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song.gvasm
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song.gvasm
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//
// GBA Sound Demo - Song
// by Sean Connelly (@velipso), https://sean.cm
// The Unlicense License
// Project Home: https://github.com/velipso/gba-sound-demo
//
.stdlib
//.def $VBLANK_BUFFER = 16 // 1K
//.def $VBLANK_BUFFER = 32 // 2K
//.def $VBLANK_BUFFER = 48 // 3K
//.def $VBLANK_BUFFER = 64 // 4K
//.def $VBLANK_BUFFER = 96 // 6K
//.def $VBLANK_BUFFER = 112 // 7K
//.def $VBLANK_BUFFER = 176 // 11K
//.def $VBLANK_BUFFER = 192 // 12K
.def $VBLANK_BUFFER = 224 // 13K
//.def $VBLANK_BUFFER = 304 // 18K
//.def $VBLANK_BUFFER = 336 // 20K
//.def $VBLANK_BUFFER = 352 // 21K
//.def $VBLANK_BUFFER = 448 // 27K
//.def $VBLANK_BUFFER = 528 // 31K
//.def $VBLANK_BUFFER = 608 // 36K
//.def $VBLANK_BUFFER = 672 // 40K
//.def $VBLANK_BUFFER = 704 // 42K
//.def $VBLANK_BUFFER = 912 // 55K
//.def $VBLANK_BUFFER = 1056 // 63K
//.def $VBLANK_BUFFER = 1216 // 73K
//.def $VBLANK_BUFFER = 1232 // 74K
//.def $VBLANK_BUFFER = 1344 // 80K
//.def $IRQ_BUFFER = 304 // 16K
.def $IRQ_BUFFER = 608 // 32K
//.def $IRQ_BUFFER = 1216 // 64K
.script
say 'VBlank sample rate:', 2^24 * $VBLANK_BUFFER / 280896, 'hz'
say 'IRQ sample rate:', 2^14 * $IRQ_BUFFER / 304, 'hz'
.end
.struct $G = 0x03004000
.s32 cursor
.s32 fillRequest
.s32 songA
.s32 songB
.s32 bufferAddrA
.s32 bufferAddrA2
.s32 bufferAddrB
.s32 bufferAddrB2
.s8 bufferA1[$VBLANK_BUFFER]
.s8 bufferA2[$VBLANK_BUFFER]
.s8 bufferB1[$IRQ_BUFFER]
.s8 bufferB2[$IRQ_BUFFER]
.s32 _end
.end
.if $G._end > 0x03006000
.error "Globals too big, running into stack"
.end
// GBA header
.begin
b @@main
.logo
.title "GBASND2"
.i8 "CUNE77"
.i16 150, 0, 0, 0, 0
.i8 0 // version
.crc
.i16 0
@@main:
.end
// set cartridge wait state for faster access
ldr r0, =$REG_WAITCNT
ldr r1, =0x4317
strh r1, [r0]
// enable display + bg0
ldr r0, =$REG_DISPCNT
ldr r1, =0b0000000100000_000
strh r1, [r0]
// configure bg0 to start at 0x06000000/0x06004000
ldr r0, =$REG_BG0CNT
ldr r1, =0b00_0_00000_00_00_01_00
strh r1, [r0]
// slide over slightly
ldr r0, =$REG_BG0HOFS
ldr r1, =16
strh r1, [r0]
// load tile data
ldr r0, =0x06004000
ldr r1, =@tilesheetStart
ldr r2, =@tilesheetEnd - @tilesheetStart
bl @memcpy32
// load palette
ldr r0, =0x05000000
ldr r1, =@paletteStart
ldr r2, =@paletteEnd - @paletteStart
bl @memcpy32
// color bottom half green
.begin
ldr r0, =0x06000280
ldr r1, =10 * 32
ldr r2, =0x2000
@@loop:
strh r2, [r0]
adds r0, #2
subs r1, #1
bne @@loop
.end
// put URL at bottom
ldr r0, =0x060004e8
ldr r1, =@webUrl
ldr r2, =24
bl @memcpy32
// put indicator in bottom-left corner
ldr r0, =0x060004c4
ldr r1, =0x2084
strh r1, [r0]
// copy over IWRAM program and run it
ldr r0, =0x03000000
ldr r1, =@iwramStart
ldr r2, =@iwramEnd - @iwramStart
bl @memcpy32
ldr r0, =@sndInit
bl @bxr0
@loop:
bl @nextFrame
// check input
.begin
ldr r0, =$REG_KEYINPUT
ldrh r0, [r0]
nots r0, r0
ldr r1, =0x008
ands r1, r0
bne @@hitStart
ldr r1, =0x3ff
ands r1, r0
bne @@hitButton
b @@doneInput
@@hitStart:
ldr r0, =$G.songA
ldr r1, =$G.songB
ldr r2, =0
str r2, [r0]
str r2, [r1]
b @@doneInput
@@hitButton:
ldr r0, =$G.cursor
ldr r1, [r0]
eor r1, #1
str r1, [r0]
ldr r0, =$REG_SOUNDCNT_H
cmp r1, #1
beq @@channelB
ldr r1, =0xcb0f
b @@channelDone
@@channelB:
ldr r1, =0xf80f
@@channelDone:
strh r1, [r0]
bl @writeDisplay
@@waitNoInput:
bl @nextFrame
bl @writeDisplay
ldr r0, =$REG_KEYINPUT
ldrh r0, [r0]
ldr r1, =0x3ff
cmp r0, r1
bne @@waitNoInput
@@doneInput:
.end
bl @writeDisplay
b @loop
.pool
@bxr0:
bx r0
@bxr2:
bx r2
@writeDisplay:
.begin
push {r4-r5, lr}
// print cursor
.begin
ldr r4, =$G.cursor
ldr r4, [r4]
// cursor 0
ldr r0, =10
ldr r1, =4
cmp r4, #0
beq @@cursor0
ldr r2, =0x1000
b @@done0
@@cursor0:
ldr r2, =0x103c
@@done0:
bl @printChar
// cursor 1
ldr r0, =10
ldr r1, =14
cmp r4, #1
beq @@cursor1
ldr r2, =0x3000
b @@done1
@@cursor1:
ldr r2, =0x303c
@@done1:
bl @printChar
.end
// print rate1
.begin
ldr r0, =12
ldr r1, =4
ldr r2, =0x0000
ldr r3, =$G.cursor
ldr r3, [r3]
cmp r3, #0
bne @@skipPalette
ldr r2, =0x1000
@@skipPalette:
ldr r3, =@rate1
bl @printRate
.end
// print rate2
.begin
ldr r0, =12
ldr r1, =14
ldr r2, =0x2000
ldr r3, =$G.cursor
ldr r3, [r3]
cmp r3, #1
bne @@skipPalette
ldr r2, =0x3000
@@skipPalette:
ldr r3, =@rate2
bl @printRate
.end
// print top speaker
.begin
ldr r0, =0x06000130
ldr r1, =0x0080
ldr r2, =$G.cursor
ldr r2, [r2]
cmp r2, #0
bne @@skipPalette
ldr r1, =0x1080
@@skipPalette:
strh r1, [r0]
add r0, #2
add r1, #2
strh r1, [r0]
add r0, #0x3e
sub r1, #1
strh r1, [r0]
add r0, #2
add r1, #2
strh r1, [r0]
.end
// print bottom speaker
.begin
ldr r0, =0x060003b0
ldr r1, =0x2080
ldr r2, =$G.cursor
ldr r2, [r2]
cmp r2, #1
bne @@skipPalette
ldr r1, =0x3080
@@skipPalette:
strh r1, [r0]
add r0, #2
add r1, #2
strh r1, [r0]
add r0, #0x3e
sub r1, #1
strh r1, [r0]
add r0, #2
add r1, #2
strh r1, [r0]
.end
pop {r4-r5}
pop {lr}
bx lr
.end
@printChar: //(x, y, character)
.begin
mov r1, r1, lsl #6
mov r0, r0, lsl #1
adds r1, r0
ldr r0, =0x06000000
strh r2, [r0, r1]
adds r2, #1
adds r1, #64
strh r2, [r0, r1]
bx lr
.pool
.end
@printRate: //(x, y, palette, rateTextPointer)
.begin
push {r4-r8, lr}
mov r4, r0
mov r5, r1
mov r6, r2
mov r7, r3
mov r8, #0 // counter
@@nextChar:
mov r0, r4
mov r1, r5
mov r2, r6
ldrb r3, [r7]
sub r3, #32
add r2, r2, r3, lsl #1
bl @printChar
add r7, #1
add r4, #1
add r8, #1
cmp r8, #7
blt @@nextChar
pop {r4-r8}
pop {lr}
bx lr
.pool
.end
@nextFrame:
.begin
push {r4-r5, lr}
swi 0x050000
// always swap DMA 1 / FIFO A
.begin
ldr r0, =$REG_DMA1CNT_H
ldr r1, =$REG_DMA1SAD
ldr r2, =0
ldr r3, =0xb640
ldr r4, =$G.bufferAddrA2
ldr r5, [r4]
// swap out the DMA
// disable DMA
strh r2, [r0]
// set source
str r5, [r1]
// enable DMA
strh r3, [r0]
// swap bufferAddrA with bufferAddrA2
ldr r0, =$G.bufferAddrA
ldr r1, [r0]
str r5, [r0]
str r1, [r4]
// render into bufferAddrA2
mov r0, r1
ldr r2, =@renderWaveA
bl @bxr2
// check fillRequest
ldr r0, =$G.fillRequest
ldr r1, [r0]
cmp r1, #0
beq @@skipRender2
// clear fillRequest
ldr r1, =0
str r1, [r0]
// render into bufferAddrB2
ldr r0, =$G.bufferAddrB2
ldr r0, [r0]
ldr r2, =@renderWaveB
bl @bxr2
@@skipRender2:
.end
// fade out indicator
.begin
ldr r0, =0x05000046
ldrh r1, [r0]
cmp r1, #0
beq @@done
mov r2, r1, lsr #10
mov r3, r1, lsr #5
and r3, r3, #0x1f
and r1, r1, #0x1f
cmp r1, #0
beq @@skip1
sub r1, #1
@@skip1:
cmp r2, #0
beq @@skip2
sub r2, #1
@@skip2:
cmp r3, #0
beq @@skip3
sub r3, #1
@@skip3:
orr r1, r2, lsl #10
orr r1, r3, lsl #5
strh r1, [r0]
@@done:
.end
pop {r4-r5}
pop {lr}
bx lr
.end
@memcpy32: //(dest, source, byte count)
.begin
subs r2, #32
blt @@last32
stmfd sp!, {r3-r10}
@@chunk:
ldmia r1!, {r3-r10}
stmia r0!, {r3-r10}
subs r2, #32
blt @@done32
ldmia r1!, {r3-r10}
stmia r0!, {r3-r10}
subs r2, #32
blt @@done32
ldmia r1!, {r3-r10}
stmia r0!, {r3-r10}
subs r2, #32
blt @@done32
ldmia r1!, {r3-r10}
stmia r0!, {r3-r10}
subs r2, #32
bge @@chunk
@@done32:
ldmfd sp!, {r3-r10}
@@last32:
adds r2, #32
bxle lr
@@last4:
subs r2, #4
ldrge r12, [r1], #4
strge r12, [r0], #4
bgt @@last4
bxeq lr
add r2, #4
@@bytecopy:
ldrb r12, [r1], #1
ldrb r12, [r0], #1
subs r2, #1
bgt @@bytecopy
bx lr
.pool
.end
// IWRAM START ///////////////////////////////////////////////////////
@iwramStart:
.begin
.base 0x03000000
.arm
@irqNone:
.begin
mov r0, #0x04000000
ldr ip, [r0, #0x200]!
and r2, ip, ip, lsr #16
strh r2, [r0, #2]
ldr r3, [r0, #-0x208]
orr r3, r3, r2
str r3, [r0, #-0x208]
bx lr
.pool
.end
@irqStartTimer:
.begin
// delay a certain number of cycles to align timer2 with vblank
// this can require tuning, depending on a lot of factors, and
// was a pain to get exactly right... the indicator will blink
// when timer2 and vblank are exactly in alignment
push {lr}
ldr r0, =0x3d27b - 16
bl @cycleDelay
// set IRQ handler
ldr r0, =0x03007ffc
ldr r1, [#@@irqHopAddr]
str r1, [r0]
// start timer
ldr r0, =$REG_TM2CNT
ldr r1, =0xc1
strh r1, [r0]
pop {lr}
b @irqNone
@@irqHopAddr:
.i32 @irqHop
.pool
.end
@irqHop:
.begin
// set IRQ handler
ldr r0, =0x03007ffc
ldr r1, =@irqSwap
str r1, [r0]
b @irqNone
.pool
.end
@irqSwap:
.begin
// irqNone...
mov r0, #0x04000000
ldr ip, [r0, #0x200]!
and r2, ip, ip, lsr #16
strh r2, [r0, #2]
ldr r3, [r0, #-0x208]
orr r3, r3, r2
str r3, [r0, #-0x208]
// but check for timer2
ands r3, r2, #0x20
bne @@swap
bx lr
@@swap:
push {r4-r5}
// prepare to swap out DMA
ldr r0, =$REG_DMA2CNT_H
ldr r1, =$REG_DMA2SAD
ldr r2, =0
ldr r3, =0xb640
ldr r4, =$G.bufferAddrB2
ldr r5, [r4]
// swap out the DMA
// disable DMA
strh r2, [r0]
// set source
str r5, [r1]
// enable DMA
strh r3, [r0]
// swap bufferAddrB with bufferAddrB2
ldr r2, =$G.bufferAddrB
ldr r1, [r2]
str r5, [r2]
str r1, [r4]
// flag fillRequest
ldr r0, =$G.fillRequest
ldr r1, =1
str r1, [r0]
pop {r4-r5}
// check for vblank at same time, and blink indicator
and r2, ip, ip, lsr #16
ands r3, r2, #0x01
bxeq lr
// blink indicator
ldr r1, =0x05000046
ldr r2, =rgb(31, 31, 31)
strh r2, [r1]
bx lr
.pool
.end
@sndInit:
.begin
// disable interrupts during setup
ldr r0, =$REG_IME
ldr r1, =0
strb r1, [r0]
// setup DISPSTAT
ldr r0, =$REG_DISPSTAT
ldr r1, =8 // enable vblank
strh r1, [r0]
// setup IE
ldr r0, =$REG_IE
ldr r1, =0x21 // enable timer2 + vblank
strh r1, [r0]
// stop timer 0,1,2
ldr r0, =$REG_TM0CNT
ldr r1, =0
strh r1, [r0]
ldr r0, =$REG_TM1CNT
strh r1, [r0]
ldr r0, =$REG_TM2CNT
strh r1, [r0]
// setup timer delays
ldr r0, =$REG_TM0D
.script
put 'ldr r1, =', 0x10000 - (280896 / $VBLANK_BUFFER)
.end
strh r1, [r0]
ldr r0, =$REG_TM1D
.script
put 'ldr r1, =', 0x10000 - (304 * 4 * 0x100 / $IRQ_BUFFER)
.end
strh r1, [r0]
// we want to delay 311296 cycles
ldr r0, =$REG_TM2D
ldr r1, =0xed00
strh r1, [r0]
// set IRQ handler
ldr r0, =0x03007ffc
ldr r1, =@irqStartTimer
str r1, [r0]
// enable interrupts
ldr r0, =$REG_IME
ldr r1, =1
strb r1, [r0]
// turn sound chip on
ldr r0, =$REG_SOUNDCNT_X
ldr r1, =0x0080
strh r1, [r0]
// set sound to use FIFO A+B
ldr r0, =$REG_SOUNDCNT_H
ldr r1, =0xcb0f // use A+B, but only output A for now
strh r1, [r0]
// set DMA1 destination to FIFO A
ldr r0, =$REG_DMA1DAD
ldr r1, =$REG_FIFO_A
str r1, [r0]
// set DMA2 destination to FIFO B
ldr r0, =$REG_DMA2DAD
ldr r1, =$REG_FIFO_B
str r1, [r0]
// point DMAs to buffers
ldr r0, =$REG_DMA1SAD
ldr r1, =$G.bufferA1
str r1, [r0]
ldr r0, =$REG_DMA2SAD
ldr r1, =$G.bufferB1
str r1, [r0]
// enable DMA1+DMA2
ldr r0, =$REG_DMA1CNT_H
ldr r1, =0xb640
strh r1, [r0]
ldr r0, =$REG_DMA2CNT_H
strh r1, [r0]
// save alt buffers for next render
ldr r0, =$G.bufferAddrA
ldr r1, =$G.bufferA1
str r1, [r0]
ldr r0, =$G.bufferAddrA2
ldr r1, =$G.bufferA2
str r1, [r0]
ldr r0, =$G.bufferAddrB
ldr r1, =$G.bufferB1
str r1, [r0]
ldr r0, =$G.bufferAddrB2
ldr r1, =$G.bufferB2
str r1, [r0]
// wait for vblank to fire (irqStartTimer)
swi 0x020000
// wait for vblank again (irqHop)
swi 0x020000
// start timer0+1
ldr r0, =$REG_TM0CNT
ldr r1, =$REG_TM1CNT
ldr r2, =0x0080
strh r2, [r0]
strh r2, [r1]
bx lr
.pool
.end
@cycleDelay: //(cyclesToWait)
// minimum 17 cycle wait, must be in IWRAM, should be called via:
// ...A...
// mov r0, rX \__ inserts exactly r0 cycles
// bl @cycleDelay / (including mov and bl)
// ...B...
// if the delay can be stored as a mov instruction, it will work
// ...A...
// mov r0, #0x100 \__ inserts delay of 0x100 cycles
// bl @cycleDelay /
// ...B...
// but if you need a PC-relative load, then subtract 2 more cycles
// to do the load
// ...A...
// ldr r0, =0x101 \__ inserts delay of 0x103 cycles due
// bl @cycleDelay / to PC relative load
// ...B...
.begin
ldr r2, =@@waitSmall
sub r0, #17
and r1, r0, #7
sub r2, r2, r1, lsl #2
movs r0, r0, lsr #3
@@waitBig:
bxeq r2
nop
nop
nop
subs r0, #1
b @@waitBig
nop
nop
nop
nop
nop
nop
nop
@@waitSmall:
bx lr
.pool
.end
@renderWaveA: //(buffer8bit)
.begin
push {r4-r5, lr}
ldr r1, =@songAStart
ldr r2, =$VBLANK_BUFFER
ldr r3, =$G.songA
ldr r4, [r3]
add r1, r4
add r4, r2
ldr r5, =@songAEnd - @songAStart
cmp r4, r5
blt @@copy
sub r4, r5
@@copy:
str r4, [r3]
bl @memcpy32.iwram
pop {r4-r5}
pop {lr}
bx lr
.pool
.end
@renderWaveB: //(buffer8bit)
.begin
push {r4-r5, lr}
ldr r1, =@songBStart
ldr r2, =$IRQ_BUFFER
ldr r3, =$G.songB
ldr r4, [r3]
add r1, r4
add r4, r2
ldr r5, =@songBEnd - @songBStart
cmp r4, r5
blt @@copy
sub r4, r5
@@copy:
str r4, [r3]
bl @memcpy32.iwram
pop {r4-r5}
pop {lr}
bx lr
.pool
.end
@memcpy32.iwram: //(dest, source, byte count)
.begin
subs r2, #32
blt @@last32
stmfd sp!, {r3-r10}
@@chunk:
ldmia r1!, {r3-r10}
stmia r0!, {r3-r10}
subs r2, #32
blt @@done32
ldmia r1!, {r3-r10}
stmia r0!, {r3-r10}
subs r2, #32
blt @@done32
ldmia r1!, {r3-r10}
stmia r0!, {r3-r10}
subs r2, #32
blt @@done32
ldmia r1!, {r3-r10}
stmia r0!, {r3-r10}
subs r2, #32
bge @@chunk
@@done32:
ldmfd sp!, {r3-r10}
@@last32:
adds r2, #32
bxle lr
@@last4:
subs r2, #4
ldrge r12, [r1], #4
strge r12, [r0], #4
bgt @@last4
bxeq lr
add r2, #4
@@bytecopy:
ldrb r12, [r1], #1
ldrb r12, [r0], #1
subs r2, #1
bgt @@bytecopy
bx lr
.pool
.end
// IWRAM END /////////////////////////////////////////////////////////
.end
.align 4
@iwramEnd:
.align 4
@rate1:
.script
var rate = "${num.round 2^24 * $VBLANK_BUFFER / 280896}K"
put ".i8 \"${rate | str.pad 8}\""
.end
@rate2:
.script
var rate = "${num.round 2^14 * $IRQ_BUFFER / 304}K"
put ".i8 \"${rate | str.pad 8}\""
.end
@webUrl:
.i16 0x2000, 0x2086, 0x2086, 0x2086, 0x2087, 0x2088, 0x2089, 0x208a
.i16 0x208b, 0x2087, 0x208c, 0x208d
.align 4
@paletteStart:
.i16 0, rgb(15, 15, 31), rgb(0, 0, 20)
.i16 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
.i16 0, rgb(15, 15, 31), rgb(31, 31, 31)
.i16 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
.i16 0, rgb(0, 25, 0), rgb(0, 15, 0)
.i16 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
.i16 0, rgb(0, 25, 0), rgb(31, 31, 31)
.i16 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
@paletteEnd:
.align $VBLANK_BUFFER
@songAStart:
.i8fill $VBLANK_BUFFER
.embed 'song-A.raw'
.i8fill $VBLANK_BUFFER
.align $VBLANK_BUFFER
@songAEnd:
.align $IRQ_BUFFER
@songBStart:
.i8fill $IRQ_BUFFER
.embed 'song-B.raw'
.i8fill $IRQ_BUFFER
.align $IRQ_BUFFER
@songBEnd:
.align 4
@tilesheetStart:
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111 // space
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11122111, 0x11122111 // !
.i32 0x11122111, 0x11122111, 0x11122111, 0x11122111
.i32 0x11122111, 0x11122111, 0x11111111, 0x11111111
.i32 0x11122111, 0x11122111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x12211221, 0x12211221 // "
.i32 0x12211221, 0x12211221, 0x12211221, 0x12211221
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x12211221, 0x12211221 // #
.i32 0x22222222, 0x22222222, 0x12211221, 0x12211221
.i32 0x22222222, 0x22222222, 0x12211221, 0x12211221
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11122111, 0x11122111, 0x12222211, 0x12222221 // $
.i32 0x11111221, 0x11111221, 0x11222221, 0x12222211
.i32 0x12211111, 0x12211111, 0x12222221, 0x11222221
.i32 0x11122111, 0x11122111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x12211221, 0x12211221 // %
.i32 0x11221221, 0x11221111, 0x11122111, 0x11122111
.i32 0x11112211, 0x12212211, 0x12211221, 0x12211221
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11122211, 0x11222221, 0x11221221, 0x11221221 // &
.i32 0x11122211, 0x11122211, 0x11112221, 0x11112221
.i32 0x12222122, 0x12222122, 0x11221122, 0x11221122
.i32 0x12222222, 0x12212221, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11122111, 0x11122111 // '
.i32 0x11122111, 0x11122111, 0x11122111, 0x11122111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x12211111, 0x11221111 // (
.i32 0x11222111, 0x11122111, 0x11122111, 0x11122111
.i32 0x11122111, 0x11122111, 0x11122111, 0x11222111
.i32 0x11221111, 0x12211111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111221, 0x11112211 // )
.i32 0x11122211, 0x11122111, 0x11122111, 0x11122111
.i32 0x11122111, 0x11122111, 0x11122111, 0x11122211
.i32 0x11112211, 0x11111221, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x12211221, 0x12211221 // *
.i32 0x11222211, 0x11222211, 0x22222222, 0x22222222
.i32 0x11222211, 0x11222211, 0x12211221, 0x12211221
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11122111 // +
.i32 0x11122111, 0x11122111, 0x12222221, 0x12222221
.i32 0x11122111, 0x11122111, 0x11122111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111 // ,
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11122111, 0x11122111
.i32 0x11122111, 0x11122111, 0x11112211, 0x11111211
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111 // -
.i32 0x11111111, 0x11111111, 0x12222221, 0x12222221
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111 // .
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11122111, 0x11122111
.i32 0x11122111, 0x11122111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x12211111, 0x12211111 // forward slash
.i32 0x12211111, 0x11221111, 0x11221111, 0x11122111
.i32 0x11122111, 0x11112211, 0x11112211, 0x11111221
.i32 0x11111221, 0x11111221, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11122111, 0x11222211 // 0
.i32 0x12212221, 0x12211221, 0x12221221, 0x12222221
.i32 0x12222221, 0x12212221, 0x12211221, 0x12221221
.i32 0x11222211, 0x11122111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11122111, 0x11122111 // 1
.i32 0x11122211, 0x11122211, 0x11122111, 0x11122111
.i32 0x11122111, 0x11122111, 0x11122111, 0x11122111
.i32 0x12222221, 0x12222221, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11222211, 0x12222221 // 2
.i32 0x12211221, 0x12211221, 0x11221111, 0x11221111
.i32 0x11122111, 0x11122111, 0x11112211, 0x11112211
.i32 0x12222221, 0x12222221, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x12222221, 0x12222221 // 3
.i32 0x11221111, 0x11221111, 0x11122111, 0x11122111
.i32 0x11221111, 0x11221111, 0x12211221, 0x12211221
.i32 0x12222221, 0x11222211, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11221111, 0x11221111 // 4
.i32 0x11222111, 0x11222111, 0x11222211, 0x11222211
.i32 0x11221221, 0x11221221, 0x12222221, 0x12222221
.i32 0x11221111, 0x11221111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x12222221, 0x12222221 // 5
.i32 0x11111221, 0x11111221, 0x11222221, 0x12222221
.i32 0x12211111, 0x12211111, 0x12211111, 0x12211221
.i32 0x12222221, 0x11222211, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11222111, 0x11222211 // 6
.i32 0x11112221, 0x11111221, 0x11111221, 0x11222221
.i32 0x12222221, 0x12211221, 0x12211221, 0x12211221
.i32 0x12222221, 0x11222211, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x12222221, 0x12222221 // 7
.i32 0x12211111, 0x12211111, 0x11221111, 0x11221111
.i32 0x11122111, 0x11122111, 0x11112211, 0x11112211
.i32 0x11112211, 0x11112211, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11222211, 0x12222221 // 8
.i32 0x12211221, 0x12211221, 0x11222211, 0x11222211
.i32 0x12211221, 0x12211221, 0x12211221, 0x12211221
.i32 0x12222221, 0x11222211, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11222211, 0x12222221 // 9
.i32 0x12211221, 0x12211221, 0x12222221, 0x12222211
.i32 0x12211111, 0x12211111, 0x12211111, 0x12221111
.i32 0x11222211, 0x11122211, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111 // :
.i32 0x11122111, 0x11122111, 0x11122111, 0x11122111
.i32 0x11111111, 0x11111111, 0x11122111, 0x11122111
.i32 0x11122111, 0x11122111, 0x11111111, 0x11111111
.i32 0x11111111, 0x11111111, 0x11111111, 0x11111111 // ;
.i32 0x11122111, 0x11122111, 0x11122111, 0x11122111
.i32 0x11111111, 0x11111111, 0x11122111, 0x11122111