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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title></title>
<script src="//ajax.googleapis.com/ajax/libs/webfont/1.6.16/webfont.js"></script>
<script src="lib/js/pixi.min.js"></script>
<script src="lib/js/howler.core.min.js"></script>
<script src="lib/js/rot.min.js"></script>
<script src="assets/js/game.js"></script>
<script src="assets/js/sound.js"></script>
<script src="assets/js/entity.js"></script>
<script src="assets/js/entity-actions.js"></script>
<script src="assets/js/entity-templates.js"></script>
<script src="assets/js/item.js"></script>
<script src="assets/js/item-templates.js"></script>
<script src="assets/js/crates.js"></script>
<script src="assets/js/grid.js"></script>
<script src="assets/js/map.js"></script>
<script src="assets/js/pathfinder.js"></script>
<script src="assets/js/level-templates.js"></script>
<script src="assets/js/map-generators.js"></script>
<script src="assets/js/screen.js"></script>
<style type="text/css">
html, body {
margin: 0;
padding: 0;
}
body {
background: #1A237E;
}
h1 {
text-align: center;
font-family: Audiowide, sans-serif;
font-size: 30px;
color: white;
margin: 20px 0;
}
h2 {
text-align: center;
font-family: Audiowide, sans-serif;
font-size: 20px;
color: white;
margin: 10px 0;
}
canvas {
display: block;
margin: auto;
}
p {
font-family: sans-serif;
color: white;
}
.instructions, .story, .links, .message{
max-width: 600px;
margin: auto;
}
.instructions, .links, .message {
text-align: center;
font-weight: bold;
}
.message {
font-style: italic;
}
.story, .links, .instructions {
margin-top: 60px;
line-height: 1.3;
}
a {
color: #00ffff;
text-decoration: none;
}
a:hover {
text-decoration: underline;
}
</style>
</head>
<body>
<h1>Bisby's Escape</h1>
<div class="game"></div>
<div class="message">
<p>This is version 1.3.0, with bugfixes and <a href="https://github.com/walsh9/7drl2016#v130">other changes</a>.</p>
<p>For the original 7DRL release, <a href="7drl/">click here</a>.</p>
</div>
<div class="instructions">
<h2>Instructions</h2>
<p>Use arrow keys, hjkl, or numpad to move.</p>
<p>Press 'S' key to toggle sound.</p>
<p>Defeat enemies by dropping crates on them.</p>
<p>Learn the crates' mysterious effects.</p>
<p>Collect all the energy scattered throughout the level</p>
<p>OR<p>
<p>Collect datachips from trashed enemies to open the gates to next level.</p>
</div>
<div class="story">
<h2>Story</h2>
<p>Bisby worked in the robotonium mines day in and day out. It had a job and did its job well. It was content as a robot could be.</p>
<p>Until one day... Suddenly Bisby had a strange urge to see the surface. There was a whole world out there. What wonders did it hold?</p>
<p>Even Bisby itself didn't know where this spark of curiousity came from. Was it a software bug? A glitch caused by stray neutrinos? But Bisby knew one thing for sure. There was a collapsed shaft in Zone 7-R that led straight to the surface...</p>
</div>
<div class="links">
<h2>Links</h2>
<p><a href="https://github.com/walsh9/7drl2016">Source on GitHub</a></p>
</div>
</body>
</html>