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Koules.FAQ
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Koules.FAQ
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GENERAL:
[Q] - What is Koules
[Q] - What does 'Koules' mean?
[Q] - Who makes Koules and how can I get in touch with them?
[Q] - Where can I obtain Koules?
[Q] - What is the latest version of Koules?
[Q] - Will Koules ever be ported to DOS?
[Q] - What are the point values
[Q] - How can I pause or abort a game of Koules?
[Q] - What is the optimal control configuration for playing Koules?
[Q] - How many levels are in Koules
[Q] - How much time I need to complete Koules?
[Q] - Do you have any hints or tips for playing Koules?
X11:
[Q] - What version of X11 do I need?
LINUX:
[Q] - Do I need a sound card?
[Q] - What version of kernel svgalib and X11 do I need?
HISTORY:
[Q] - How long did it take to create Koules?
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GENERAL
[Q] - What is Koules
[A] - Koules is an action funny game for Unix/X11, linux/svgalib and OS/2.
It supports multi-player mode, high resolution, digitized sound, mouse
joystick, up to 640x480 resolution with cool 256 color graphics.
100 levels, intro / outro etc
Koules is an original game. It was developed from scratch
by Jan Hubicka in july 1995
[Q] - What does 'Koules' mean?
[A] - Koules is an English plural of the Czech word 'koule'(= sphere)
[Q] - What computer do I need in order to play Koules?
[A] - Koules runs unix machines, running X11 or svgalib 1.2.5+. For
640x480 you need computer faster than 486/50. 320x200 works fine
on 386/40 with coprocessor
[Q] - Who makes Koules and how can I get in touch with them?
[A] - Koules is published as freeware under GPL by Jan Hubicka
My Address:
JAHUSOFT
Jan Hubicka
Dukelskych Bojovniku 1944
390 03 Tabor
Czech Republic
Phone: 0041-361-32613
eMail: hubicka@limax.paru.cas.cz
[Q] - Where can I obtain Koules?
[A] - The latest version of Koules is always on the following sites:
limax.paru.cas.cz:/pub/linux/games/koules
sunsite.unc.edu :/pub/linux/games/video
tsx-11.mit.edu :/pub/linux/sources/usr.games
:/pub/linux/binaries/usr.games
[Q] - What is the latest version of Koules?
[A] - The current version of Koules is 1.4.
[Q] - Will Koules ever be ported to DOS?
[A] - Maybe, maybe never
[Q] - What are the point values
[A] - Bounce something : +1
Eat extension : +10
At end of level
every live : +20
every lost level : -100
In deathmatch mode
every destroyed competitor: +100
[Q] - How can I pause or abort a game of Koules?
[A] - You may stop game by:
pressing P
switching to other window
iconifing
Press ESC to abort Koules
[Q] - What is the optimal control configuration for playing Koules?
[A] - I personally prefer cursor keys.
There is problem with PC keyboard in more than two players mode.
PC keyboard controller may crash if you press more than 3 keys
following configuration works fine in 3 players mode:
player 1: <a> <s> <d> <w>
player 2: <j> <,> <l> <i>
player 3: <1> <2> <3> <5> (keypad)
[Q] - How many levels are in koules
[A] - 99+1 (bonus level:).
[Q] - How much time I need to complete koules?
[A] - stupid player: a month
worse player: 5 1/4 hours
average player: 2 1/2 hours
My friend and me: 50 minutes
god: 1/1000000 ns
(Medium difficulty)
[Q] - Do you have any hints or tips for playing Koules?
[A] - Standard KOULES fighters:
- fly near boarders (they may not be able to keep in the screen)
- wait near the border, when they are near fly around them, and
kick them out.
- keep in the center
- Standard B_BALLS:
- hide behind holes
- try to fly around magnetic holes ( B_BALLS may fall into )
- Inspectors:
- wait behind them B_BALLS would kick them out
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X11
[Q] - What version of X11 do I need?
[A] - X11R4 for xlib support
X11R5 for mit shared memory support
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LINUX
[Q] - Do I need a sound card?
[A] - You may play without sound or with sound using pcsnd driver
[Q] - What version of kernel svgalib and X11 do I need?
[A] - Linux Koules was developed using the 1.3 series kernel, SVGAlib
version 1.2.6-7 and XFree86 version 3.2. It should run with any stable
series Linux kernel that includes the VoxWare sound driver.
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HISTORY
[Q] - How long did it take to create Koules?
[A] - The initial (1.0) version of Koules took approximately 2 days of coding
and two weeks of tuning, playing and creating intro
Version 1.1 took one week
Version 1.1b took one hour
Version 1.1c took Three days
Version 1.2 took four days and two weeks of testing
Version 1.3 took two minutes :)
Version 1.4 took two years