Inquiry #38
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What happened?Is it possible to introduce different death animations of different monsters/enemies in the /kill function? and also is it better to use the triggermod to trigger "the lure enemies" function or do i just use /hate. Current Commit HashInjector
If you selected "Others" above, please specify the injector you are using.No response Log outputNo response Acknowledgement
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Replies: 4 comments
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Performing different kill animations is possible but specific conditions have to be met. For example, if you want to kill someone with the Forest Giant animation, a Forest Giant must exist on the map, and because of these specific conditions, we do not think that this feature is worth implementing. TriggerMod is just a quality-of-life extension for |
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alrighty my last question, i've used an enhancement that implemented "edit quota" without needing to be the host, i set it to 10000 and the moment we touched down in the company building i saw it change visually but i do not know if it is client sided or not , could i get your opinion on this? |
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ofc if you think this is a host only feature you can ignore the comment and just close thank you <3 |
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ah just saw the person who made the enhancement comment that it is a host only feature and needs the lobby to be reloaded. I have gotten my answer, Thank you for the reply i really appreciate it, i will close now. |
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Performing different kill animations is possible but specific conditions have to be met. For example, if you want to kill someone with the Forest Giant animation, a Forest Giant must exist on the map, and because of these specific conditions, we do not think that this feature is worth implementing.
TriggerMod is just a quality-of-life extension for
/hate
and several other commands. It is up to preference. Using/hate
directly has the added benefit that it tells you if no enemies are found.