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SNDINFO.txt
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SNDINFO.txt
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Weapons/CordakFire = CFIRE
Weapons/Explode1 = "Sounds/Weapons/CTM_SFX_EXPLODELARGE.mp3"
Weapons/Explode2 = "Sounds/Weapons/CTM_SFX_EXPLODESMALL.mp3"
Weapons/Cordak1 = "Sounds/Weapons/CTM_sfx_firemissilelarge.mp3"
Weapons/Cordak2 = "Sounds/Weapons/CTM_sfx_firemissilesmall.mp3"
//Monsters/BohrokSee = BSEE
Monsters/WeaponL1 = WPNL1
Monsters/WeaponL2 = WPNL2
Monsters/WeaponL3 = WPNL3
Monsters/WeaponMed1 = WPNM1
Monsters/WeaponMed2 = WPNM2
Monsters/WeaponHvy1 = WPNH1
Monsters/WeaponHvy2 = WPNH2
//
// Bohrok and Bohrok-Kal //
//
Bohrok/wake1 = "Sounds/Monsters/Bohrok/Bohrok_Wake1.wav"
Bohrok/wake2 = "Sounds/Monsters/Bohrok/Bohrok_Wake2.wav"
Bohrok/wake3 = "Sounds/Monsters/Bohrok/Bohrok_Wake3.wav"
Bohrok/wake4 = "Sounds/Monsters/Bohrok/Bohrok_Wake4.wav"
Bohrok/wake5 = "Sounds/Monsters/Bohrok/Bohrok_Wake5.wav"
Bohrok/wake6 = "Sounds/Monsters/Bohrok/Bohrok_Wake6.wav"
Bohrok/wake7 = "Sounds/Monsters/Bohrok/Bohrok_Wake7.wav"
Bohrok/wake8 = "Sounds/Monsters/Bohrok/Bohrok_Wake8.wav"
$random Bohrok/Wakeup {Bohrok/wake1 Bohrok/wake2 Bohrok/wake3 Bohrok/wake4 Bohrok/wake5 Bohrok/wake6 Bohrok/wake7 Bohrok/wake8}
Kal/wake1 = "Sounds/Monsters/Lehvak-Kal/Kal_Wake1.wav"
Kal/wake2 = "Sounds/Monsters/Lehvak-Kal/Kal_Wake2.wav"
Kal/wake3 = "Sounds/Monsters/Lehvak-Kal/Kal_Wake3.wav"
Kal/wake4 = "Sounds/Monsters/Lehvak-Kal/Kal_Wake4.wav"
Kal/wake5 = "Sounds/Monsters/Lehvak-Kal/Kal_Wake5.wav"
Kal/wake6 = "Sounds/Monsters/Lehvak-Kal/Kal_Wake6.wav"
Kal/wake7 = "Sounds/Monsters/Lehvak-Kal/Kal_Wake7.wav"
Kal/wake8 = "Sounds/Monsters/Lehvak-Kal/Kal_Wake8.wav"
$random Kal/Wakeup {Kal/wake1 Kal/wake2 Kal/wake3 Kal/wake4 Kal/wake5 Kal/wake6 Kal/wake7 Kal/wake8}
//
// Other //
//
Destruction/Small1 = DSM1
Destruction/Small2 = DSM2
Destruction/Small3 = DSM3
Destruction/Med1 = DESTM1
Destruction/Med2 = DESTM2
Destruction/Big1 = DESTB1
Destruction/Big2 = DESTB2
Destruction/Big3 = DESTB3
Destruction/Huge1 = DESTH1
Destruction/Huge2 = DESTH2
Destruction/Huge3 = DESTH3
Destruction/Huge4 = DESTH4
$Limit Weapons/CordakFire 0
$Limit Weapons/Cordak1 0
$Limit Weapons/Cordak2 0