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That would be what I also tryed to do and asked here #18764 |
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WpfHost with SkiaSharp will most likely require the full libSkiaSharp.dll due to its comprehensive graphics rendering. Uno Islands with XamlHost may not need libSkiaSharp.dll in the same way, as it's about embedding Uno components into an existing UI. If you're planning on using Uno's cross-platform capabilities for the long term and need flexibility for future web migration, starting with Uno Islands might give you a more modular and lightweight approach. If you want to fully leverage Uno's rendering in a WPF application, WpfHost with SkiaSharp would be more appropriate but might bring along the larger dependencies. |
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Hi,
I'm trying to use Uno in my new WPF project. I can start entirely new with uno and without wpf, because it is a new project, but one of the requirements is to run the new project on platforms where WPF can run, i.e., .net framework 4.x, win7. The reason of considering uno is to be prepared to move to web and uno's web assembly looks good.
Maybe first question first: what will be the solution/multiple projects structure? for these 2 requirements:
I have not started coding but I am considering a structure like this: is it possible?
I'm reading the document like this:
My understand is: WPF as a shell, then uno is inside the wpf shell, with skia as uno renderer. The keyword is
WpfHost
.It's similar, but the key word is
XamlHost
. In this caseSo, second question: what's the difference between those 2? Which one will have the 10M size
libSkiaSharp.dll
? or both?Beta Was this translation helpful? Give feedback.
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