{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":388784785,"defaultBranch":"main","name":"vrchat-worldlock-autosetup","ownerLogin":"vr-voyage","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2021-07-23T11:52:07.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/84687350?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1709679397.0","currentOid":""},"activityList":{"items":[{"before":"20d746402f019beedab41be14ecead2e40a08390","after":"62a0ce6ffc24738f23fa841be8b0bd5b69eb2459","ref":"refs/heads/main","pushedAt":"2024-09-02T20:48:35.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"vr-voyage","name":null,"path":"/vr-voyage","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/84687350?s=80&v=4"},"commit":{"message":"Migrating towards VRC Constraints\n\nI still have to clean the code and make it way simpler\nthat it is currently.\n\nThe new VRChat Constraints are really well made, user-wise.\nSDK wise, there's some \"WTF IS THIS\" parts.\n\nStill, the \"World Lock\" check just works. There's some nice\ntricks with it too that I haven't took the time to play with.\nSetting the transform, you can do some nifty tricks.\n\nI still think I'll add a toggle system.\nSure, it's an additional layer that might not be needed, but\nyou generally want to toggle the item, whether it's a sword,\na table, or anything you would worldlock.\n\nSigned-off-by: Voyage ","shortMessageHtmlLink":"Migrating towards VRC Constraints"}},{"before":"1cfcf00ed3b513dd604b3a0c9052005d7783a788","after":"20d746402f019beedab41be14ecead2e40a08390","ref":"refs/heads/main","pushedAt":"2024-03-04T22:33:34.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"vr-voyage","name":null,"path":"/vr-voyage","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/84687350?s=80&v=4"},"commit":{"message":"For some reasons the VRChat SDK doesn't like 'RC'\n\nSetting the version as v1.4.1rc1 generate some issues with\nthe VPM generation.\nSo falling back to v1.4.1 for now.\n\nSigned-off-by: Voyage ","shortMessageHtmlLink":"For some reasons the VRChat SDK doesn't like 'RC'"}},{"before":"4bd3622ca580361b4cd580c7e5fdb030e908a7df","after":"1cfcf00ed3b513dd604b3a0c9052005d7783a788","ref":"refs/heads/main","pushedAt":"2024-03-04T22:28:10.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"vr-voyage","name":null,"path":"/vr-voyage","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/84687350?s=80&v=4"},"commit":{"message":"Fixed the version in the package.json\n\nSigned-off-by: Voyage ","shortMessageHtmlLink":"Fixed the version in the package.json"}},{"before":"25f74cf831a7aa3cdd939ef9e44d2c0b59780a92","after":"4bd3622ca580361b4cd580c7e5fdb030e908a7df","ref":"refs/heads/main","pushedAt":"2024-03-04T22:17:02.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"vr-voyage","name":null,"path":"/vr-voyage","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/84687350?s=80&v=4"},"commit":{"message":"Fixed anomaly #1\n\nThis time it's fixed in a slightly better way...\nThough I can't really test it fully.\n\nStill, I tested with Generic avatar and normal avatars\nand it's working fine.\nOne person tested the last fix. I'll package this version\nand see if the next version is working fine too.\n\nIf that's the case, I'll close the isssue and release\nthe fix on Booth too.\n\nSigned-off-by: Voyage ","shortMessageHtmlLink":"Fixed anomaly #1"}},{"before":"00e661f8f1b9818d056a4d222f88c9a24219b85d","after":"25f74cf831a7aa3cdd939ef9e44d2c0b59780a92","ref":"refs/heads/main","pushedAt":"2024-03-04T08:53:39.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"vr-voyage","name":null,"path":"/vr-voyage","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/84687350?s=80&v=4"},"commit":{"message":"Quick and dirty fix for issue #1\n\nUntil I find a more robust way to deal with this.\nI didn't expect VRChat to ACTUALLY CHANGE the array\ndepending on the avatar type.\nI thought, this SDK would just HIDE the useless layers,\nnot redo the entire array and mess up the indices !\n\nAnyway, the thing here is that :\n* I'm reimplementing \"Find\" in an array, which I hate.\n There might be a smarter way to do this in C#. I'll have\n to look it up.\n* What happens if VRChat suddenly decides that\n \"Avatar of type Y has no FX layer !\".\n I'll need some code for potentiel corner cases...\n\nAlso, the fix is just tested in Unity but not in VRChat yet\n\nSigned-off-by: Voyage ","shortMessageHtmlLink":"Quick and dirty fix for issue #1"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAEqvD5mgA","startCursor":null,"endCursor":null}},"title":"Activity ยท vr-voyage/vrchat-worldlock-autosetup"}