-
Notifications
You must be signed in to change notification settings - Fork 0
/
README
28 lines (20 loc) · 916 Bytes
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
Graphics/animation:
anim.py (simple animation holding classes)
asciiart.py (creating animations defined in text file, can be usefull for prototyping)
graphics.txt (sample data)
Random terrain generation:
gen_terrain.py (using primitive Perlin noise implementation)
Random/Procedural generation:
markov.py (using Markov's chains to make strings)
spiro.py (spirograph primitive experiment)
Pathfinding:
path_breadth.py (greedy search)
Weird experiments:
models.py
Stand-alone game programming examples:
01-sprite.py Hello, World: init Pygame, create and display sprite
02-moving-sprite.py Wandering Hobo: control the sprite
03-collisions.py Kill All Humans: multiple enemies and collisions
04-encapsulating.py Divide Et Impera: same as 03, but reorganized using classes + improved game loop timing
05-behaviour.py Nemesis Entering: advanced behaviour
See https://www.pygame.org/docs/