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Use modern OpenGL techniques #13

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wolearyc opened this issue Apr 7, 2017 · 0 comments
Open

Use modern OpenGL techniques #13

wolearyc opened this issue Apr 7, 2017 · 0 comments
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@wolearyc
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wolearyc commented Apr 7, 2017

Each object should possess its own vertex buffer object. However, I'd like to make object construction threadsafe, so everything can be done in a separate loading thread. This means that vertex buffer objects must be initialized after object construction, probably with a call to [drawing object].load() (similar to what I did with textures).

@wolearyc wolearyc modified the milestones: Alpha 1.0, Alpha 1.1 Apr 7, 2017
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