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Jump after you Jump (capture spaces, if you're not casting: jump), if you're stationary: jump and push forward at the end of it. If you're moving, jump. (delay of 2 seconds).
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accept trade
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Change the pixel reader/writer: make it completely binary on each sub pixel
[1] - needs read pixel
[2] - 2 ^ 6 = 64
Selection,
0 - Nothing, ignore
1 - Player
2-5 - Party
6-46 - Raid
47 - points on the ground
[2] - 2 ^ 6 = 64
Abilities
Just as before but simpler
So we can reduce the pixel count down to 5, and have an entry pixel to read.