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compute_regional_stats.py
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compute_regional_stats.py
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# References:
# https://github.com/woctezuma/steam-reviews/blob/master/download_reviews.py
# https://github.com/woctezuma/steam-reviews/blob/master/analyze_language.py
import ast
import pathlib
from pathlib import Path
import iso639
import steamreviews
import steamspypi
from langdetect import DetectorFactory, detect, lang_detect_exception
from compute_stats import compute_ranking, save_ranking_to_file
from create_dict_using_json import get_mid_of_interval
from src.compute_bayesian_rating import choose_prior, compute_bayesian_score
from src.compute_wilson_score import compute_wilson_score
def get_review_language_dictionary(app_id, previously_detected_languages_dict=None):
# Returns dictionary: reviewID -> dictionary with (tagged language, detected language)
review_data = steamreviews.load_review_dict(app_id)
print("\nAppID: " + app_id)
reviews = list(review_data["reviews"].values())
language_dict = {}
if previously_detected_languages_dict is None:
previously_detected_languages_dict = {}
if app_id not in previously_detected_languages_dict:
previously_detected_languages_dict[app_id] = {}
for review in reviews:
# Review ID
review_id = review["recommendationid"]
# Review polarity tag, i.e. either "recommended" or "not recommended"
is_a_positive_review = review["voted_up"]
# Review text
review_content = review["review"]
# Review language tag
review_language_tag = review["language"]
# Review's automatically detected language
if review_id in previously_detected_languages_dict[app_id]:
detected_language = previously_detected_languages_dict[app_id][review_id]
else:
try:
DetectorFactory.seed = 0
detected_language = detect(review_content)
except lang_detect_exception.LangDetectException:
detected_language = "unknown"
previously_detected_languages_dict[app_id][review_id] = detected_language
previously_detected_languages_dict["has_changed"] = True
language_dict[review_id] = {}
language_dict[review_id]["tag"] = review_language_tag
language_dict[review_id]["detected"] = detected_language
language_dict[review_id]["voted_up"] = is_a_positive_review
return language_dict, previously_detected_languages_dict
# noinspection PyPep8Naming
def most_common(lst):
# Reference: https://stackoverflow.com/a/1518632
import itertools
import operator
# get an iterable of (item, iterable) pairs
# noinspection PyPep8Naming
sl = sorted((x, i) for i, x in enumerate(lst))
groups = itertools.groupby(sl, key=operator.itemgetter(0))
# auxiliary function to get "quality" for an item
def _auxfun(g):
_, iterable = g
count = 0
min_index = len(lst)
for _, where in iterable:
count += 1
min_index = min(min_index, where)
return count, -min_index
# pick the highest-count/earliest item
return max(groups, key=_auxfun)[0]
def convert_review_language_dictionary_to_iso(language_dict):
language_iso_dict = {}
languages = {r["tag"] for r in language_dict.values()}
for language in languages:
try:
language_iso = iso639.to_iso639_1(language)
except iso639.NonExistentLanguageError:
if language in ("schinese", "tchinese"):
language_iso = "zh-cn"
elif language == "brazilian":
language_iso = "pt"
elif language == "koreana":
language_iso = "ko"
else:
print("Missing language:" + language)
detected_languages = [
r["detected"]
for r in language_dict.values()
if r["tag"] == language
]
print(detected_languages)
language_iso = most_common(detected_languages)
print("Most common match among detected languages: " + language_iso)
language_iso_dict[language] = language_iso
return language_iso_dict
def summarize_review_language_dictionary(language_dict):
# Returns dictionary: language -> review stats including:
# - number of reviews for which tagged language coincides with detected language
# - number of such reviews which are "Recommended"
# - number of such reviews which are "Not Recommended"
summary_dict = {}
language_iso_dict = convert_review_language_dictionary_to_iso(language_dict)
for language_iso in set(language_iso_dict.values()):
reviews_with_matching_languages = [
r for r in language_dict.values() if r["detected"] == language_iso
]
num_votes = len(reviews_with_matching_languages)
positive_reviews_with_matching_languages = [
r for r in reviews_with_matching_languages if bool(r["voted_up"])
]
num_upvotes = len(positive_reviews_with_matching_languages)
num_downvotes = num_votes - num_upvotes
summary_dict[language_iso] = {}
summary_dict[language_iso]["voted"] = num_votes
summary_dict[language_iso]["voted_up"] = num_upvotes
summary_dict[language_iso]["voted_down"] = num_downvotes
return summary_dict
def get_all_review_language_summaries(
previously_detected_languages_filename=None,
delta_n_reviews_between_temp_saves=10,
):
from src.appids import appid_hidden_gems_reference_set
with Path("idlist.txt").open() as f:
d = f.readlines()
app_id_list = [x.strip() for x in d]
app_id_list = list(set(app_id_list).union(appid_hidden_gems_reference_set))
game_feature_dict = {}
all_languages = set()
# Load the result of language detection for each review
try:
previously_detected_languages = load_content_from_disk(
previously_detected_languages_filename,
)
except FileNotFoundError:
previously_detected_languages = {}
previously_detected_languages["has_changed"] = False
for count, app_id in enumerate(app_id_list):
(language_dict, previously_detected_languages) = get_review_language_dictionary(
app_id,
previously_detected_languages,
)
summary_dict = summarize_review_language_dictionary(language_dict)
game_feature_dict[app_id] = summary_dict
all_languages = all_languages.union(summary_dict.keys())
if delta_n_reviews_between_temp_saves > 0:
flush_to_file_now = bool(count % delta_n_reviews_between_temp_saves == 0)
else:
flush_to_file_now = bool(count == len(app_id_list) - 1)
# Export the result of language detection for each review, so as to avoid repeating intensive computations.
if (
previously_detected_languages_filename is not None
and flush_to_file_now
and previously_detected_languages["has_changed"]
):
write_content_to_disk(
previously_detected_languages,
previously_detected_languages_filename,
)
previously_detected_languages["has_changed"] = False
print("AppID " + str(count + 1) + "/" + str(len(app_id_list)) + " done.")
all_languages = sorted(all_languages)
return game_feature_dict, all_languages
def load_content_from_disk(filename):
with Path(filename).open(encoding="utf8") as f:
lines = f.readlines()
# The content is on the first line
return ast.literal_eval(lines[0])
def write_content_to_disk(content_to_write, filename):
# Export the content to a text file
with Path(filename).open("w", encoding="utf8") as f:
print(content_to_write, file=f)
def compute_review_language_distribution(game_feature_dict, all_languages):
# Compute the distribution of review languages among reviewers
review_language_distribution = {}
for app_id in game_feature_dict:
data_for_current_game = game_feature_dict[app_id]
num_reviews = sum(
[
data_for_current_game[language]["voted"]
for language in data_for_current_game
],
)
review_language_distribution[app_id] = {}
review_language_distribution[app_id]["num_reviews"] = num_reviews
review_language_distribution[app_id]["distribution"] = {}
for language in all_languages:
try:
review_language_distribution[app_id]["distribution"][language] = (
data_for_current_game[language]["voted"] / num_reviews
)
except KeyError:
review_language_distribution[app_id]["distribution"][language] = 0
return review_language_distribution
def print_prior(prior, all_languages=None):
if all_languages is None:
print(repr(prior))
else:
for language in all_languages:
print(f"{language} : {prior[language]!r}")
def choose_language_independent_prior_based_on_whole_steam_catalog(
steam_spy_dict,
all_languages,
verbose=False,
):
# Construct observation structure used to compute a prior for the inference of a Bayesian rating
observations = {}
for appid in steam_spy_dict:
num_positive_reviews = steam_spy_dict[appid]["positive"]
num_negative_reviews = steam_spy_dict[appid]["negative"]
num_votes = num_positive_reviews + num_negative_reviews
if num_votes > 0:
observations[appid] = {}
observations[appid]["num_votes"] = num_votes
observations[appid]["score"] = num_positive_reviews / num_votes
common_prior = choose_prior(observations)
if verbose:
print_prior(common_prior)
# For each language, compute the prior to be used for the inference of a Bayesian rating
language_independent_prior = {}
for language in all_languages:
language_independent_prior[language] = common_prior
return language_independent_prior
def choose_language_independent_prior_based_on_hidden_gems(
game_feature_dict,
all_languages,
verbose=False,
):
# Construct observation structure used to compute a prior for the inference of a Bayesian rating
observations = {}
for appid in game_feature_dict:
num_positive_reviews = 0
num_negative_reviews = 0
for language in all_languages:
try:
num_positive_reviews += game_feature_dict[appid][language]["voted_up"]
num_negative_reviews += game_feature_dict[appid][language]["voted_down"]
except KeyError:
continue
num_votes = num_positive_reviews + num_negative_reviews
if num_votes > 0:
observations[appid] = {}
observations[appid]["num_votes"] = num_votes
observations[appid]["score"] = num_positive_reviews / num_votes
common_prior = choose_prior(observations)
if verbose:
print_prior(common_prior)
# For each language, compute the prior to be used for the inference of a Bayesian rating
language_independent_prior = {}
for language in all_languages:
language_independent_prior[language] = common_prior
return language_independent_prior
def choose_language_specific_prior_based_on_hidden_gems(
game_feature_dict,
all_languages,
verbose=False,
):
# For each language, compute the prior to be used for the inference of a Bayesian rating
language_specific_prior = {}
for language in all_languages:
# Construct observation structure used to compute a prior for the inference of a Bayesian rating
observations = {}
for appid in game_feature_dict:
try:
num_positive_reviews = game_feature_dict[appid][language]["voted_up"]
num_negative_reviews = game_feature_dict[appid][language]["voted_down"]
except KeyError:
num_positive_reviews = 0
num_negative_reviews = 0
num_votes = num_positive_reviews + num_negative_reviews
if num_votes > 0:
observations[appid] = {}
observations[appid]["num_votes"] = num_votes
observations[appid]["score"] = num_positive_reviews / num_votes
language_specific_prior[language] = choose_prior(observations)
if verbose:
print_prior(language_specific_prior, all_languages)
return language_specific_prior
def prepare_dictionary_for_ranking_of_hidden_gems(
steam_spy_dict,
game_feature_dict,
all_languages,
compute_prior_on_whole_steam_catalog=True,
compute_language_specific_prior=False,
verbose=False,
quantile_for_our_own_wilson_score=0.95,
):
# Prepare dictionary to feed to compute_stats module in hidden-gems repository
# noinspection PyPep8Naming
d = {}
review_language_distribution = compute_review_language_distribution(
game_feature_dict,
all_languages,
)
if compute_prior_on_whole_steam_catalog:
whole_catalog_prior = (
choose_language_independent_prior_based_on_whole_steam_catalog(
steam_spy_dict,
all_languages,
verbose,
)
)
print(
"Estimating prior (score and num_votes) on the whole Steam catalog ("
+ str(len(steam_spy_dict))
+ " games.",
)
prior = whole_catalog_prior
else:
if compute_language_specific_prior:
subset_catalog_prior = choose_language_specific_prior_based_on_hidden_gems(
game_feature_dict,
all_languages,
verbose,
)
else:
subset_catalog_prior = (
choose_language_independent_prior_based_on_hidden_gems(
game_feature_dict,
all_languages,
verbose,
)
)
print(
"Estimating prior (score and num_votes) on a pre-computed set of "
+ str(len(game_feature_dict))
+ " hidden gems.",
)
prior = subset_catalog_prior
if verbose:
print_prior(prior, all_languages)
for app_id in game_feature_dict:
d[app_id] = {}
try:
d[app_id]["name"] = steam_spy_dict[app_id]["name"]
except KeyError:
d[app_id]["name"] = "Unknown " + str(app_id)
try:
num_owners_for_all_languages = steam_spy_dict[app_id]["owners"]
except KeyError:
num_owners_for_all_languages = 0
try:
num_owners_for_all_languages = float(num_owners_for_all_languages)
except ValueError:
num_owners_for_all_languages = get_mid_of_interval(
num_owners_for_all_languages,
)
for language in all_languages:
d[app_id][language] = {}
try:
num_positive_reviews = game_feature_dict[app_id][language]["voted_up"]
num_negative_reviews = game_feature_dict[app_id][language]["voted_down"]
except KeyError:
num_positive_reviews = 0
num_negative_reviews = 0
num_reviews = num_positive_reviews + num_negative_reviews
wilson_score = compute_wilson_score(
num_positive_reviews,
num_negative_reviews,
quantile_for_our_own_wilson_score,
)
if wilson_score is None:
wilson_score = -1
if num_reviews > 0:
# Construct game structure used to compute Bayesian rating
game = {}
game["score"] = num_positive_reviews / num_reviews
game["num_votes"] = num_reviews
bayesian_rating = compute_bayesian_score(game, prior[language])
else:
bayesian_rating = -1
# Assumption: for every game, owners and reviews are distributed among regions in the same proportions.
num_owners = (
num_owners_for_all_languages
* review_language_distribution[app_id]["distribution"][language]
)
if num_owners < num_reviews:
print(
"[Warning] Abnormal data detected ("
+ str(int(num_owners))
+ " owners ; "
+ str(num_reviews)
+ " reviews) for language="
+ language
+ " and appID="
+ app_id
+ ". Game skipped.",
)
wilson_score = -1
bayesian_rating = -1
d[app_id][language]["wilson_score"] = wilson_score
d[app_id][language]["bayesian_rating"] = bayesian_rating
d[app_id][language]["num_owners"] = num_owners
d[app_id][language]["num_reviews"] = num_reviews
return d
def get_language_features_filename():
return "dict_review_languages.txt"
def get_all_languages_filename():
return "list_all_languages.txt"
def get_detected_languages_filename():
return "previously_detected_languages.txt"
def get_input_data(load_from_cache=True):
if load_from_cache:
game_feature_dict = load_content_from_disk(get_language_features_filename())
all_languages = load_content_from_disk(get_all_languages_filename())
else:
(game_feature_dict, all_languages) = get_all_review_language_summaries(
get_detected_languages_filename(),
)
write_content_to_disk(game_feature_dict, get_language_features_filename())
write_content_to_disk(all_languages, get_all_languages_filename())
return game_feature_dict, all_languages
def download_steam_reviews():
from src.appids import appid_hidden_gems_reference_set
# All the reference hidden-gems
steamreviews.download_reviews_for_app_id_batch(appid_hidden_gems_reference_set)
# All the remaining hidden-gem candidates, which app_ids are stored in idlist.txt
steamreviews.download_reviews_for_app_id_batch()
def get_regional_data_path():
return "regional_rankings/"
def get_regional_ranking_filename(language):
# Folder where regional rankings of hidden gems are saved to.
output_folder = get_regional_data_path()
pathlib.Path(output_folder).mkdir(parents=True, exist_ok=True)
return output_folder + "hidden_gems_" + language + ".md"
def run_regional_workflow(
quality_measure_str="wilson_score",
popularity_measure_str="num_reviews",
perform_optimization_at_runtime=True,
num_top_games_to_print=250,
verbose=False,
keywords_to_include=None,
keywords_to_exclude=None,
load_from_cache=True,
compute_prior_on_whole_steam_catalog=True,
compute_language_specific_prior=False,
):
if keywords_to_include is None:
keywords_to_include = [] # ["Rogue-Like"]
if keywords_to_exclude is None:
keywords_to_exclude = [] # ["Visual Novel", "Anime"]
if not load_from_cache:
download_steam_reviews()
(game_feature_dict, all_languages) = get_input_data(load_from_cache)
# noinspection PyPep8Naming
d = prepare_dictionary_for_ranking_of_hidden_gems(
steamspypi.load(),
game_feature_dict,
all_languages,
compute_prior_on_whole_steam_catalog,
compute_language_specific_prior,
verbose=verbose,
)
for language in all_languages:
ranking = compute_ranking(
d,
num_top_games_to_print,
keywords_to_include,
keywords_to_exclude,
language,
perform_optimization_at_runtime,
popularity_measure_str,
quality_measure_str,
)
save_ranking_to_file(
get_regional_ranking_filename(language),
ranking,
only_show_appid=False,
verbose=verbose,
)
return True
if __name__ == "__main__":
load_precomputed_review_language_stats = False
# Whether to compute a prior for Bayesian rating with the whole Steam catalog,
# or with a pre-computed set of top-ranked hidden gems
use_global_constant_prior = False
# Whether to compute a prior for Bayesian rating for each language independently
use_language_specific_prior = True
# NB: This bool is only relevant if the prior is NOT based on the whole Steam catalog. Indeed, language-specific
# computation is impossible for the whole catalog since we don't have access to language data for every game.
if use_global_constant_prior and use_language_specific_prior:
raise AssertionError
run_regional_workflow(
quality_measure_str="bayesian_rating", # Either 'wilson_score' or 'bayesian_rating'
popularity_measure_str="num_owners", # Either 'num_reviews' or 'num_owners'
perform_optimization_at_runtime=True,
num_top_games_to_print=50,
verbose=False,
keywords_to_include=None,
keywords_to_exclude=None,
load_from_cache=load_precomputed_review_language_stats,
compute_prior_on_whole_steam_catalog=use_global_constant_prior,
compute_language_specific_prior=use_language_specific_prior,
)