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tile_button.py
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tile_button.py
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import pygame
class TileButton():
"""
This is a class for Tiles that are clickable like buttons in the pygame application.
Attributes:
x (int): X-position of the clickable Tile.
y (int): Y-position of the clickable Tile.
width (int): Width of the clickable Tile.
height (int): Height of the clickable Tile.
image (pygame.Surface): Pygame Surface object to render Tile in GUI.
rect (pygame.Rect): Pygame Rect object for rendering and collision detection.
clicked (bool): Bool to represent whether or not the Tile is clicked.
Methods:
draw(self, surface)
Draws the button on the pygame surface and returns True if Tile is clicked.
"""
def __init__(self, x, y, image):
self.x = x
self.y = y
self.width = image.get_width()
self.height = image.get_height()
self.image = image
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
self.clicked = False
def draw(self, surface) -> bool:
action = False
pos = pygame.mouse.get_pos()
if self.rect.collidepoint(pos):
if pygame.mouse.get_pressed()[0] == 1 and self.clicked == False:
# If TileButton is being left-clicked
self.clicked = True
action = True
if pygame.mouse.get_pressed()[0] == 0:
self.clicked = False
# Draw TileButton
surface.blit(self.image, (self.rect.x, self.rect.y))
# TileButton Border
pygame.draw.rect(surface, (0, 0, 0), (self.x - 1, self.y - 1, self.width + 2, self.height + 2), 1)
return action