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LedMatrix.vcxproj
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LedMatrix.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0A5083FC-9873-494C-AD76-514E767A1590}</ProjectGuid>
<RootNamespace>LedMatrix</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>C:\Arduino-1.0\hardware\arduino\cores\arduino;C:\Arduino-1.0\hardware\arduino\variants\standard;c:\arduino-1.0\hardware\tools\avr\avr\include\;c:\arduino-1.0\hardware\tools\avr\avr\include\avr\;c:\arduino-1.0\hardware\tools\avr\avr\;c:\arduino-1.0\hardware\tools\avr\lib\gcc\avr\4.3.2\include\;</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>C:\Arduino-1.0\hardware\arduino\cores\arduino;C:\Arduino-1.0\hardware\arduino\variants\standard;c:\arduino-1.0\hardware\tools\avr\avr\include\;c:\arduino-1.0\hardware\tools\avr\avr\include\avr\;c:\arduino-1.0\hardware\tools\avr\avr\;c:\arduino-1.0\hardware\tools\avr\lib\gcc\avr\4.3.2\include\;</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="LedMatrix.pde" />
</ItemGroup>
<ItemGroup>
<ClInclude Include=".LedMatrix.vsarduino.h" />
<ClInclude Include="arduino.h" />
<ClInclude Include="cppfix.h" />
<ClInclude Include="Font.h" />
<ClInclude Include="Graphics.h" />
<ClInclude Include="MemoryFree.h" />
<ClInclude Include="Point.h" />
<ClInclude Include="ScreenBuffer.h" />
<ClInclude Include="Vector2.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Font.cpp" />
<ClCompile Include="Graphics.cpp" />
<ClCompile Include="MemoryFree.cpp" />
<ClCompile Include="ScreenBuffer.cpp" />
<ClCompile Include="Vector2.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>