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DESCRIPTION
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DESCRIPTION
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Package: GPGame
Type: Package
Title: Solving Complex Game Problems using Gaussian Processes
Version: 1.3.0
Date: 2022-01-25
Authors@R:
c(person("Victor", "Picheny", email = "victor.picheny@inra.fr", role = c("aut", "cre"),
comment = c(ORCID = "0000-0002-4948-5542")),
person("Mickael", "Binois", role = "aut")
)
Maintainer: Victor Picheny <victor.picheny@inra.fr>
Description: Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) <arXiv:1902.06565v2>.
License: GPL-3
Imports:
Rcpp (>= 0.12.5),
DiceKriging,
GPareto,
KrigInv,
DiceDesign,
MASS,
mnormt,
mvtnorm,
methods,
matrixStats
Suggests:
DiceOptim,
testthat
LinkingTo: Rcpp
URL: https://github.com/vpicheny/GPGame
BugReports: https://github.com/vpicheny/GPGame/issues
RoxygenNote: 7.1.2