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Directory.Build.props
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Directory.Build.props
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<Project>
<PropertyGroup>
<Authors>wherewhere</Authors>
<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
<Copyright>Copyright © 2017 - 2024 wherewhere. All Rights Reserved.</Copyright>
<Deterministic>true</Deterministic>
<EmbedUntrackedSources>true</EmbedUntrackedSources>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<IncludeSymbols>true</IncludeSymbols>
<LangVersion>latest</LangVersion>
<PackageIcon>Icon.png</PackageIcon>
<PackageIconUrl>https://raw.githubusercontent.com/wherewhere/Enchants-Order/main/logo.png</PackageIconUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://github.com/wherewhere/Enchants-Order</PackageProjectUrl>
<PackageReleaseNotes>https://github.com/wherewhere/Enchants-Order/releases</PackageReleaseNotes>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<PackageTags>Minecraft;Enchants;Order;MC;附魔;我的世界;麦块</PackageTags>
<RepositoryType>git</RepositoryType>
<RepositoryUrl>https://github.com/wherewhere/Enchants-Order</RepositoryUrl>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
<Title>Enchants Order - Get the best order for enchanting</Title>
<VersionPrefix>0.1.6</VersionPrefix>
<Description>Get the best order for enchanting. Base on the Python Version by @hqqaazz (https://github.com/hqqaazz/ordered-Enchanting-Demo).</Description>
</PropertyGroup>
<PropertyGroup>
<FullTargets Condition="'$(FullTargets)' == ''">False</FullTargets>
<ImportAsync Condition="'$(ImportAsync)' == ''">False</ImportAsync>
<IsWindows Condition="'$(IsWindows)' == ''">False</IsWindows>
<IsWindows Condition="$([MSBuild]::IsOSPlatform('Windows')) == 'True' OR '$(Platform)' == 'Windows NT'">True</IsWindows>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'native'">
<DebugType>Full</DebugType>
<DefineConstants>$(DefineConstants);WINDOWS_UWP;WINRT</DefineConstants>
<NuGetTargetMoniker Condition="'$(DesignTimeBuild)' == 'true'">native</NuGetTargetMoniker>
<NuGetTargetMoniker Condition="'$(DesignTimeBuild)' != 'true'">UAP,Version=v10.0</NuGetTargetMoniker>
<OutputType>winmdobj</OutputType>
<PackageTargetFallback>uap10.0</PackageTargetFallback>
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'netcore5.0'">
<NugetTargetMoniker>.NETCore,Version=v5.0</NugetTargetMoniker>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'uap10.0'">
<DefineConstants>$(DefineConstants);WINDOWS_UWP</DefineConstants>
<NugetTargetMoniker>UAP,Version=v10.0</NugetTargetMoniker>
<TargetPlatformMinVersion>10.0.15138.0</TargetPlatformMinVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'wp7.0'">
<FrameworkPathOverride Condition="'$(TargetFramework)' == 'wp7.0'">C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\Silverlight\v4.0\Profile\WindowsPhone</FrameworkPathOverride>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'native' or '$(TargetFramework)' == 'uap10.0'">
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
<DefaultLanguage>en-US</DefaultLanguage>
<LanguageTargets>$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets</LanguageTargets>
<TargetFrameworkIdentifier>.NETCore</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v5.0</TargetFrameworkVersion>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.22621.0</TargetPlatformVersion>
</PropertyGroup>
</Project>