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I feel like this is verified by the server. A long time back when I didn’t know how the RPCs work yet, I was moving everyone everywhere but it seems only I can see it. |
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Overview
I was thinking since the player connects to the player object when joining a game, is it possible to do something known as Puppet Master Hacks, the idea is spoofing server rpcs to tell the server to update the players location or rotation for other players, so pretty much either taking control of the player temporarily or making it look like they're hacking.
Code
This is one part of the PlayerControllerB that I am looking into:
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