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RpgciKontrol.cs
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RpgciKontrol.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RpgciKontrol : MonoBehaviour
{
public GameObject EngineRight;
public GameObject EngineLeft;
public GameObject EngineUpleft;
public GameObject EngineUpright;
public int güc = 50;
GameObject jet;
Rigidbody2D rb;
// Use this for initialization
void Start()
{
jet = GameObject.FindGameObjectWithTag("jet");
rb = jet.GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.W))
{
rb.AddForce(transform.up * güc);
EngineUpleft.SetActive(true);
EngineUpright.SetActive(true);
}
else
{
EngineUpleft.SetActive(false);
EngineUpright.SetActive(false);
}
if (Input.GetKey(KeyCode.D))
{
rb.AddForce(transform.right * güc);
EngineLeft.SetActive(true);
}
else
{
EngineLeft.SetActive(false);
}
if (Input.GetKey(KeyCode.S))
{
rb.AddForce(-transform.up * güc);
EngineUpleft.SetActive(false);
EngineUpright.SetActive(false);
}
if (Input.GetKey(KeyCode.A))
{
rb.AddForce(-transform.right * güc);
EngineRight.SetActive(true);
}
else {
EngineRight.SetActive(false);
}
}
}