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UIImageExtension.m
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UIImageExtension.m
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//
// UIImageExtension.m
//
// Licensed by ruralcoder.com under the
// Creative Commons Attribution-ShareAlike 3.0 Unported License
#import "UIImageExtension.h"
@implementation UIImage (Extension)
typedef enum {
ALPHA = 0,
BLUE = 1,
GREEN = 2,
RED = 3
} PIXELS;
- (UIImage *) toThumbnail:(CGSize)size
{
if (self.size.height <= size.height) return self; // no point wasting CPU.
// Height chosen as wished dimension
// due to cell height restrictions
float scaleFactor = [DeviceUtils displayScale];
CGSize thumbSize = CGSizeMake(size.width * scaleFactor, size.height * scaleFactor);
UIGraphicsBeginImageContext(thumbSize);
[self drawInRect:CGRectMake(0, 0, thumbSize.width, thumbSize.height)];
UIImage *temp_image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImage *thumbnail = [UIImage imageWithCGImage:[temp_image CGImage]
scale:scaleFactor
orientation:UIImageOrientationUp];
if (thumbnail == nil)
return self;
return thumbnail;
}
- (UIImage *) toGrayscale
{
const int RED = 1;
const int GREEN = 2;
const int BLUE = 3;
// Create image rectangle with current image width/height
CGRect imageRect = CGRectMake(0, 0, self.size.width * self.scale, self.size.height * self.scale);
int width = imageRect.size.width;
int height = imageRect.size.height;
// the pixels will be painted to this array
uint32_t *pixels = (uint32_t *) malloc(width * height * sizeof(uint32_t));
// clear the pixels so any transparency is preserved
memset(pixels, 0, width * height * sizeof(uint32_t));
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// create a context with RGBA pixels
CGContextRef context = CGBitmapContextCreate(pixels, width, height, 8, width * sizeof(uint32_t), colorSpace,
kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedLast);
// paint the bitmap to our context which will fill in the pixels array
CGContextDrawImage(context, CGRectMake(0, 0, width, height), [self CGImage]);
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
uint8_t *rgbaPixel = (uint8_t *) &pixels[y * width + x];
// convert to grayscale using recommended method: http://en.wikipedia.org/wiki/Grayscale#Converting_color_to_grayscale
uint32_t gray = 0.3 * rgbaPixel[RED] + 0.59 * rgbaPixel[GREEN] + 0.11 * rgbaPixel[BLUE];
// set the pixels to gray
rgbaPixel[RED] = gray;
rgbaPixel[GREEN] = gray;
rgbaPixel[BLUE] = gray;
}
}
// create a new CGImageRef from our context with the modified pixels
CGImageRef image = CGBitmapContextCreateImage(context);
// we're done with the context, color space, and pixels
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
free(pixels);
// make a new UIImage to return
UIImage *resultUIImage = [UIImage imageWithCGImage:image
scale:self.scale
orientation:UIImageOrientationUp];
// we're done with image now too
CGImageRelease(image);
return resultUIImage;
}
@end