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CubeEffect.cs
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CubeEffect.cs
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using UnityEngine;
public class CubeEffect : MonoBehaviour
{
public Material material;
private MeshFilter filter;
private Mesh mesh;
private Renderer renderer;
private void CreateMesh()
{
filter = gameObject.AddComponent<MeshFilter>();
mesh = new Mesh();
filter.mesh = mesh;
renderer = gameObject.AddComponent<MeshRenderer>();
renderer.material = material;
mesh.name = "Quad Mesh";
mesh.vertices = new Vector3[]
{
new Vector3(-1.0f, 1.0f, 0.0f),
new Vector3(1.0f, 1.0f, 0.0f),
new Vector3(-1.0f, -1.0f, 0.0f),
new Vector3(1.0f, -1.0f, 0.0f)
};
mesh.triangles = new int[]
{
0, 1, 2,
2, 1, 3
};
mesh.uv = new Vector2[]
{
new Vector2(0, 0),
new Vector2(1, 0),
new Vector2(0, 1),
new Vector2(1, 1),
};
mesh.bounds = new Bounds(Vector3.zero, Vector3.one * float.MaxValue);
filter.sharedMesh = mesh;
}
public void Start()
{
CreateMesh();
}
}