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graphics.txt
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graphics.txt
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# Graphics definition file
#
# Used control phrases:
# @name NAME - start of animation named NAME
# @duration X - duration of actual/following frames (in game ticks)
# @end - animation end (endless loop is default)
# @color c R G B - re/define color of given char
#
# Colors defined by default:
# W 255 255 255, w 128 128 128
# R 255 0 0, r 128 0 0
# G 0 255 0, g 0 128 0
# B 0 255 0, b 0 128 0
#
# Unknown chars are rendered black.
# Space char is transparent.
#
# Empty line/s (or line containing white chars only) divides animation frames.
# Image line can be enclosed in apostrophes:
# 'WwWw'
# So if you need empty row in image, use empty apostrophes:
# ''
# 'RGB'
#
# Sample data for library main:
@color p 250 30 250
@name cavy
@duration 5
GGG
GGGGG
GGGGGGG
pGpGGGG
GGGGGGG
gG gG
GGG
GGGGG
GGGGGGG
GbGGGGG
GGGGGGG
Gg Gg
GGG
GGGGG
GGGGGGG
GbGGGGG
GGGGGGG
G gG g
GGG
GGGGG
GGGGGGG
bGGGGGG
GGGGGGG
Gg Gg
GGG
GGGGG
GGGGGGG
GbGGGGG
GGGGGGG
gG gG
GGG
GGGGG
GGGGGGG
bGbGGGG
GGGGGGG
g Gg G
@name invader
RRR
RRRRR
R..R..R
RRRRRRR
R R
R R
R R
@end