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GpuMemoryAbuse.cpp
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GpuMemoryAbuse.cpp
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#include <Windows.h>
#pragma warning(disable:6011)
#define CUDACALL __stdcall
typedef struct PCUDE_CONTEXT* CUDA_CONTEXT;
typedef INT(CUDACALL* CUDAMEMORYALLOCATE)(ULONG_PTR, SIZE_T);
typedef INT(CUDACALL* CUDAINIT)(INT);
typedef INT(CUDACALL* CUDAGETDEVICECOUNT)(PINT);
typedef INT(CUDACALL* CUDAGETDEVICE)(PINT, INT);
typedef INT(CUDACALL* CUDACREATECONTEXT)(CUDA_CONTEXT*, DWORD, INT);
typedef INT(CUDACALL* CUDADESTROYCONTEXT)(CUDA_CONTEXT*);
typedef INT(CUDACALL* CUDAMEMORYCOPYTODEVICE)(ULONG_PTR, PVOID, SIZE_T);
typedef INT(CUDACALL* CUDAMEMORYCOPYTOHOST)(PVOID, ULONG_PTR, SIZE_T);
typedef INT(CUDACALL* CUDAMEMORYFREE)(ULONG_PTR);
#define CUDA_SUCCESS 0
typedef struct _NVIDIA_API_TABLE {
HMODULE NvidiaLibary;
CUDAMEMORYALLOCATE CudaMemoryAllocate;
CUDAINIT CudaInit;
CUDAGETDEVICECOUNT CudaGetDeviceCount;
CUDAGETDEVICE CudaGetDevice;
CUDACREATECONTEXT CudaCreateContext;
CUDAMEMORYCOPYTODEVICE CudaMemoryCopyToDevice;
CUDAMEMORYCOPYTOHOST CudaMemoryCopyToHost;
CUDAMEMORYFREE CudaMemoryFree;
CUDADESTROYCONTEXT CudaDestroyContext;
} NVIDIA_API_TABLE, *PNVIDIA_API_TABLE;
SIZE_T StringLengthW(LPCWSTR String)
{
LPCWSTR String2;
for (String2 = String; *String2; ++String2);
return (String2 - String);
}
PWCHAR StringLocateCharW(PWCHAR String, INT Character)
{
do
{
if (*String == Character)
return (PWCHAR)String;
} while (*String++);
return NULL;
}
INT StringCompareStringRegionW(PWCHAR String1, PWCHAR String2, SIZE_T Count)
{
UCHAR Block1, Block2;
while (Count-- > 0)
{
Block1 = (UCHAR)*String1++;
Block2 = (UCHAR)*String2++;
if (Block1 != Block2)
return Block1 - Block2;
if (Block1 == '\0')
return 0;
}
return 0;
}
PWCHAR StringFindSubstringW(PWCHAR String1, PWCHAR String2)
{
PWCHAR pPointer = String1;
DWORD Length = (DWORD)StringLengthW(String2);
for (; (pPointer = StringLocateCharW(pPointer, *String2)) != 0; pPointer++)
{
if (StringCompareStringRegionW(pPointer, String2, Length) == 0)
return (PWCHAR)pPointer;
}
return NULL;
}
PWCHAR StringCopyW(PWCHAR String1, PWCHAR String2)
{
PWCHAR p = String1;
while ((*p++ = *String2++) != 0);
return String1;
}
PWCHAR StringConcatW(PWCHAR String, PWCHAR String2)
{
StringCopyW(&String[StringLengthW(String)], String2);
return String;
}
BOOL IsNvidiaGraphicsCardPresent(VOID)
{
DISPLAY_DEVICEW DisplayDevice; RtlZeroMemory(&DisplayDevice, sizeof(DISPLAY_DEVICEW));
DisplayDevice.cb = sizeof(DISPLAY_DEVICEW);
DWORD dwDeviceId = ERROR_SUCCESS;
while (EnumDisplayDevicesW(NULL, dwDeviceId, &DisplayDevice, 0))
{
if (StringFindSubstringW(DisplayDevice.DeviceString, (PWCHAR)L"NVIDIA") != NULL)
return TRUE;
}
return FALSE;
}
BOOL InitNvidiaCudaAPITable(PNVIDIA_API_TABLE Api)
{
Api->NvidiaLibary = LoadLibraryW(L"nvcuda.dll");
if (Api->NvidiaLibary == NULL)
return FALSE;
Api->CudaCreateContext = (CUDACREATECONTEXT)GetProcAddress(Api->NvidiaLibary, "cuCtxCreate_v2");
Api->CudaGetDevice = (CUDAGETDEVICE)GetProcAddress(Api->NvidiaLibary, "cuDeviceGet");
Api->CudaGetDeviceCount = (CUDAGETDEVICECOUNT)GetProcAddress(Api->NvidiaLibary, "cuDeviceGetCount");
Api->CudaInit = (CUDAINIT)GetProcAddress(Api->NvidiaLibary, "cuInit");
Api->CudaMemoryAllocate = (CUDAMEMORYALLOCATE)GetProcAddress(Api->NvidiaLibary, "cuMemAlloc_v2");
Api->CudaMemoryCopyToDevice = (CUDAMEMORYCOPYTODEVICE)GetProcAddress(Api->NvidiaLibary, "cuMemcpyHtoD_v2");
Api->CudaMemoryCopyToHost = (CUDAMEMORYCOPYTOHOST)GetProcAddress(Api->NvidiaLibary, "cuMemcpyDtoH_v2");
Api->CudaMemoryFree = (CUDAMEMORYFREE)GetProcAddress(Api->NvidiaLibary, "cuMemFree_v2");
Api->CudaDestroyContext = (CUDADESTROYCONTEXT)GetProcAddress(Api->NvidiaLibary, "cuCtxDestroy");
if (!Api->CudaCreateContext || !Api->CudaGetDevice || !Api->CudaGetDeviceCount || !Api->CudaInit || !Api->CudaDestroyContext)
return FALSE;
if (!Api->CudaMemoryAllocate || !Api->CudaMemoryCopyToDevice || !Api->CudaMemoryCopyToHost || !Api->CudaMemoryFree)
return FALSE;
return TRUE;
}
ULONG_PTR RtlAllocateGpuMemory(PNVIDIA_API_TABLE Api, DWORD ByteSize)
{
ULONG_PTR GpuBufferPointer = NULL;
if (ByteSize == 0)
return NULL;
if (Api->CudaMemoryAllocate((ULONG_PTR )&GpuBufferPointer, ByteSize) != CUDA_SUCCESS)
return NULL;
return GpuBufferPointer;
}
INT main(VOID)
{
/********************************************************************
* Variables
********************************************************************/
//Application variables
DWORD dwError = ERROR_SUCCESS;
BOOL bFlag = FALSE;
//NVIDIA related variables
NVIDIA_API_TABLE Api = { 0 };
INT DeviceCount = 0;
INT Device = 0;
CUDA_CONTEXT Context = NULL;;
ULONG_PTR GpuMemory = NULL;
//Subroutine related variables, unimportant to proof-of-concept
WCHAR BinaryPath[MAX_PATH * sizeof(WCHAR)] = { 0 };
HANDLE hHandle = INVALID_HANDLE_VALUE;
PBYTE DataBuffer = NULL;
HANDLE ProcessHeap = GetProcessHeap();
DWORD dwRead = 0;
/********************************************************************
* Start
*********************************************************************
*
* IsNvidiaGraphicsCardPresent() invokes the EnumDisplayDevicesW and
* performs a string comparison on DISPLAY_DEVICEW member
* DeviceString to look for the presence of NVIDIA. If NVIDIA string
* is present IsNvidiaGraphicsCardPresent() returns true else false.
* If IsNvidiaGraphicsCardPresent() returns false the application
* terminates. This proof-of-concept is NVIDIA specific.
*
* If IsNvidiaGraphicsCardPresent() returns true, we make a
* subsequent function call to InitNvidiaCudaAPITable().
* InitNvidiaCudaAPITable() populates a NVIDIA_API_TABLE structure
* whose members are function pointers to NVIDIA-related APIs omit
* the NvidiaLibrary HMODULE member whose value is returned from a
* call to LoadLibrary.
*
* Anyway, enjoy the proof-of-concept.
* With love, smelly__vx
* vx-underground.org
*
********************************************************************/
if (!IsNvidiaGraphicsCardPresent())
goto EXIT_ROUTINE;
if (!InitNvidiaCudaAPITable(&Api))
goto EXIT_ROUTINE;
/********************************************************************
* Unimportant section
*********************************************************************
*
* This section performs trivial tasks unrelated to the core
* concept being illustrated in this proof of concept. The code
* below assembles a path to the desktop by using
* GetEnvironmentVariableW and appending a hardcoded path. The hard
* coded path is a binary present on the desktop (must be created
* by the user).
*
* Once creating the desktop path in memory, we invoke CreateFile
* and get a handle to file on the desktop. Subsequently this code
* gets the file size, allocates it in memory, and reads the content
* into member (type PBYTE).
*
********************************************************************/
if (GetEnvironmentVariableW(L"USERPROFILE", BinaryPath, (MAX_PATH * sizeof(WCHAR))) == 0)
goto EXIT_ROUTINE;
if (StringConcatW(BinaryPath, (PWCHAR)L"\\Desktop\\Demo.txt") == NULL)
goto EXIT_ROUTINE;
hHandle = CreateFileW(BinaryPath, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (hHandle == INVALID_HANDLE_VALUE)
goto EXIT_ROUTINE;
dwError = GetFileSize(hHandle, NULL);
if (dwError == INVALID_FILE_SIZE)
goto EXIT_ROUTINE;
DataBuffer = (PBYTE)HeapAlloc(ProcessHeap, HEAP_ZERO_MEMORY, dwError);
if (DataBuffer == NULL)
goto EXIT_ROUTINE;
if (!ReadFile(hHandle, DataBuffer, dwError, &dwRead, NULL))
goto EXIT_ROUTINE;
dwError = ERROR_SUCCESS;
/********************************************************************
* Unimportant code segment end
********************************************************************/
/********************************************************************
* NVIDIA CUDA Code segment
*********************************************************************
*
* The code below copies content from the data file read off the
* desktop onto the GPU, frees the heap, then copies the data back
*
* CUDA_SUCCESS is defined as 0 (zero). Successful CUDA invocations
* return 0 (zero).
*
* CudaInit(0) is required to initialize NVIDIA API interface. The
* subsequent function calls, CudaGetDeviceCount, and
* CudaGetDevice are generic NVIDIA functions to enumerating and
* identifying GPU devices - in the unlikely event more than one
* GPU is present.
*
* The handle returned by CudaGetDevice is used to create a CUDA
* context - the state of the application, how two consecutive
* API calls are related to each other while utilizing the CUDA
* runtime API.
*
* This code forwards to the NVIDIA driver.
*
* After a context is successfully created - we allocate memory
* on the GPU via our wrapper function, RtlAllocateGpuMemory, which
* returns a ULONG_PTR, a pointer to the allocated GPU memory.
* The calls that proceed this first copy data to the GPU, and
* finally, retrive the data back. This is illustrated by this
* proof-of-concept freeing the heap which contained data which was
* previously stored in the DataBuffer variable.
*
********************************************************************/
if (Api.CudaInit(0) != CUDA_SUCCESS)
goto EXIT_ROUTINE;
if (Api.CudaGetDeviceCount(&DeviceCount) != CUDA_SUCCESS || DeviceCount == 0)
goto EXIT_ROUTINE;
if (Api.CudaGetDevice(&Device, DeviceCount - 1) != CUDA_SUCCESS)
goto EXIT_ROUTINE;
if (Api.CudaCreateContext(&Context, 0, Device) != CUDA_SUCCESS)
goto EXIT_ROUTINE;
GpuMemory = RtlAllocateGpuMemory(&Api, dwRead);
if (GpuMemory == NULL)
goto EXIT_ROUTINE;
if (Api.CudaMemoryCopyToDevice(GpuMemory, DataBuffer, dwRead) != CUDA_SUCCESS)
goto EXIT_ROUTINE;
/********************************************************************
* Unimportant section
*********************************************************************
*
* Frees the heap, to illustrate the DataBuffer variable is indeed
* empty, containing no data. We then reallocate the buffer and
* copy the contents from the GPU back onto the hosts heap.
*
********************************************************************/
if (DataBuffer)
HeapFree(ProcessHeap, HEAP_ZERO_MEMORY, DataBuffer);
Sleep(1000);
DataBuffer = (PBYTE)HeapAlloc(ProcessHeap, HEAP_ZERO_MEMORY, dwRead);
if (DataBuffer == NULL)
goto EXIT_ROUTINE;
/********************************************************************
* Unimportant code segment end
********************************************************************/
if (Api.CudaMemoryCopyToHost(DataBuffer, GpuMemory, dwRead) != CUDA_SUCCESS)
goto EXIT_ROUTINE;
/********************************************************************
* EXIT_ROUTINE
*********************************************************************
*
* bFlag is a generic variable. Its value by default, FALSE,
* indicates whether or not the application has entered the
* exit routine normally. If the code has finished execution, then
* bFlag will be set to TRUE indicating there has been no issues.
* Otherwise, bFlag being FALSE indicates failure and GetLastError
* is invoked.
*
* Regardless of failure, each variable is checked to determine if
* it needs to be freed or unloaded.
*
********************************************************************/
bFlag = TRUE;
EXIT_ROUTINE:
if (!bFlag)
dwError = GetLastError();
if (DataBuffer)
HeapFree(ProcessHeap, HEAP_ZERO_MEMORY, DataBuffer);
if (GpuMemory != NULL)
Api.CudaMemoryFree(GpuMemory);
if (Context != NULL)
Api.CudaDestroyContext(&Context);
if (Api.NvidiaLibary)
FreeLibrary(Api.NvidiaLibary);
if (hHandle)
CloseHandle(hHandle);
return dwError;
}