-
Notifications
You must be signed in to change notification settings - Fork 5
/
Assembly-CSharp-firstpass-vs.csproj
88 lines (87 loc) · 4.68 KB
/
Assembly-CSharp-firstpass-vs.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2662B409-6332-1E56-D797-C9025C53BDD6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_0;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_ANDROID;ENABLE_GENERICS;ENABLE_TERRAIN;ENABLE_WEBCAM;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\JNI.cs" />
<Compile Include="Assets\Plugins\JavaVM.cs" />
<Compile Include="Assets\Plugins\Muneris\MiniJSON.cs" />
<Compile Include="Assets\Plugins\Muneris\Muneris.cs" />
<Compile Include="Assets\Plugins\iTween.cs" />
<None Include="Assets\Plugins\Android\vendors\mopub\1.7.0.0\mopub-android-sdk\res\layout\video_loading_progress.xml" />
<None Include="Assets\Plugins\Android\vendors\mopub\1.7.0.0\mopub-android-sdk\libs\README.txt" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\LitSolidVertexColor.shader" />
<None Include="Assets\Plugins\Android\vendors\facebook\3.1.1\facebook-sdk\build.xml" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\SolidVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\LitPremulVertexColor.shader" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\PremulVertexColor.shader" />
<None Include="Assets\Plugins\Android\vendors\mopub\1.7.0.0\mopub-android-sdk\AndroidManifest.xml" />
<None Include="Assets\Plugins\Android\vendors\mopub\1.7.0.0\mopub-android-sdk\proguard-project.txt" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\Blend2TexVertexColor.shader" />
<None Include="Assets\Resources\example_config.txt" />
<None Include="Assets\Plugins\Android\res\values\strings.xml" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<None Include="Assets\Shaders\ForceField.shader" />
<None Include="Assets\Shaders\SortableSpriteBlendVertex.shader" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\BlendVertexColor.shader" />
<None Include="Assets\Resources\Credits\Credits.xml" />
<None Include="Assets\Shaders\UVShifting.shader" />
<None Include="Assets\Plugins\Android\vendors\mopub\1.7.0.0\mopub-android-sdk\res\layout\mraid_browser.xml" />
<None Include="Assets\Shaders\SortableSprite.shader" />
<None Include="Assets\Resources\GameData.xml" />
<None Include="Assets\Resources\local envars.txt" />
<None Include="Assets\TK2DROOT\tk2d\Shaders\LitBlendVertexColor.shader" />
<None Include="Assets\Plugins\Android\vendors\facebook\3.1.1\facebook-sdk\AndroidManifest.xml" />
<None Include="Assets\Plugins\Android\vendors\facebook\3.1.1\facebook-sdk\proguard-project.txt" />
<None Include="Assets\Plugins\Android\vendors\mopub\1.7.0.0\mopub-android-sdk\build.xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>