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model_command.go
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model_command.go
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/*
Privileged Access Security REST API
Display the PVWA REST APIs below for a description of how to use them and try them out. Access information about additional REST APIs through the online documentation.
API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// Command struct for Command
type Command struct {
Value *string `json:"Value,omitempty"`
Offset *string `json:"Offset,omitempty"`
Score *int32 `json:"Score,omitempty"`
Severity *string `json:"Severity,omitempty"`
}
// NewCommand instantiates a new Command object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCommand() *Command {
this := Command{}
return &this
}
// NewCommandWithDefaults instantiates a new Command object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCommandWithDefaults() *Command {
this := Command{}
return &this
}
// GetValue returns the Value field value if set, zero value otherwise.
func (o *Command) GetValue() string {
if o == nil || o.Value == nil {
var ret string
return ret
}
return *o.Value
}
// GetValueOk returns a tuple with the Value field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Command) GetValueOk() (*string, bool) {
if o == nil || o.Value == nil {
return nil, false
}
return o.Value, true
}
// HasValue returns a boolean if a field has been set.
func (o *Command) HasValue() bool {
if o != nil && o.Value != nil {
return true
}
return false
}
// SetValue gets a reference to the given string and assigns it to the Value field.
func (o *Command) SetValue(v string) {
o.Value = &v
}
// GetOffset returns the Offset field value if set, zero value otherwise.
func (o *Command) GetOffset() string {
if o == nil || o.Offset == nil {
var ret string
return ret
}
return *o.Offset
}
// GetOffsetOk returns a tuple with the Offset field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Command) GetOffsetOk() (*string, bool) {
if o == nil || o.Offset == nil {
return nil, false
}
return o.Offset, true
}
// HasOffset returns a boolean if a field has been set.
func (o *Command) HasOffset() bool {
if o != nil && o.Offset != nil {
return true
}
return false
}
// SetOffset gets a reference to the given string and assigns it to the Offset field.
func (o *Command) SetOffset(v string) {
o.Offset = &v
}
// GetScore returns the Score field value if set, zero value otherwise.
func (o *Command) GetScore() int32 {
if o == nil || o.Score == nil {
var ret int32
return ret
}
return *o.Score
}
// GetScoreOk returns a tuple with the Score field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Command) GetScoreOk() (*int32, bool) {
if o == nil || o.Score == nil {
return nil, false
}
return o.Score, true
}
// HasScore returns a boolean if a field has been set.
func (o *Command) HasScore() bool {
if o != nil && o.Score != nil {
return true
}
return false
}
// SetScore gets a reference to the given int32 and assigns it to the Score field.
func (o *Command) SetScore(v int32) {
o.Score = &v
}
// GetSeverity returns the Severity field value if set, zero value otherwise.
func (o *Command) GetSeverity() string {
if o == nil || o.Severity == nil {
var ret string
return ret
}
return *o.Severity
}
// GetSeverityOk returns a tuple with the Severity field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Command) GetSeverityOk() (*string, bool) {
if o == nil || o.Severity == nil {
return nil, false
}
return o.Severity, true
}
// HasSeverity returns a boolean if a field has been set.
func (o *Command) HasSeverity() bool {
if o != nil && o.Severity != nil {
return true
}
return false
}
// SetSeverity gets a reference to the given string and assigns it to the Severity field.
func (o *Command) SetSeverity(v string) {
o.Severity = &v
}
func (o Command) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Value != nil {
toSerialize["Value"] = o.Value
}
if o.Offset != nil {
toSerialize["Offset"] = o.Offset
}
if o.Score != nil {
toSerialize["Score"] = o.Score
}
if o.Severity != nil {
toSerialize["Severity"] = o.Severity
}
return json.Marshal(toSerialize)
}
type NullableCommand struct {
value *Command
isSet bool
}
func (v NullableCommand) Get() *Command {
return v.value
}
func (v *NullableCommand) Set(val *Command) {
v.value = val
v.isSet = true
}
func (v NullableCommand) IsSet() bool {
return v.isSet
}
func (v *NullableCommand) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCommand(val *Command) *NullableCommand {
return &NullableCommand{value: val, isSet: true}
}
func (v NullableCommand) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCommand) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}