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sbad-engine

.NET Standard libraries to provide basic gameplay and user interface elements in MonoGame / XNA

Libraries

  • Core - Commonly used classes and interfaces
  • Engine - Classes for managing game state and basic user input
  • Visual: Helper classes and extensions for handling the drawing of visuals and animation
  • Visual.UI: Layout and interactivity for user interface elements (windows, buttons, etc.)

Why "sbad"? Is this bad?

The name of my game is "Super Baddy" so the namespace once seemed like a good idea.