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This repository has been archived by the owner on Nov 22, 2022. It is now read-only.

CREATE: [Footage] Implement kill shot logic clips from submitted footage #9

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b3kN opened this issue Nov 8, 2022 · 1 comment
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b3kN commented Nov 8, 2022

There is some Python logic that already exists from previous prototypes which should allow us to strip these clips accordingly. This script should be able to be called using spawn from the child_process library. In theory, it could be assumed this is valid CS:GO footage when clips are provided from the script (isCsgoFootage).

Python script: https://github.com/waldo-vision/aimbot-detection-prototype/blob/main/auto_clip.py

@b3kN b3kN moved this from Todo to In Progress in Waldo Vision Nov 9, 2022
@b3kN b3kN self-assigned this Nov 9, 2022
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b3kN commented Nov 9, 2022

Started investigating the usage of this Python script within the API. The Python script is performing accurately and is able to start the parse but thinks that the video is not in 60 FPS. Need to investigate the different download formats & codecs available with ytdl-core and use a good test video from YouTube. WIP

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