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Okim6258 isn't being used. #2
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Will take a stab at it when I get a chance, probably later today. Thanks. |
This is still Windows, right? (I don't have a windows install handy, will have to figure something out.) |
(also, the Okim6258 is from the X68000, right? Never really had to mess with it before) |
Yes, still on Windows. It is used by X68000 |
It looks to me like it's a bug in the old and highly hacked up version of VGMPlay that is being used for okim6258 support upstream from here (in kode54's version). I have got Wine, so I might try to see if I can get it working on my end (on Intel hardware), but Wine isn't really as good of a test as The Real Thing (tm). |
It compiles fine and all, but the okim6258 chip isn't being used for some reason, so any songs that depends on it ends up lacking drums. Tested it with the example gme player included in the official version of GME, with libgme.dll being compiled from this repo.
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