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.editorconfig
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# see http://editorconfig.org/ for docs on this file
root = true
[*]
end_of_line = lf
## JSON, PowerShell, Shell scripts, CSProj (XML), and Config (XML) files ##
[*.{json,ps1,sh,csproj,config}]
indent_style = space
indent_size = 2
## CSharp files ##
[*.cs]
indent_style = space
indent_size = 4
# Line Prefs
insert_final_newline = true
end_of_line = lf
trim_trailing_whitespace = true
# C# formatting rules
# Newline options - https://docs.microsoft.com/en-us/dotnet/fundamentals/code-analysis/style-rules/formatting-rules#new-line-options
# see also https://github.com/dotnet/roslyn/blob/main/.editorconfig
csharp_new_line_before_open_brace = methods, properties, types
csharp_new_line_before_else = false
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_object_initializers = false
csharp_new_line_before_members_in_anonymous_types = false
csharp_new_line_between_query_expression_clauses = true
# Indentation options - https://docs.microsoft.com/en-us/dotnet/fundamentals/code-analysis/style-rules/formatting-rules#indentation-options
csharp_indent_case_contents = true
csharp_indent_switch_labels = true
csharp_indent_labels = one_less_than_current
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents_when_block = false
# Spacing options - https://docs.microsoft.com/en-us/dotnet/fundamentals/code-analysis/style-rules/formatting-rules#spacing-options
csharp_space_after_cast = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_between_parentheses = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_around_binary_operators = before_and_after
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_after_comma = true
csharp_space_before_comma = false
csharp_space_after_dot = false
csharp_space_before_dot = false
csharp_space_after_semicolon_in_for_statement = true
csharp_space_before_semicolon_in_for_statement = false
csharp_space_around_declaration_statements = false
csharp_space_before_open_square_brackets = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_square_brackets = false
# Wrap options - https://docs.microsoft.com/en-us/dotnet/fundamentals/code-analysis/style-rules/formatting-rules#wrap-options
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = false
######################### Naming rules #########################
# Interfaces should begin with I
dotnet_naming_rule.interface_should_begin_with_i.symbols = interface
dotnet_naming_rule.interface_should_begin_with_i.style = begins_with_i
dotnet_naming_rule.interface_should_begin_with_i.severity = error
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.capitalization = pascal_case
# Types should be PascalCase
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.types_should_be_pascal_case.severity = error
dotnet_naming_symbols.types.applicable_kinds = namespace, class, struct, interface, enum, property, method, event, delegate, local_function
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal
dotnet_naming_style.pascal_case.capitalization = pascal_case
# Member const fields are PascalCase and no prefix
dotnet_naming_rule.member_const_fields.symbols = member_const_fields
dotnet_naming_rule.member_const_fields.style = member_const_fields_style
dotnet_naming_rule.member_const_fields.severity = error
dotnet_naming_symbols.member_const_fields.applicable_kinds = field, local
dotnet_naming_symbols.member_const_fields.applicable_accessibilities = *
dotnet_naming_symbols.member_const_fields.required_modifiers = const
dotnet_naming_style.member_const_fields_style.capitalization = pascal_case
# Member fields are camelCase and start with _
dotnet_naming_rule.member_fields.symbols = member_fields
dotnet_naming_rule.member_fields.style = member_field_style
dotnet_naming_rule.member_fields.severity = error
dotnet_naming_symbols.member_fields.applicable_kinds = field
dotnet_naming_symbols.member_fields.applicable_accessibilities = *
dotnet_naming_style.member_field_style.capitalization = camel_case
dotnet_naming_style.member_field_style.required_prefix = _
# Locals and parameters are camelCase
dotnet_naming_rule.locals_should_be_camel_case.symbols = locals_and_parameters
dotnet_naming_rule.locals_should_be_camel_case.style = camel_case_style
dotnet_naming_rule.locals_should_be_camel_case.severity = error
dotnet_naming_symbols.locals_and_parameters.applicable_kinds = parameter, local
dotnet_naming_symbols.locals_and_parameters.applicable_accessibilities = *
dotnet_naming_style.camel_case_style.capitalization = camel_case
######################### Code style rules #########################
# Configuration Options for Code Analysis - https://docs.microsoft.com/en-us/dotnet/fundamentals/code-analysis/configuration-options
# Code Style Rules - https://docs.microsoft.com/en-us/dotnet/fundamentals/code-analysis/style-rules/
# Unity Diagnostic Suppressors - https://github.com/microsoft/Microsoft.Unity.Analyzers/blob/main/doc/index.md
# -> Lists all code style rules by ID and options, if any.
# IDE0001: Simplify name
dotnet_diagnostic.IDE0001.severity = suggestion
# IDE0002: Simplify member access
dotnet_diagnostic.IDE0002.severity = suggestion
# IDE0003: Remove `this` or `Me` qualification
# IDE0009: Add `this` or `Me` qualification
dotnet_diagnostic.IDE0003.severity = suggestion
dotnet_style_qualification_for_event = false
dotnet_style_qualification_for_field = false
dotnet_style_qualification_for_method = false
dotnet_style_qualification_for_property = false
# IDE0004: Remove unnecessary cast
dotnet_diagnostic.IDE0004.severity = warning
# IDE0005: Remove Unnecessary import
dotnet_diagnostic.IDE0005.severity = refactoring
# IDE0007: Use 'var' instead of explicit type
# IDE0008: Use explicit type instead of 'var'
dotnet_diagnostic.IDE0007.severity = suggestion
csharp_style_var_for_built_in_types = false
csharp_style_var_when_type_is_apparent = true
csharp_style_var_elsewhere = false
# IDE0010: Add missing cases to switch statement
dotnet_diagnostic.IDE0010.severity = warning
# IDE0011: Add braces
dotnet_diagnostic.IDE0011.severity = none
csharp_prefer_braces = true
# IDE0016: Use throw expression
dotnet_diagnostic.IDE0016.severity = suggestion
csharp_style_throw_expression = true
# IDE0017: Use object initializers
dotnet_diagnostic.IDE0017.severity = suggestion
dotnet_style_object_initializer = true
# IDE0018: Inline variable declaration
dotnet_diagnostic.IDE0018.severity = suggestion
csharp_style_inlined_variable_declaration = true
# IDE0019: Use pattern matching to avoid 'as' followed by a 'null' check
dotnet_diagnostic.IDE0019.severity = suggestion
csharp_style_pattern_matching_over_as_with_null_check = true
# IDE0020: Use pattern matching to avoid 'is' check followed by a cast (with variable)
# IDE0038: Use pattern matching to avoid 'is' check followed by a cast (without variable)
dotnet_diagnostic.IDE0020.severity = suggestion
dotnet_diagnostic.IDE0038.severity = suggestion
csharp_style_pattern_matching_over_is_with_cast_check = true
# IDE0021: Use expression body for constructors
dotnet_diagnostic.IDE0021.severity = suggestion
csharp_style_expression_bodied_constructors = when_on_single_line
# IDE0022: Use expression body for methods
dotnet_diagnostic.IDE0022.severity = none
csharp_style_expression_bodied_methods = when_on_single_line
# IDE0023: Use expression body for conversion operators
# IDE0024: Use expression body for operators
dotnet_diagnostic.IDE0023.severity = suggestion
dotnet_diagnostic.IDE0024.severity = suggestion
csharp_style_expression_bodied_operators = when_on_single_line
# IDE0025: Use expression body for properties
dotnet_diagnostic.IDE0025.severity = suggestion
csharp_style_expression_bodied_properties = when_on_single_line
# IDE0026: Use expression body for indexers
dotnet_diagnostic.IDE0026.severity = suggestion
csharp_style_expression_bodied_indexers = when_on_single_line
# IDE0027: Use expression body for accessors
dotnet_diagnostic.IDE0027.severity = suggestion
csharp_style_expression_bodied_accessors = when_on_single_line
# IDE0028: Use collection initializers
dotnet_diagnostic.IDE0028.severity = suggestion
dotnet_style_collection_initializer = true
# IDE0029: Use coalesce expression (non-nullable types)
# USP0001: Suppresses IDE0029 - Unity objects should not use null coalescing
# dotnet_diagnostic.IDE0029.severity = error
# IDE0030: Use coalesce expression (nullable types)
# Unity objects don't support null coalescing so best to turn it off
dotnet_diagnostic.IDE0030.severity = error
dotnet_style_coalesce_expression = false
# IDE0031: Use null propagation
# USP0002: Suppresses IDE0031 - Unity objects should not use null propagation
# dotnet_diagnostic.IDE0031.severity = error
# dotnet_style_null_propagation = false
# IDE0032: Use auto property
dotnet_diagnostic.IDE0032.severity = suggestion
dotnet_style_prefer_auto_properties = none
# IDE0033: Use explicityly provided tuple name
dotnet_diagnostic.IDE0033.severity = suggestion
dotnet_style_explicit_tuple_names = true
# IDE0034: Simplify 'default' expression
dotnet_diagnostic.IDE0034.severity = suggestion
csharp_prefer_simple_default_expression = true
# IDE0035: Remove unreachable code
dotnet_diagnostic.IDE0035.severity = suggestion
# IDE0036: Order modifiers
dotnet_diagnostic.IDE0036.severity = default
# IDE0037: Use inferred member name
dotnet_diagnostic.IDE0037.severity = suggestion
dotnet_style_prefer_inferred_anonymous_type_member_names = true
dotnet_style_prefer_inferred_tuple_names = true
# IDE0039: Use local function instead of lambda
dotnet_diagnostic.IDE0039.severity = suggestion
csharp_style_pattern_local_over_anonymous_function = true
# IDE0040: Add accessibility modifiers
dotnet_diagnostic.IDE0040.severity = none
dotnet_style_require_accessibility_modifiers = for_non_interface_members
# IDE0041: Use is null check
# Unity objects don't support null checking so best to use ReferenceEquals(value, null)
dotnet_diagnostic.IDE0041.severity = error
dotnet_style_prefer_is_null_check_over_reference_equality_method = false
# IDE0042: Deconstruct variable declaration
dotnet_diagnostic.IDE0042.severity = suggestion
csharp_style_deconstructed_variable_declaration = true
# IDE0044: Add readonly modifier
# USP0004: Suppresses IDE0044 - Don't set fields with SerializeField or SerializeReference attributes to read-only
# USP0011: Suppresses IDE0044 - Don't make fields with the ContextMenuItem attribute read-only
# dotnet_diagnostic.IDE0044.severity = none
# dotnet_style_readonly_field = false
# IDE0045: Use conditional expression for assignment
dotnet_diagnostic.IDE0045.severity = none
dotnet_style_prefer_conditional_expression_over_assignment = true
# IDE0046: Use conditional expression for return
dotnet_diagnostic.IDE0046.severity = suggestion
dotnet_style_prefer_conditional_expression_over_return = true
# IDE0047: Remove unnecessary parentheses
# IDE0048: Add parentheses for clarity
dotnet_diagnostic.IDE0048.severity = default # default causes IDE to not bring it up, set to suggestion to see potential fixes
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity
dotnet_style_parentheses_in_other_operators = never_if_unnecessary
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity
# IDE0049: Use language keywords instead of framework type names for type references
dotnet_diagnostic.IDE0049.severity = warning
dotnet_style_predefined_type_for_locals_parameters_members = true
dotnet_style_predefined_type_for_member_access = true
# IDE0050: Convert anonymous type to tuple
dotnet_diagnostic.IDE0050.severity = warning
# IDE0051: Remove unused private member
# USP0003: Suppresses IDE0051 - The Unity runtime invokes Unity messages
# USP0006: Suppresses IDE0051 - Don't flag private fields with SerializeField or SerializeReference attributes as unused
# USP0007: Suppresses CS0649 - Don't flag fields with SerializeField or SerializeReference attributes as never assigned
# USP0008: Suppresses IDE0051 - Don't flag private methods used with Invoke/InvokeRepeating or StartCoroutine/StopCoroutine as unused
# USP0009: Suppresses IDE0051 - Don't flag methods with MenuItem/ContextMenu attribute or referenced by a field with the ContextMenuItem attribute as unused
# USP0010: Suppresses IDE0051 - Don't flag fields with ContextMenuItem attribute as unused
# USP0012: Suppresses IDE0051 - Don't flag private methods with InitializeOnLoadMethod or RuntimeInitializeOnLoadMethod attribute as unused
# USP0013: Suppresses CA1823 - Don't flag private fields with SerializeField or SerializeReference attributes as unused
# USP0014: Suppresses CA1822 - The Unity runtime invokes Unity messages
# USP0015: Suppresses CA1801 - The Unity runtime invokes Unity messages
# USP0016: Suppresses CS8618 - Initialization detection of types inheriting from UnityEngine.Object
dotnet_diagnostic.IDE0051.severity = none
# IDE0052: Remove unread private member
dotnet_diagnostic.IDE0052.severity = suggestion
# IDE0053: Use expression body for lambdas
dotnet_diagnostic.IDE0053.severity = suggestion
csharp_style_expression_bodied_lambdas = when_on_single_line
# IDE0054: Use compound assignment
dotnet_diagnostic.IDE0054.severity = warning
dotnet_style_prefer_compound_assignment = true
# IDE0055: Fix formatting
dotnet_diagnostic.IDE0055.severity = suggestion
# IDE0056: Use index operator
# As of 11 May 2021 index and range operators not supported in Unity
dotnet_diagnostic.IDE0056.severity = error
csharp_style_prefer_index_operator = false
# IDE0057: use range operator
# As of 11 May 2021 index and range operators not supported in Unity
dotnet_diagnostic.IDE0057.severity = error
csharp_style_prefer_range_operator = false
# IDE0058: Remove unnecessary expression value
dotnet_diagnostic.IDE0058.severity = none
csharp_style_unused_value_expression_statement_preference = discard_variable
# IDE0059: Remove unnecessary value assignment
dotnet_diagnostic.IDE0059.severity = suggestion
csharp_style_unused_value_assignment_preference = discard_variable
# IDE0060: Remove unused parameter
# USP0005: Suppresses IDE0060 - The Unity runtime invokes Unity messages
# dotnet_diagnostic.IDE0060.severity = suggestion
# dotnet_code_quality_unused_parameters = all
# IDE0061: Use expression body for local functions
dotnet_diagnostic.IDE0061.severity = suggestion
csharp_style_expression_bodied_local_functions = when_on_single_line
# IDE0062: Make local function static
dotnet_diagnostic.IDE0062.severity = warning
csharp_prefer_static_local_function = true
# IDE0063: Use simple 'using' statement
# Not sure if Unity supports or not, need to test
dotnet_diagnostic.IDE0063.severity = suggestion
csharp_prefer_simple_using_statement = false
# IDE0064: Make struct fields writable
dotnet_diagnostic.IDE0064.severity = suggestion
# IDE0065: 'using' directive placement
dotnet_diagnostic.IDE0065.severity = suggestion
csharp_using_directive_placement = outside_namespace
# IDE0066: Use switch expression
dotnet_diagnostic.IDE0066.severity = suggestion
csharp_style_prefer_switch_expression = true
# IDE0070: Use `System.HashCode.Combine`
dotnet_diagnostic.IDE0070.severity = warning
# IDE0071: Simplify interpolation
dotnet_diagnostic.IDE0071.severity = suggestion
dotnet_style_prefer_simplified_interpolation = true
# IDE0072: Add missing cases to switch expression
dotnet_diagnostic.IDE0072.severity = warning
# IDE0073: Require file header
dotnet_diagnostic.IDE0073.severity = none
file_header_template = unset
# IDE0074: Use coalesce compound assignment
# USP0017: Suppresses IDE0074 - Unity objects should not use coalescing assignment
# dotnet_diagnostic.IDE0074.severity = error
# IDE0075: Simplify conditional expression
dotnet_diagnostic.IDE0075.severity = suggestion
dotnet_style_prefer_simplified_boolean_expressions = true
# IDE0076: Remove invalid global 'SuppressMessageAttribute'
# use default value
# IDE0077: Avoid legacy format target in global 'SuppressMessageAttribute'
# use default value
# IDE0078: Use pattern matching
# As of 11 May 2021 Unity does not support C# v9 features
dotnet_diagnostic.IDE0078.severity = error
csharp_style_prefer_pattern_matching = false
# IDE0079: Remove unnecessary suppression
# use default value
# IDE0080: Remove unnecessary suppression operator
# use default value
# IDE0081: Remove `ByVal` - Visual Basic only
# IDE0082: Convert `typeof` to `nameof`
dotnet_diagnostic.IDE0082.severity = suggestion
# IDE0083: Use pattern matching (`not` operator)
# As of 11 May 2021 Unity does not support C# v9 features
dotnet_diagnostic.IDE0082.severity = error
csharp_style_prefer_not_pattern = false
# IDE0084: Use pattern matching (`IsNot` operator) - Visual Basic only
# IDE0090: Simplify `new` expression
# As of 11 May 2021 Unity does not support C# v9 features
dotnet_diagnostic.IDE0090.severity = error
csharp_style_implicit_object_creation_when_type_is_apparent = false
# IDE0100: Remove unnecessary equality operator
dotnet_diagnostic.IDE0100.severity = suggestion
# IDE0110: Remove unnecessary discard
dotnet_diagnostic.IDE0110.severity = suggestion
# IDE0140: Simplify object creation - Visual Basic only
# IDE1005: use conditional delegate call
dotnet_diagnostic.IDE1005.severity = suggestion
csharp_style_conditional_delegate_call = true
# IDE1006: Naming rule violation
dotnet_diagnostic.IDE1006.severity = none
## Generated Code Folders ##
# Rules are not applied in the following folders
[Assets/TextMesh Pro/**.cs]
generated_code = true
[Assets/ThirdParty/**.cs]
generated_code = true