@ internal abstract class NodeManipulationAction : AbstractPlayerAction /// public NodeManipulationAction() : base() { - RTGInitializer.Enable(); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + RTGInitializer.Enable(); + } } #region ReversibleAction Overrides @@ -46,7 +50,10 @@ public override HashSet GetChangedObjects() public override void Start() { base.Start(); - RTGInitializer.Enable(); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + RTGInitializer.Enable(); + } } /// @@ -55,8 +62,11 @@ public override void Start() public override void Stop() { base.Stop(); - RTGInitializer.Disable(); - UsedGizmo.Disable(); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + RTGInitializer.Disable(); + UsedGizmo.Disable(); + } } #endregion ReversibleAction Overrides @@ -102,23 +112,30 @@ public override void Redo() /// protected GameObject GameNodeToBeContinuedInNextAction; + /// + /// This is true if the user is rotating an object. + /// We use this in VR to finish this action. + /// + bool inProgress; + /// . /// /// true if completed public override bool Update() { - if (UsedGizmo.IsHovered()) + if ((SceneSettings.InputType == PlayerInputType.DesktopPlayer && UsedGizmo.IsHovered()) || (SceneSettings.InputType == PlayerInputType.VRPlayer && Rotator.ShouldGetHandRotation)) { // Transformation via the gizmo is in progress. if (GameNodeSelected && HasChanges()) { + inProgress = true; CurrentState = IReversibleAction.Progress.InProgress; } return false; } - if (SEEInput.Select()) + if ((SceneSettings.InputType == PlayerInputType.DesktopPlayer && SEEInput.Select()) || (SceneSettings.InputType == PlayerInputType.VRPlayer && (XRSEEActions.Selected || (!Rotator.ShouldGetHandRotation && inProgress)))) { if (Raycasting.RaycastGraphElement(out RaycastHit raycastHit, out GraphElementRef _) != HitGraphElement.Node) { @@ -127,6 +144,7 @@ public override bool Update() { // An object to be manipulated was selected already and it was changed. // The action is finished. + inProgress = false; FinalizeAction(); return true; } @@ -173,6 +191,7 @@ public override bool Update() } else { + XRSEEActions.Selected = false; // It's the first time, a game node was selected. The action starts. StartAction(raycastHit.collider.gameObject); return false; @@ -208,7 +227,10 @@ protected void StartAction(GameObject gameNode) GameNodeSelected = gameNode; GameNodeMemento = CreateMemento(GameNodeSelected); - UsedGizmo.Enable(GameNodeSelected); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + UsedGizmo.Enable(GameNodeSelected); + } AudioManagerImpl.EnqueueSoundEffect(IAudioManager.SoundEffect.PickupSound, GameNodeSelected); } @@ -221,7 +243,10 @@ protected void StartAction(GameObject gameNode) protected virtual void FinalizeAction() { UnityEngine.Assertions.Assert.IsNotNull(GameNodeSelected); - UsedGizmo.Disable(); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + UsedGizmo.Disable(); + } CurrentState = IReversibleAction.Progress.Completed; AudioManagerImpl.EnqueueSoundEffect(IAudioManager.SoundEffect.DropSound, GameNodeSelected); } diff --git a/Assets/SEE/Controls/Actions/RotateAction.cs b/Assets/SEE/Controls/Actions/RotateAction.cs index f95c959e48..1ab207d2b7 100644 --- a/Assets/SEE/Controls/Actions/RotateAction.cs +++ b/Assets/SEE/Controls/Actions/RotateAction.cs @@ -1,6 +1,8 @@ using RTG; +using SEE.GO; using SEE.Net.Actions; using SEE.Utils.History; +using SEE.XR; using UnityEngine; namespace SEE.Controls.Actions @@ -40,7 +42,10 @@ private RotateAction() : base() private void Initialize() { CurrentState = IReversibleAction.Progress.NoEffect; - UsedGizmo = new RotateGizmo(); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + UsedGizmo = new RotateGizmo(); + } } #endregion Constructors @@ -135,6 +140,9 @@ protected override void BroadcastState(Quaternion rotation) protected override void FinalizeAction() { base.FinalizeAction(); + XRSEEActions.RotateObject = null; + XRSEEActions.Selected = false; + XRSEEActions.SelectedFlag = false; GameNodeMemento.Finalize(GameNodeSelected.transform.rotation); } diff --git a/Assets/SEE/Controls/Actions/ScaleNodeAction.cs b/Assets/SEE/Controls/Actions/ScaleNodeAction.cs index 566a60bc42..70dd96f7ba 100644 --- a/Assets/SEE/Controls/Actions/ScaleNodeAction.cs +++ b/Assets/SEE/Controls/Actions/ScaleNodeAction.cs @@ -3,6 +3,7 @@ using RTG; using UnityEngine; using SEE.Utils.History; +using SEE.GO; namespace SEE.Controls.Actions { @@ -164,7 +165,10 @@ private class ScaleGizmo : Gizmo /// public ScaleGizmo() { - ObjectTransformationGizmo = RTGizmosEngine.Get.CreateObjectScaleGizmo(); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + ObjectTransformationGizmo = RTGizmosEngine.Get.CreateObjectScaleGizmo(); + } } } #endregion diff --git a/Assets/SEE/Controls/Actions/SelectAction.cs b/Assets/SEE/Controls/Actions/SelectAction.cs index e907afc189..11ec58733a 100644 --- a/Assets/SEE/Controls/Actions/SelectAction.cs +++ b/Assets/SEE/Controls/Actions/SelectAction.cs @@ -3,6 +3,8 @@ using SEE.Utils; using UnityEngine; using SEE.Audio; +using SEE.GO; +using SEE.XR; namespace SEE.Controls.Actions { @@ -34,23 +36,25 @@ private void Update() InteractableObject.UnselectAll(true); AudioManagerImpl.EnqueueSoundEffect(IAudioManager.SoundEffect.DropSound); } - else if (SEEInput.Select()) + else if (SEEInput.Select() || XRSEEActions.SelectedFlag) { InteractableObject obj = null; if (Raycasting.RaycastInteractableObject(out _, out InteractableObject o) != HitGraphElement.None) { obj = o; } - if (Input.GetKey(KeyCode.LeftControl)) + if (Input.GetKey(KeyCode.LeftControl) || (SceneSettings.InputType == PlayerInputType.VRPlayer && XRSEEActions.SelectedFlag)) { if (obj != null) { obj.SetSelect(!obj.IsSelected, true); + XRSEEActions.SelectedFlag = false; } } else { InteractableObject.ReplaceSelection(obj, true); + XRSEEActions.SelectedFlag = false; } } else if (IDEIntegration.Instance != null && IDEIntegration.Instance.PendingSelectionsAction()) diff --git a/Assets/SEE/Controls/Actions/ShowCodeAction.cs b/Assets/SEE/Controls/Actions/ShowCodeAction.cs index 5c6e77f668..463e533975 100644 --- a/Assets/SEE/Controls/Actions/ShowCodeAction.cs +++ b/Assets/SEE/Controls/Actions/ShowCodeAction.cs @@ -14,6 +14,7 @@ using SEE.Utils.History; using SEE.Game.City; using SEE.VCS; +using SEE.XR; using GraphElementRef = SEE.GO.GraphElementRef; using Range = SEE.DataModel.DG.Range; @@ -318,7 +319,7 @@ public override bool Update() { // Only allow local player to open new code windows if (spaceManager.CurrentPlayer == WindowSpaceManager.LocalPlayer - && SEEInput.Select() + && (SEEInput.Select() || XRSEEActions.Selected) && Raycasting.RaycastGraphElement(out RaycastHit _, out GraphElementRef graphElementRef) != HitGraphElement.None) { // If nothing is selected, there's nothing more we need to do diff --git a/Assets/SEE/Controls/Actions/ShowLabel.cs b/Assets/SEE/Controls/Actions/ShowLabel.cs index b25db52ccd..2c2b49b77d 100644 --- a/Assets/SEE/Controls/Actions/ShowLabel.cs +++ b/Assets/SEE/Controls/Actions/ShowLabel.cs @@ -6,6 +6,7 @@ using SEE.Game.Operator; using SEE.GO; using UnityEngine; +using SEE.XR; namespace SEE.Controls.Actions { @@ -160,9 +161,19 @@ public void On() if (nodeOperator.Node != null) { LabelAttributes settings = GetLabelSettings(nodeOperator.Node, nodeOperator.City); - if (settings.Show && pointer.Value.On && nodeOperator.LabelIsNotEmpty()) + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) { - nodeOperator.FadeLabel(settings.LabelAlpha, pointer.Value.LastHit, settings.AnimationFactor); + if (settings.Show && pointer.Value.On && nodeOperator.LabelIsNotEmpty()) + { + nodeOperator.FadeLabel(settings.LabelAlpha, pointer.Value.LastHit, settings.AnimationFactor); + } + } + else + { + if (settings.Show && XRSEEActions.RayInteractor.TryGetCurrent3DRaycastHit(out RaycastHit raycasthit) && nodeOperator.LabelIsNotEmpty()) + { + nodeOperator.FadeLabel(settings.LabelAlpha, raycasthit.point, settings.AnimationFactor); + } } } } @@ -211,7 +222,15 @@ private void Update() { if ((isHovered || isSelected) && nodeOperator != null && nodeOperator.Node != null) { - nodeOperator.UpdateLabelLayout(pointer.Value.LastHit); + if (SceneSettings.InputType == PlayerInputType.VRPlayer) + { + XRSEEActions.RayInteractor.TryGetCurrent3DRaycastHit(out RaycastHit raycasthit); + nodeOperator.UpdateLabelLayout(raycasthit.point); + } + else + { + nodeOperator.UpdateLabelLayout(pointer.Value.LastHit); + } } } } diff --git a/Assets/SEE/Controls/SEEInput.cs b/Assets/SEE/Controls/SEEInput.cs index 42f7d1366f..4949199b23 100644 --- a/Assets/SEE/Controls/SEEInput.cs +++ b/Assets/SEE/Controls/SEEInput.cs @@ -1,6 +1,8 @@ using SEE.Controls.KeyActions; using SEE.Utils; using UnityEngine; +using SEE.GO; +using SEE.XR; namespace SEE.Controls { @@ -124,6 +126,12 @@ public static bool DigitKeyPressed(int digit) /// true if the user requests this action and public static bool Undo() { + if (SceneSettings.InputType == PlayerInputType.VRPlayer && XRSEEActions.UndoToggle) + { + bool undo = XRSEEActions.UndoToggle; + XRSEEActions.UndoToggle = false; + return undo; + } #if UNITY_EDITOR == false // Ctrl keys are not available when running the game in the editor if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) @@ -145,6 +153,12 @@ public static bool Undo() /// true if the user requests this action and public static bool Redo() { + if (SceneSettings.InputType == PlayerInputType.VRPlayer && XRSEEActions.RedoToggle) + { + bool redo = XRSEEActions.RedoToggle; + XRSEEActions.RedoToggle = false; + return redo; + } #if UNITY_EDITOR == false // Ctrl keys are not available when running the game in the editor if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) diff --git a/Assets/SEE/Game/Avatars/AvatarAdapter.cs b/Assets/SEE/Game/Avatars/AvatarAdapter.cs index db54274e34..99f05218f4 100644 --- a/Assets/SEE/Game/Avatars/AvatarAdapter.cs +++ b/Assets/SEE/Game/Avatars/AvatarAdapter.cs @@ -8,6 +8,10 @@ using SEE.Utils; using Unity.Netcode; using UnityEngine; +using SEE.Controls.Actions; +using TMPro; +using UnityEngine.UI; +using SEE.GO.Menu; #if ENABLE_VR using UnityEngine.Assertions; @@ -50,6 +54,12 @@ private void Start() gameObject.AddComponent(); } + if (SceneSettings.InputType == PlayerInputType.VRPlayer) + { + gameObject.AddOrGetComponent(); + gameObject.AddOrGetComponent(); + } + switch (SceneSettings.InputType) { case PlayerInputType.DesktopPlayer: @@ -297,16 +307,6 @@ public IEnumerator StartXRCoroutine() GameObject rig = PrefabInstantiator.InstantiatePrefab(vrPlayerRigPrefab); rig.transform.position = gameObject.transform.position; - // FIXME: Only the server is allowed to spawn objects. - //rig.AddComponent().Spawn(); - //rig.AddComponent(); - - //gameObject.transform.SetParent(rig.transform); - //gameObject.transform.position = Vector3.zero; - - // Note: AddComponents() must be run before TurnOffAvatarAimingSystem() because the latter - // will remove components, the former must query. - VRIKActions.AddComponents(gameObject, IsLocalPlayer); VRIKActions.TurnOffAvatarAimingSystem(gameObject); VRIKActions.ReplaceAnimator(gameObject, animatorForVRIKPrefab); @@ -361,6 +361,7 @@ void PrepareScene() // } //} } + PrefabInstantiator.InstantiatePrefab("Prefabs/UI/XRTabletCanvas"); } /// diff --git a/Assets/SEE/Game/InteractionDecorator.cs b/Assets/SEE/Game/InteractionDecorator.cs index 1084ae4533..f8af90fe15 100644 --- a/Assets/SEE/Game/InteractionDecorator.cs +++ b/Assets/SEE/Game/InteractionDecorator.cs @@ -7,6 +7,7 @@ using SEE.GO; using SEE.Utils; using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit.Interactables; namespace SEE.Game { @@ -39,6 +40,7 @@ public static void PrepareForInteraction(GameObject gameObject) gameObject.AddComponentIfNecessary(); // The following additions of components must come after the addition of InteractableObject // because they require the presence of an InteractableObject. + gameObject.AddComponentIfNecessary().colliders.Add(gameObject.GetComponent()); gameObject.AddComponentIfNecessary(); gameObject.AddComponentIfNecessary(); gameObject.AddComponentIfNecessary(); diff --git a/Assets/SEE/GameObjects/Menu/PlayerMenu.cs b/Assets/SEE/GameObjects/Menu/PlayerMenu.cs index ce3445118b..4813ba0500 100644 --- a/Assets/SEE/GameObjects/Menu/PlayerMenu.cs +++ b/Assets/SEE/GameObjects/Menu/PlayerMenu.cs @@ -8,6 +8,7 @@ using SEE.UI.StateIndicator; using SEE.Utils; using UnityEngine; +using SEE.XR; namespace SEE.GO.Menu { @@ -217,7 +218,12 @@ private void Update() SetPlayerMenu(currentAction.Name); indicator.ChangeActionState(currentAction); } - + if (RadialSelection.IndicatorChange) + { + ActionStateType currentAction = GlobalActionHistory.Current(); + indicator.ChangeActionState(currentAction); + RadialSelection.IndicatorChange = false; + } GlobalActionHistory.Update(); } diff --git a/Assets/SEE/Tools/Livekit/LivekitVideoManager.cs b/Assets/SEE/Tools/Livekit/LivekitVideoManager.cs index 7c83784d29..b01981d296 100644 --- a/Assets/SEE/Tools/Livekit/LivekitVideoManager.cs +++ b/Assets/SEE/Tools/Livekit/LivekitVideoManager.cs @@ -9,6 +9,7 @@ using TMPro; using Unity.Netcode; using SEE.Controls; +using SEE.GO; namespace SEE.Tools.Livekit { @@ -84,8 +85,15 @@ public class LivekitVideoManager : NetworkBehaviour /// private void Start() { - SetupCameraDropdown(); - StartCoroutine(GetToken()); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + SetupCameraDropdown(); + StartCoroutine(GetToken()); + } + else + { + gameObject.SetActive(false); + } } /// diff --git a/Assets/SEE/UI/DebugAdapterProtocol/DebugAdapterProtocolManager.cs b/Assets/SEE/UI/DebugAdapterProtocol/DebugAdapterProtocolManager.cs index 76f6281da6..1acb7a350b 100644 --- a/Assets/SEE/UI/DebugAdapterProtocol/DebugAdapterProtocolManager.cs +++ b/Assets/SEE/UI/DebugAdapterProtocol/DebugAdapterProtocolManager.cs @@ -115,6 +115,11 @@ protected override void StartDesktop() { pointerHelper.ExitEvent.AddListener(_ => Tooltip.Deactivate()); } + protected override void StartVR() + { + StartDesktop(); + } + /// /// Starts a debug session. /// diff --git a/Assets/SEE/UI/HelpSystem/HelpSystemEntry.cs b/Assets/SEE/UI/HelpSystem/HelpSystemEntry.cs index c792236477..4f2cab28cb 100644 --- a/Assets/SEE/UI/HelpSystem/HelpSystemEntry.cs +++ b/Assets/SEE/UI/HelpSystem/HelpSystemEntry.cs @@ -155,6 +155,11 @@ protected override void StartDesktop() instructionsDisplay = GetTextField(); } + protected override void StartVR() + { + StartDesktop(); + } + /// /// Instantiates the help system entry and the space if necessary, that is, /// if is null. @@ -230,6 +235,11 @@ protected override void UpdateDesktop() } } + protected override void UpdateVR() + { + UpdateDesktop(); + } + /// /// Sets the TextMeshPro text which represents the progress of the video. It is /// split in parts of texts, e.g., 1/5 or 2/5, instead of time. diff --git a/Assets/SEE/UI/Notification/Notification.cs b/Assets/SEE/UI/Notification/Notification.cs index 89b3d2b809..52aba16d3f 100644 --- a/Assets/SEE/UI/Notification/Notification.cs +++ b/Assets/SEE/UI/Notification/Notification.cs @@ -228,6 +228,11 @@ protected override void StartDesktop() } } + protected override void StartVR() + { + StartDesktop(); + } + protected override void UpdateDesktop() { // We only perform this expensive comparison once every 50 frames, if necessary @@ -238,5 +243,10 @@ protected override void UpdateDesktop() Destroyer.Destroy(gameObject); } } + + protected override void UpdateVR() + { + UpdateDesktop(); + } } } diff --git a/Assets/SEE/UI/PopupMenu/PopupMenu.cs b/Assets/SEE/UI/PopupMenu/PopupMenu.cs index 91d70658b1..0fb9636d27 100644 --- a/Assets/SEE/UI/PopupMenu/PopupMenu.cs +++ b/Assets/SEE/UI/PopupMenu/PopupMenu.cs @@ -1,6 +1,7 @@ using Cysharp.Threading.Tasks; using DG.Tweening; using Michsky.UI.ModernUIPack; +using SEE.Controls; using SEE.GO; using SEE.Utils; using System; @@ -9,6 +10,7 @@ using TMPro; using UnityEngine; using UnityEngine.UI; +using SEE.XR; namespace SEE.UI.PopupMenu { @@ -22,6 +24,11 @@ public class PopupMenu : PlatformDependentComponent /// private const string menuPrefabPath = "Prefabs/UI/PopupMenu"; + /// + /// Path to the gameobject that should be used as the popup menu in VR. + /// + private const string xrMenuPrefabPath = "XRRig(Clone)/Camera Offset/Right Controller/Popup/XRCanvas/PopupMenu"; + /// /// The root transform of the popup menu. /// @@ -101,23 +108,40 @@ private float GetHeight() protected override void StartDesktop() { // Instantiate the menu. - menu = (RectTransform)PrefabInstantiator.InstantiatePrefab(menuPrefabPath, Canvas.transform, false).transform; + if (SceneSettings.InputType == PlayerInputType.VRPlayer) + { + menu = (RectTransform)GameObject.Find(xrMenuPrefabPath).transform; + } + else + { + menu = (RectTransform)PrefabInstantiator.InstantiatePrefab(menuPrefabPath, Canvas.transform, false).transform; + } contentSizeFitter = menu.gameObject.MustGetComponent(); menuCanvasGroup = menu.gameObject.MustGetComponent(); scrollView = (RectTransform)menu.Find("Scroll View"); actionList = (RectTransform)scrollView.Find("Viewport/Action List"); - + if (SceneSettings.InputType == PlayerInputType.VRPlayer) + { + RectTransform background = (RectTransform)menu.Find("Background"); + RectTransform shadow = (RectTransform)menu.Find("Shadow"); + shadow.localScale = new Vector3(0.1f, 0.1f, 0.1f); + background.localScale = new Vector3(0.1f, 0.1f, 0.1f); + scrollView.localScale = new Vector3(0.1f, 0.1f, 0.1f); + } // The menu should be hidden when the user moves the mouse away from it. PointerHelper pointerHelper = menu.gameObject.MustGetComponent(); - pointerHelper.ExitEvent.AddListener(x => + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) { - // If the mouse is not moving, this may indicate that the trigger has just been - // menu entries being rebuilt instead of the mouse moving outside of the menu. - if (x.IsPointerMoving()) + pointerHelper.ExitEvent.AddListener(x => { - HideMenuAsync().Forget(); - } - }); + // If the mouse is not moving, this may indicate that the trigger has just been + // menu entries being rebuilt instead of the mouse moving outside of the menu. + if (x.IsPointerMoving()) + { + HideMenuAsync().Forget(); + } + }); + } // We add all entries that were added before the menu was started. while (entriesBeforeStart.Count > 0) @@ -129,6 +153,21 @@ protected override void StartDesktop() menu.gameObject.SetActive(false); } + protected override void StartVR() + { + StartDesktop(); + } + + protected override void UpdateVR() + { + if (XRSEEActions.TooltipToggle && XRSEEActions.OnSelectToggle) + { + XRSEEActions.TooltipToggle = false; + XRSEEActions.OnSelectToggle = false; + HideMenuAsync().Forget(); + } + } + /// /// Adds a new to the menu. /// @@ -187,6 +226,7 @@ void OnClick() action.Action(); if (action.CloseAfterClick) { + XRSEEActions.OnSelectToggle = false; HideMenuAsync().Forget(); } } @@ -365,7 +405,10 @@ public void ShowWith(IEnumerable entries = null, Vector2? positi } if (position.HasValue) { - MoveTo(position.Value); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + MoveTo(position.Value); + } } ShowMenuAsync().Forget(); } diff --git a/Assets/SEE/UI/PropertyDialog/DesktopPropertyDialog.cs b/Assets/SEE/UI/PropertyDialog/DesktopPropertyDialog.cs index c969a053e8..a77003fb71 100644 --- a/Assets/SEE/UI/PropertyDialog/DesktopPropertyDialog.cs +++ b/Assets/SEE/UI/PropertyDialog/DesktopPropertyDialog.cs @@ -1,4 +1,5 @@ using Michsky.UI.ModernUIPack; +using SEE.Controls; using SEE.GO; using SEE.Utils; using System; @@ -53,6 +54,10 @@ protected override void StartDesktop() try { dialog = PrefabInstantiator.InstantiatePrefab(dialogPrefab, Canvas.transform, false); + if (SceneSettings.InputType == PlayerInputType.VRPlayer) + { + dialog.transform.Find("Background").gameObject.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f); + } } catch (Exception e) { @@ -105,6 +110,11 @@ protected override void StartDesktop() } } + protected override void StartVR() + { + StartDesktop(); + } + /// /// Enables or disables the dialog depending on . /// @@ -128,6 +138,11 @@ protected override void UpdateDesktop() } } + protected override void UpdateVR() + { + UpdateDesktop(); + } + /// /// Calls for each group in . /// diff --git a/Assets/SEE/UI/PropertyDialog/PropertyDialog.cs b/Assets/SEE/UI/PropertyDialog/PropertyDialog.cs index 74b7cc7ed1..aaffa6c0c4 100644 --- a/Assets/SEE/UI/PropertyDialog/PropertyDialog.cs +++ b/Assets/SEE/UI/PropertyDialog/PropertyDialog.cs @@ -82,6 +82,7 @@ public void AllowClosing(bool allow) case PlayerInputType.TouchGamepadPlayer: break; case PlayerInputType.VRPlayer: + AllowClosingDesktop(allow); break; case PlayerInputType.None: // no UI has to be rendered break; @@ -105,6 +106,7 @@ public void Close() case PlayerInputType.TouchGamepadPlayer: break; case PlayerInputType.VRPlayer: + CloseDesktop(); break; case PlayerInputType.None: // no UI has to be rendered break; diff --git a/Assets/SEE/UI/PropertyDialog/PropertyGroup.cs b/Assets/SEE/UI/PropertyDialog/PropertyGroup.cs index 664081114d..ab322f573e 100644 --- a/Assets/SEE/UI/PropertyDialog/PropertyGroup.cs +++ b/Assets/SEE/UI/PropertyDialog/PropertyGroup.cs @@ -100,6 +100,11 @@ protected override void StartDesktop() } } + protected override void StartVR() + { + StartDesktop(); + } + /// /// Returns a new instantiation of prefab /// with given . diff --git a/Assets/SEE/UI/PropertyDialog/SelectionProperty.cs b/Assets/SEE/UI/PropertyDialog/SelectionProperty.cs index 3c8a65cb6f..8f2d4854ea 100644 --- a/Assets/SEE/UI/PropertyDialog/SelectionProperty.cs +++ b/Assets/SEE/UI/PropertyDialog/SelectionProperty.cs @@ -105,6 +105,11 @@ static HorizontalSelector GetHorizontalSelector(GameObject field) #endregion } + protected override void StartVR() + { + StartDesktop(); + } + /// /// Sets as the parent of the . /// diff --git a/Assets/SEE/UI/PropertyDialog/StringProperty.cs b/Assets/SEE/UI/PropertyDialog/StringProperty.cs index 8686cb354f..972faac69b 100644 --- a/Assets/SEE/UI/PropertyDialog/StringProperty.cs +++ b/Assets/SEE/UI/PropertyDialog/StringProperty.cs @@ -107,6 +107,11 @@ static TMP_InputField GetInputField(GameObject field) #endregion } + protected override void StartVR() + { + StartDesktop(); + } + /// /// Sets as the parent of the . /// diff --git a/Assets/SEE/UI/StateIndicator/StateIndicator.cs b/Assets/SEE/UI/StateIndicator/StateIndicator.cs index 6082147455..fd3330fd59 100644 --- a/Assets/SEE/UI/StateIndicator/StateIndicator.cs +++ b/Assets/SEE/UI/StateIndicator/StateIndicator.cs @@ -21,5 +21,10 @@ protected override void StartDesktop() { StartDesktopInit(); } + + protected override void StartVR() + { + StartDesktop(); + } } } diff --git a/Assets/SEE/UI/Tooltip.cs b/Assets/SEE/UI/Tooltip.cs index 8bb293d948..7a139a3ece 100644 --- a/Assets/SEE/UI/Tooltip.cs +++ b/Assets/SEE/UI/Tooltip.cs @@ -311,6 +311,11 @@ protected override void StartDesktop() } } + protected override void StartVR() + { + StartDesktop(); + } + protected override void UpdateDesktop() { if (text == null) @@ -340,6 +345,11 @@ protected override void UpdateDesktop() } } + protected override void UpdateVR() + { + UpdateDesktop(); + } + private void OnDestroy() { Destroyer.Destroy(tooltipGameObject); diff --git a/Assets/SEE/UI/Window/BaseWindow.cs b/Assets/SEE/UI/Window/BaseWindow.cs index 9c9f4d6c6b..bc7625b286 100644 --- a/Assets/SEE/UI/Window/BaseWindow.cs +++ b/Assets/SEE/UI/Window/BaseWindow.cs @@ -102,6 +102,11 @@ public void ActivateWindowDraggerButtons() } } + protected override void StartVR() + { + StartDesktop(); + } + /// /// Shows or hides the window, depending on the parameter. /// @@ -119,7 +124,7 @@ public void Show(bool show) ShowDesktop(show); break; case PlayerInputType.VRPlayer: - PlatformUnsupported(); + ShowDesktop(show); break; case PlayerInputType.None: // nothing needs to be done break; diff --git a/Assets/SEE/UI/Window/CodeWindow/DesktopCodeWindow.cs b/Assets/SEE/UI/Window/CodeWindow/DesktopCodeWindow.cs index 1bf88fa38d..2a8f280801 100644 --- a/Assets/SEE/UI/Window/CodeWindow/DesktopCodeWindow.cs +++ b/Assets/SEE/UI/Window/CodeWindow/DesktopCodeWindow.cs @@ -120,6 +120,11 @@ protected override void StartDesktop() SetupBreakpoints(); } + protected override void StartVR() + { + StartDesktop(); + } + /// /// Sets up the breakpoints. /// @@ -333,6 +338,11 @@ private async UniTaskVoid TriggerLspHoverAsync(TMP_WordInfo? hoveredWord) } } + protected override void UpdateVR() + { + UpdateDesktop(); + } + /// /// Recalculates the using the current window height and line height of the text. /// This method should be called every time the window height or the line height changes. diff --git a/Assets/SEE/UI/Window/DesktopWindowSpace.cs b/Assets/SEE/UI/Window/DesktopWindowSpace.cs index 908c516ba5..d18a41b025 100644 --- a/Assets/SEE/UI/Window/DesktopWindowSpace.cs +++ b/Assets/SEE/UI/Window/DesktopWindowSpace.cs @@ -2,9 +2,12 @@ using System.Collections.Generic; using System.Linq; using DynamicPanels; +using SEE.Controls; +using SEE.Controls.Actions; using SEE.GO; using SEE.Utils; using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit.UI; using CollectionExtensions = SEE.Utils.CollectionExtensions; namespace SEE.UI.Window @@ -37,6 +40,19 @@ protected override void StartDesktop() space.SetActive(true); } + protected override void StartVR() + { + Canvas.MustGetComponent().renderMode = RenderMode.WorldSpace; + Canvas.transform.SetParent(GameObject.Find("XRTabletCanvas(Clone)/Screen").transform, false); + Canvas.AddComponent(); + RectTransform canvasTransform = Canvas.GetComponent(); + canvasTransform.localScale = new Vector3(0.001f, 0.001f, 0.001f); + canvasTransform.sizeDelta = new Vector2(950, 950); + canvasTransform.localRotation = Quaternion.Euler(0, -90, 0); + canvasTransform.localPosition = new Vector3(0.9f, 0, 0); + StartDesktop(); + } + /// ///

/// Sets the active tab of the panel to the . @@ -197,6 +213,11 @@ void CloseTab(PanelTab panelTab) } } + protected override void UpdateVR() + { + UpdateDesktop(); + } + ///

/// Initializes the dynamic panel on the panel canvas. /// diff --git a/Assets/SEE/UI/Window/PropertyWindow/PropertyWindowContextMenu.cs b/Assets/SEE/UI/Window/PropertyWindow/PropertyWindowContextMenu.cs index 78572ae3e6..7c17499681 100644 --- a/Assets/SEE/UI/Window/PropertyWindow/PropertyWindowContextMenu.cs +++ b/Assets/SEE/UI/Window/PropertyWindow/PropertyWindowContextMenu.cs @@ -10,6 +10,7 @@ using TMPro; using UnityEngine; using UnityEngine.Events; +using SEE.XR; namespace SEE.UI.Window.PropertyWindow { @@ -86,8 +87,17 @@ public PropertyWindowContextMenu(PopupMenu.PopupMenu contextMenu, ResetGroup(); this.filterButton.clickEvent.AddListener(ShowFilterMenu); + this.filterButton.clickEvent.AddListener(() => { + XRSEEActions.OnSelectToggle = true; + }); this.sortButton.clickEvent.AddListener(ShowSortMenu); + this.sortButton.clickEvent.AddListener(() => { + XRSEEActions.OnSelectToggle = true; + }); this.groupButton.clickEvent.AddListener(ShowGroupMenu); + this.groupButton.clickEvent.AddListener(() => { + XRSEEActions.OnSelectToggle = true; + }); } #region Filter menu diff --git a/Assets/SEE/UI/Window/TreeWindow/DesktopTreeWindow.cs b/Assets/SEE/UI/Window/TreeWindow/DesktopTreeWindow.cs index 1f83bf4240..0c4c521d84 100644 --- a/Assets/SEE/UI/Window/TreeWindow/DesktopTreeWindow.cs +++ b/Assets/SEE/UI/Window/TreeWindow/DesktopTreeWindow.cs @@ -16,6 +16,7 @@ using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; +using SEE.XR; using ArgumentException = System.ArgumentException; using Edge = SEE.DataModel.DG.Edge; using Node = SEE.DataModel.DG.Node; @@ -392,6 +393,35 @@ void RegisterClickHandler() { if (item.TryGetComponentOrLog(out PointerHelper pointerHelper)) { + if (SceneSettings.InputType == PlayerInputType.VRPlayer) + { + pointerHelper.EnterEvent.AddListener(_ => + { + XRSEEActions.OnTreeViewToggle = true; + XRSEEActions.TreeViewEntry = item; + }); + pointerHelper.ExitEvent.AddListener(_ => XRSEEActions.OnTreeViewToggle = false); + pointerHelper.ThumbstickEvent.AddListener(e => + { + if (XRSEEActions.TooltipToggle) + { + if (representedGraphElement == null) + { + // There are no applicable actions for this item. + return; + } + + // We want all applicable actions for the element, except ones where the element + // is shown in the TreeWindow, since we are already in the TreeWindow. + IEnumerable actions = CreateContextMenuActions(contextMenu, e.position, representedGraphElement, representedGameObject); + XRSEEActions.TooltipToggle = false; + XRSEEActions.OnSelectToggle = true; + XRSEEActions.RayInteractor.TryGetCurrent3DRaycastHit(out RaycastHit ray); + contextMenu.ShowWith(actions, ray.point); + } + }); + } + // Right click opens the context menu, left/middle click expands/collapses the item. pointerHelper.ClickEvent.AddListener(e => { @@ -405,21 +435,7 @@ void RegisterClickHandler() // We want all applicable actions for the element, except ones where the element // is shown in the TreeWindow, since we are already in the TreeWindow. - List appends = new () - { - new("Hide in TreeWindow", () => - { - searcher.Filter.ExcludeElements.Add(representedGraphElement); - Rebuild(); - }, Icons.Hide) - }; - IEnumerable actions = ContextMenuAction - .GetOptionsForTreeView(contextMenu.ContextMenu, - e.position, - representedGraphElement, - representedGameObject, - appends); - actions = actions.Concat(appends); + IEnumerable actions = CreateContextMenuActions(contextMenu, e.position, representedGraphElement, representedGameObject); contextMenu.ShowWith(actions, e.position); } else @@ -435,6 +451,23 @@ void RegisterClickHandler() } }); } + + IEnumerable CreateContextMenuActions(TreeWindowContextMenu contextMenu, Vector2 position, GraphElement representedGraphElement, GameObject representedGameObject) + { + List appends = new() + { + new("Hide in TreeWindow", () => + { + searcher.Filter.ExcludeElements.Add(representedGraphElement); + Rebuild(); + }, Icons.Hide) + }; + + IEnumerable actions = ContextMenuAction + .GetOptionsForTreeView(contextMenu.ContextMenu, position, representedGraphElement, representedGameObject, appends); + + return actions.Concat(appends); + } } } @@ -706,7 +739,10 @@ private void SearchFor(string searchTerm) expandItem: (_, _) => RevealElementAsync(node).Forget()); } - items.position = items.position.WithXYZ(y: 0); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + items.position = items.position.WithXYZ(y: 0); + } } /// @@ -854,8 +890,17 @@ protected override void StartDesktop() searchField.onValueChanged.AddListener(SearchFor); filterButton = root.Find("Search/Filter").gameObject.MustGetComponent(); + filterButton.clickEvent.AddListener(() => { + XRSEEActions.OnSelectToggle = true; + }); sortButton = root.Find("Search/Sort").gameObject.MustGetComponent(); + sortButton.clickEvent.AddListener(() => { + XRSEEActions.OnSelectToggle = true; + }); groupButton = root.Find("Search/Group").gameObject.MustGetComponent(); + groupButton.clickEvent.AddListener(() => { + XRSEEActions.OnSelectToggle = true; + }); PopupMenu.PopupMenu popupMenu = gameObject.AddComponent(); contextMenu = new TreeWindowContextMenu(popupMenu, searcher, grouper, Rebuild, filterButton, sortButton, groupButton); @@ -863,6 +908,11 @@ protected override void StartDesktop() Rebuild(); } + protected override void StartVR() + { + StartDesktop(); + } + /// /// Rebuilds the tree window. /// diff --git a/Assets/SEE/Utils/PointerHelper.cs b/Assets/SEE/Utils/PointerHelper.cs index 90d850f9a5..f57af47926 100644 --- a/Assets/SEE/Utils/PointerHelper.cs +++ b/Assets/SEE/Utils/PointerHelper.cs @@ -31,6 +31,12 @@ public class PointerHelper: MonoBehaviour, IPointerExitHandler, IPointerEnterHan /// public readonly UnityEvent ClickEvent = new(); + /// + /// This event will be triggered whenever the user clicks the GameObject + /// this component is attached to with the thumbstickbutton in VR. + /// + public readonly UnityEvent ThumbstickEvent = new(); + /// /// Invokes the . /// diff --git a/Assets/SEE/Utils/Raycasting.cs b/Assets/SEE/Utils/Raycasting.cs index 325e8036e5..45362bf88b 100644 --- a/Assets/SEE/Utils/Raycasting.cs +++ b/Assets/SEE/Utils/Raycasting.cs @@ -7,6 +7,7 @@ using UnityEngine.EventSystems; using UnityEngine.InputSystem; using UnityEngine.InputSystem.UI; +using SEE.XR; namespace SEE.Utils { @@ -66,7 +67,7 @@ public static class Raycasting /// public static HitGraphElement RaycastGraphElement(out RaycastHit raycastHit, out GraphElementRef elementRef) { - if (!IsMouseOverGUI() && Physics.Raycast(UserPointsTo(), out RaycastHit hit)) + if (((SceneSettings.InputType == PlayerInputType.DesktopPlayer && !IsMouseOverGUI()) || SceneSettings.InputType == PlayerInputType.VRPlayer) && Physics.Raycast(UserPointsTo(), out RaycastHit hit)) { raycastHit = hit; if (hit.transform.TryGetComponent(out NodeRef nodeRef)) @@ -106,7 +107,14 @@ public static bool RaycastAnything(out RaycastHit raycastHit, float maxDistance { raycastHit = new RaycastHit(); Physics.queriesHitBackfaces = true; - return !IsMouseOverGUI() && Physics.Raycast(UserPointsTo(), out raycastHit, maxDistance); + if (SceneSettings.InputType == PlayerInputType.DesktopPlayer) + { + return !IsMouseOverGUI() && Physics.Raycast(UserPointsTo(), out raycastHit, maxDistance); + } + else + { + return Physics.Raycast(UserPointsTo(), out raycastHit, maxDistance); + } } /// @@ -193,21 +201,42 @@ public static HitGraphElement RaycastInteractableObject(out RaycastHit raycastHi { HitGraphElement result = HitGraphElement.None; + static HitGraphElement DetermineHit(InteractableObject element) + { + HitGraphElement result = element.GraphElemRef.Elem switch + { + null => HitGraphElement.None, + Node => HitGraphElement.Node, + Edge => HitGraphElement.Edge, + _ => throw new System.ArgumentOutOfRangeException() + }; + return result; + } + raycastHit = new RaycastHit(); obj = null; - if (!IsMouseOverGUI() && Physics.Raycast(UserPointsTo(), out RaycastHit hit)) + if (SceneSettings.InputType == PlayerInputType.VRPlayer) { - raycastHit = hit; - if (hit.transform.TryGetComponent(out InteractableObject io)) + if (XRSEEActions.RayInteractor.TryGetCurrent3DRaycastHit(out RaycastHit ray)) + { + raycastHit = ray; + if (ray.transform.TryGetComponent(out InteractableObject io)) + { + result = DetermineHit(io); + obj = io; + } + } + } + else + { + if (!IsMouseOverGUI() && Physics.Raycast(UserPointsTo(), out RaycastHit hit)) { - result = io.GraphElemRef.Elem switch + raycastHit = hit; + if (hit.transform.TryGetComponent(out InteractableObject io)) { - null => HitGraphElement.None, - Node => HitGraphElement.Node, - Edge => HitGraphElement.Edge, - _ => throw new System.ArgumentOutOfRangeException() - }; - obj = io; + result = DetermineHit(io); + obj = io; + } } } return result; @@ -295,8 +324,19 @@ public static Ray UserPointsTo() { // FIXME: We need to an interaction for VR, too. Camera mainCamera = MainCamera.Camera; + Vector3 screenPoint; + if (SceneSettings.InputType == PlayerInputType.VRPlayer) + { + XRSEEActions.RayInteractor.TryGetCurrent3DRaycastHit(out RaycastHit hit); + screenPoint = mainCamera.WorldToScreenPoint(hit.point); + } + else + { + screenPoint = Input.mousePosition; + } + return mainCamera != null - ? mainCamera.ScreenPointToRay(Input.mousePosition) + ? mainCamera.ScreenPointToRay(screenPoint) : new Ray(origin: Vector3.zero, direction: Vector3.zero); } } diff --git a/Assets/SEE/XR/KeyboardInputHandler.cs b/Assets/SEE/XR/KeyboardInputHandler.cs new file mode 100644 index 0000000000..f6feaabd36 --- /dev/null +++ b/Assets/SEE/XR/KeyboardInputHandler.cs @@ -0,0 +1,44 @@ +using SEE.Controls; +using SEE.GO; +using TMPro; +using UnityEngine; +using UnityEngine.EventSystems; + +namespace SEE.XR +{ + /// + /// This class changes the inputfield for the VR-Keyboard and + /// also activates the keyboard. + /// This script is based on this tutorial: https://www.youtube.com/watch?v=vTonHBr4t4g + /// + public class KeyboardInputHandler : MonoBehaviour, IPointerClickHandler + { + /// + /// The reference to the keyboard GameObject. + /// + private GameObject keyboardGameObject; + + private void Start() + { + // Cache the reference to the keyboard GameObject + if (SceneSettings.InputType == PlayerInputType.VRPlayer) + { + keyboardGameObject = KeyboardManager.instance.gameObject.transform.Find("Keyboard").gameObject; + } + } + + /// + /// This method gets called when the user clicks the input field. + /// If the user is in VR, the keyboard gets activated. + /// + /// Event data associated with the event when the user clicks on the inputfield. + public void OnPointerClick(PointerEventData eventdata) + { + if (SceneSettings.InputType == PlayerInputType.VRPlayer) + { + KeyboardManager.instance.inputField = GetComponent(); + keyboardGameObject.SetActive(true); + } + } + } +} diff --git a/Assets/SEE/XR/KeyboardInputHandler.cs.meta b/Assets/SEE/XR/KeyboardInputHandler.cs.meta new file mode 100644 index 0000000000..6a6464a545 --- /dev/null +++ b/Assets/SEE/XR/KeyboardInputHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8200dca4f813a2949a733aadb413d2f7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SEE/XR/KeyboardKey.cs b/Assets/SEE/XR/KeyboardKey.cs new file mode 100644 index 0000000000..5684eb8311 --- /dev/null +++ b/Assets/SEE/XR/KeyboardKey.cs @@ -0,0 +1,110 @@ +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +namespace SEE.XR +{ + /// + /// This class handles a single keyboard key. + /// This script is based on this tutorial: https://www.youtube.com/watch?v=vTonHBr4t4g + /// + public class KeyboardKey : MonoBehaviour + { + /// + /// The character of the key. + /// + public string character; + + /// + /// The shifted character. + /// + public string shiftCharacter; + + /// + /// Is true when the key is shifted. + /// + private bool isShifted = false; + + /// + /// The actual keyboard key. + /// + private Button key; + + /// + /// The label of the keyboard key. + /// + public TextMeshProUGUI keyLabel; + + private void Start() + { + KeyboardManager.instance.shiftButton.onClick.AddListener(HandleShift); + key = GetComponent