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Refactor SCSS #51
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issue: improvement
For issues only. For issues that suggest an improvement/refactor for existing code.
low priority
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stack: frontend/UI
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tiffanynwyeung
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stack: frontend/UI
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low priority
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Jul 6, 2018
tiffanynwyeung
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issue: improvement
For issues only. For issues that suggest an improvement/refactor for existing code.
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Mar 12, 2019
uwhvz
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May 1, 2023
* Update common.py * Update common.py * Adds a warning when a user is impersonating someone else * Update base.html * Corrected impersonate * Update manage_game.html * Added staff management to let necromancer add mods Also adds volunteers and future legacy status update compatibility * Update moderator.py * Corrected macro in moderator sidebar * Corrected is_volunteer * Update moderator.py * Zombie Tree and Volunteer ReWorking * Improved UI for game management * Update manage_game.html * Corrected game start form * Update manage_game.html * Update manage_game.html * Game start form corrections * Update manage_game.html * Update manage_game.html * Added Glyphicons * Create _bootstrap.scss * Many many revisions to game start date * Update moderator.py * Update moderator.py * Ui fixes * Update moderator.py * Update moderator.py * FIxed mod auth * Update moderator.py Localized tz * Update manage_game.html * Update manage_game.html * Update manage_game.html * Added email template altering Probably broke a million other things along the way. Also fixed supply code generation to solve error with non-5 inputs * Fixed paths * Updated game email altering UI * Update email_templates.html * Condensed email template code and included instructions * Update email_templates.html * Condensed code * Update moderator.py * Update moderator.py * Updated views * Update moderator.py * Update player.py * Update player.py * Set moderator.py for testing * Update moderator.py * Update player.py * Update player.py * Update player.py * Update player.py * Update player.py * Major revisions to OZ pool handling Included function to randomize OZs Altered players to have a setting "is_oz" denoting if their setting in the pool is to make them an OZ * Adds a way to see previous zombie trees * Removed game model changes * Revised game model * Added null permissions to models * Removed urls to allow for model changes * Update moderator.py * Re-added Fields after migration * Update dashboard.py * Update dashboard.py * Update moderator.py * Update dashboard.py * Update manage_oz.html * UI Fixes * Update dashboard.py * Update previous_games.html * Added signup hours to signup locations * Enabled signups edits to be displayed live on the index page * Update dashboard.scss * Updated style for previous games * Update previous_games.html * Update previous_games.html * Update dashboard.py * Update previous_games.html * Added the basic structure to implement legacy points * Altered admin class to implement legacy in backend Also hid game archive page but still permit access * Update admin.py * Fixed user admin to display legacy pts * Update admin.py * Update admin.py * Update signup.py * Update admin.py * Update legacy.py * Update signup.py * Update admin.py * Added manage legacy view * Update signup.py * Update moderator.py * Update user.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Removed a glitch causing duplicate users to appear * Finished Legacy Token implementation Users will now be prompted to spend legacy tokens if they have them. They will also be given access to volunteer emails * Implements score display Allows mods to have fun showing off fake scores while allowing players to hide or show their score * Revert "Implements score display" This reverts commit 3361b0b. * Update player.py * Revert "Revert "Implements score display"" This reverts commit 45a3d86. * Fixed typos * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Update moderator.py * Tests for email template * more testing * Corrected form autofill with email information * Added functionality to send reminder and start emails * Corrected bulk OZ edits * Corrected legacy usage to remove tokens * Update manage_oz.html * Update moderator.py * Implemented Stun Verification * Corrected Mod Dashboard to add a legacy user group * Update index.html * Update moderator_sidebar.html * Update moderator.py * Update dashboard.py * Update manage_game.html * Update dashboard.py * Update stun_verification.html * Update dashboard.py * Update index.html * Added Lifetime Stats; Fixed Stun Times * Fixed Timezone localize * Update moderator.py * Update moderator.py * Update stun_verification.html * Update moderator.py * Altered cosmetics * Update moderator.py * Added user signup on the webpage * Tweaks * Update dashboard.py * Bug squash * Update admin.py * Attempted implementing dynamic variables * UI Improvements * Update index.html * Update index.html * Update countdown.js * More UI Tweaks * Players can toggle score visibility * UI Tweaks * Allows user objects to not be deleted upon kill? * Corrected migrations history * Fixed a bunch of setup issues when cloning repo (#1) * fix issues with setup of dev environment * ui and styling fixes * add django_su as a package * remove print statements and broken button on player dashboard * fix broken collapses on mission details Co-authored-by: Tiger Kong <tig567899@users.noreply.github.com> * added ability to delete signup locations and cleaned up whitespacing * Faction modification page (#20) added ability to add/edit/delete factions, and add/remove players to faction * API basic setup (#24) Changes: - Added authentication and player info endpoints - Serializers - Added utility functions to simplify future API development - Documentation added for API * Enable Previous Games View (#29) Redesigning and enabling previous games page * Api stuns tags tiger (#30) * Added tag/stun for players * Updated API documentation to reflect server side changes. * Localized api stun email times (#31) * initial nav redo and using desktop index page * added new mobile index page and fixed previous games * fixing dashboard * Added supply codes API (#34) * Added supply code redeeming capability * Added supply code documentation * Fixed volunteer addition (#36) * Small fixes to coundown and adding tweets (#33) * Update index.html Changed the website welcome to contain game specific info * Update index.html * adding graceful error when user exists on signup (#39) * Increased functionality (#41) Allows for self-emailing and emailing just mods or spectators as desired * Solved glitch with starting game accidentally * Bug squash in dashboard (#40) Fixed confusion with "sign up" button to create an account Imported User model to dashboard to fix errors with legacy users * Corrected self-emailing bug * adding privacy_policy to footer (#42) * Enables HTML code to be written in emails (#44) Force sends the email as HTML subtype when selected. De-selected by default. * Now gets most recent game player per user (#48) * Stun view (#47) * Corrected min-zombie score * Enables viewing of tags/stuns Should eventually be corrected to account for daylight savings time * initial fixes to backend * verify all button, redesign tags table Co-authored-by: Pranav Krishnan <pranavkrsh@gmail.com> * Timezone fixes and minor bug tweak in stun verification * Fixing email to send in batches of 100 (#49) * fixing email to send in batches of 100 * Fix broken tags for zombos * Update moderator.py Tiny little typo fix that was causing grief * Changed tags to include a type Type indicated via an Enum field * Update tag.py * Updated tag manager for type implementation * Implementation of TagType (#51) * Implementation of TagType Includes the defaulting of TagType to Stun to allow for ease of tree replacement Also includes a script for converting old trees * Fixes an issue with players reporting times in the future * Added tools for easing tag changes * Added more functionality to tag backend * Update admin.py Added OZ searching and type listing for ease of use * Anti-similar-tag This is an attempt to prevent players from submitting a kill twice retroactively and having it slip past the mod team unnocited. Also prevents players from having two people submit the same kill. Needs to be reviewed. * Update moderator.py Can't extended a list with a set of tags, so this works instead * Update player.py Updated tagtypes to the new tree. Instituted a way for tag descriptions to appear on hovering over edges Co-authored-by: UW HvZ <40743370+uwhvz@users.noreply.github.com> * Tag conversion command patch (#52) * Update __init__.py * Update player.py * Update admin.py * Update old_tree_recovery.py * Update dashboard.py * Create old_tag_recovery * Rename old_tag_recovery to old_tag_recovery.py * Update old_tag_recovery.py * Get tag lists tiger (#57) * Added tag list api route * Update README.md * Update API Documentation.md * Added player list API (#58) * Added api to get all players associated with current game * Fixed small style issues * Added manual ordering to match website functionality * Update API Documentation.md * Added moderator and spectator data * Update API Documentation.md * Tag API bugfix (#59) * some bugfixes * Update API Documentation.md * Weekend Game Rules (#60) * Made intro more generic * Added weekend rules * Emails, Codes, and Guides (#54) * Saves Emails for Player View A longwinded way of saving data sent in emails for convenient access in the dashboard * Aesthetics Modified emails to allow players to see all sent emails when game is not running * Enables saving of player made emails * Implements the New Player Guide * Creates Printable Player Codes :D * Compatibility fix * Email formating corrections * Made corrections to email groupings Also player code display * Fixed moderator usage * Update dashboard.py * Email tweaks * Added Minecraft * Fixed letter error * UI Changes and Improvements Changed dependencies to include reportlab Added public score functionality Corrected total stun/kill counter General UI Changes * Improved Player Code Downloads * Added Drop Down Bar for Panels * Cosmetic changes Fixed drop down menus and font sizes * Even more cosmetics * Update navbar.html Co-authored-by: UW HvZ <40743370+uwhvz@users.noreply.github.com> * modifié : Pipfile modifié : Pipfile.lock modifié : app/management/commands/old_tag_recovery.py modifié : app/templates/jinja2/components/navbar.html modifié : app/templates/jinja2/dashboard/index.html modifié : app/templates/jinja2/index.html modifié : app/views/dashboard.py modifié : app/views/moderator.py modifié : uwhvz/settings/common.py * Add files via upload * Update player_sidebar.html * Update navbar.html * Add player guide html * Update navbar.html * May 2022 Website Update * Server files more up to date than repo * updated dashboard game start/end dates * Signup Location Deletion Prevention Prevents accidental deletion by providing an aria modal popup instead of just immediately killing the object. * Require alphanumeric codes This will prevent players from entering non-alphanumeric codes when customizing. This is implemented in regex since it is twice as fast as a for loop. * Extended zombie tree colour scheme Added another colour option for super long trees * Extended zombie tree colour scheme * Added Game Archive Option * Updated text for homepage * Archive Zombie Tree Adds an option for Necro to automagically add the zombie tree to the public facing website * - Removed outdated Pipenv (Pipefile and Pipefile.lock) - Added requirements.txt file * - Deleted migrations again because pain - Added handling in case no game yet exists, not complete yet. This is mostly helpful for local testing * Added Visible boolean toggle Added visibility toggle to allow email registering on backend that can't be seen by players. This currently has no functionality but could be useful for later on tweaks of allowing sending emails without them showing on the website to players. * Add visibility toggle for emails This makes emails toggled as invisible actually invisible * Added email visibility toggled heckin mobile website stuff. This makes the email visibility toggle apply to mobile. * Altered Base Emails to be Objects Rather than the current fixed format * Clarify html documentation Added Monday clarity * Removed reference to txt emails No one uses txt formatting anymore * Updated email template forms Removed txt formatting and initial email states * Updated email templates These now use the new email model to ensure players cannot view the email templates, but it enables parsing and updating of email templates without the need to restart the website. Pretty nifty eh? * Update signup and start emails These emails now use the new dynamic objects rather than the static email templates * Added dynamic dashboard welcome We used the email object for this. Not the greatest. But it will suffice for now. * Added dynamic dashboard welcome This will make life easier going forward * Added dynamic dashboard welcome This just makes it appear during game startup * Different data target than normal volunteer This fixes a name conflict that prevented Strong Volunteer from being accessed * - Added functionality to query play data based on a supply code for the active game - Added link to moderator actions - Created new player_search.html file for page - Implemented search logic via post call & redirect * - Html template change of name * - Made a fix to dynamic email templates * - Made fixes to dashboard display behaviour * Visual Fix for Necro Email View This fix doesn't actually change the objects on the backend but ensures they are displayed correctly in the initial state of the email templates * Objects need name specification for get * - Fixed html render behaviour for dashboard (still Jank tho) * - Temporarily re-implemented static signup emails * - Updated strong volunteer actions to only be active if game is running * - Added a new comment cause wasn't clear - Added functionality to game management screen allowing sending mod mail directly to a specific user via player code * - Fixed dashboard message rendering to only display USER group messages intended for the current user * Server-side migration completed --------- Co-authored-by: Pranav Krishnan <30536795+pkrshnan@users.noreply.github.com> Co-authored-by: Tiger Kong <tig567899@users.noreply.github.com> Co-authored-by: Pranav Krishnan <pranavkrsh@gmail.com> Co-authored-by: firemaster1294 <48422004+firemaster1294@users.noreply.github.com> Co-authored-by: --global <--global> Co-authored-by: Kanwarpal Brar <brar.kanwarpal.school@gmail.com> Co-authored-by: Kanwarpal Brar <kanwar@cloudsparklabs.com>
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Labels
issue: improvement
For issues only. For issues that suggest an improvement/refactor for existing code.
low priority
For PRs & issues. Marks issues/fixes for said issues that are nice to have, or not time sensitive.
stack: frontend/UI
For PRs & issues. Describes what part of the codebase the issue/code affects.
Look into refactoring scss (especially for landing page) and perhaps moving farther away from using bootstrap 4.0 components throughout the site. Definitely not until after v1.0 release.
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