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description.ext
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#include "core\dia\rscdefinitions.hpp" //Must have for the end screen to work, if removed Arma 2 will crash on mission load
#include "core\dia\endscreen\dia_endscreen.hpp" //Must have for the end screen to work, if removed arma 2 will crash on mission load
respawn = "BASE"; //Do not change, spectator script needs people to respawn, to be declared as dead and put into spectator mode
respawndelay = 5; //5 seconds are needed to make sure people properly die and go into spectator
disabledAI = 1; //disabledAI does so not slotted units do not spawn as ai
class Header {
gameType = Coop;
minPlayers = 1;
maxPlayers = 9; //maxPlayers must always be accurate to the amount of playable units
playerCountMultipleOf = 1; //Disables auto balance
};
class Extended_PreInit_EventHandlers {
class Mission {
init = "GEARSCRIPT = compile preprocessFileLineNumbers 'customization\gear.sqf'; VEHGEARSCRIPT = compile preprocessFileLineNumbers 'customization\vehGear.sqf'; TRACKASSET = compile preprocessFileLineNumbers 'core\trackAsset.sqf'"; //Compiles the gear script for the server and client
};
};