This port makes the Raytracer Benchmark app run on iOS, Android and WebAssembly, using the Uno Platform.
Try the WebAssembly build live at http://raytracerbenchmark-wasm.platform.uno
A benchmark for testing the performance of different languages while rendering a ray-traced world.
Code originally ported from: http://forum.dlang.org/thread/yzsqwejxqlnzryhrkfuq@forum.dlang.org#post-yzsqwejxqlnzryhrkfuq:40forum.dlang.org
All benchmarks will produce a RAW image that is equivelent to ReferenceImage.jpg
The RAW image resolution is 1280x720.
https://github.com/zezba9000/RayTraceBenchmark/blob/master/C%23/Results.md
https://github.com/zezba9000/RayTraceBenchmark/blob/master/Cpp/Results.md
https://github.com/zezba9000/RayTraceBenchmark/blob/master/Nim/Results.md