-
Notifications
You must be signed in to change notification settings - Fork 39
/
NEWS
685 lines (611 loc) · 26 KB
/
NEWS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
Version 1.8.0:
Core changes:
- added almost all AR V3 cheat codes (PokemonHacker)
- added prefetch emulation
- added full CBA support (verified for every CBA code type)
- added emulation for DMA interaction with reading from invalid address
- fixed CPU init for 256Mbit roms
- fixed HuffUnComp bug regarding tree size (SF #984608)
- fixed RTC support for day of the week (fixed at Sunday before)
- fixed loading of ELF multiboot files (thanks J.W.)
- fixed bug on CBA code type 5
- fixed OBJWIN rendering bug when sprite wraps around (SF #1065447)
- fixed battery saving bug when save type equals to Flash or Sram
- fixed a compilation warning
- fixed BIOS ArcTan and ArcTan2 emulation (several bugs)
- fixed some instruction having incorrect cycles (caused SDL debugger to skip several instructions)
- fixed lq2x filter (was using hq2x code)
- fixed some bugs with IntrWait emulation
- fixed some timer bugs
- fixed memory timing when loading a save state (was using the timings before loading the state)
- fixed bug writing to IO register past 0x4000400 (no mirroring)
- initialize sram and flash memory to 0xff instead of 0x00
- clean flash/sram on load/reload
- ignore 8-bit writes to OBJ and OAM memory
- major AR V1/2/3 support by PokemonHacker
- simplified GBA emulation loop (easier to understand and maintain)
Windows:
- added dialog to edit game overrides
- added GPL link to Help menu
- fixed GB Disassemble crash when going to another address
- fixed a minor repaint bug when focus changed
- fixed problem displaying rom names that use & character
- fixed palette save name bug
- moved vsync code to where it should be
- moved common palette initialization and cleaned up rendering code to use it
SDL versions:
- SDL debugger improvements adapted from VBA-H:
- break on change
- conditional breakpoints (ARM and THUMB)
- dump load and save (memory)
- edit register (exception of R15)
- disassemble to file
- save and load state from debugger
Other:
- fixed some compilation issues (libpng, gtkmm)
Version 1.7.2:
Core changes:
- fixed bugs on ELF clean up
- improved CodeBreaker 0xDxxxxxxx code support
- updated Scale2x filter to version 2.0
- improved memory timing
- added support for z2 (delete break on write) so that gdb can use break on write
Windows:
- added search for base language dll
- fixed GDI problems with selected bitmap being deleted
- added JPEG and PNG support for skins
- changed import/export battery file to default to battery directory
- fixed the translation bug with viewers
- fixed the GB map view flickering
- fixed skin bugs
SDL versions:
- now it exits when closing the window
Other:
- added a new interface using GTK+, which implements a first part of the Windows version
Version 1.7.1:
Core changes:
- added SWI call (0xf9 in thumb mode) to exit emulator in SDL version
- avoid crash when loading an invalid ELF file
- avoid turning sound on if soundOffFlag is true
- disabled remove intros option
- fixed memory leak in ELF support code
- fixed memory corruption if loading a bigger file than the memory to hold it
- fixed some compile warnings in the profiling code
- merged some big endian fixes into the code
- update battery files more often (a bit after the save memory is last updated)
Gameboy:
- fixed bug with window support introduced in version 1.7
- fixed HALT bug when no matching bits for interrupt
Windows:
- added cartridge save strings to bug report
- changed default button on disassembly views to Go instead of Close
- changed power management/screen saver disabling code again to avoid problems
- fixed compilation problems on VC 7
- fixed multi-monitor support
- fixed bug loading memory dumps
- fixed crash onb map/oam/tile viewers
- fixed problem 320x240 mode open/save dialogs
- fixed bug where user selected Gameboy colors were reset and not stored
- fixed bug rendering the translator URL
- fixed memory leak in OpenGL code which caused nasty problems
- store throttle value between restarts of the emulator
- updated FAQ and URL links to the new site
Version 1.7:
Core changes:
- added fixes to video filters done by Flea for Mac OS X
- added/fixed ArcTan/ArcTan2 emulation
- added sound volume .25 and.50
- added hq2x/lq2x filters
- aded global cheat disable
- some code clean up
- fixed some CBA cheat support
- fixed ARM/Thumb instruction timing, including memory access
- fixed minor bugs in STMDx ARM instructions
- fixed ARM LDRx instructions when base equals dest
Gameboy:
- added support for 8M roms
- (re)added support for 2-4 playes in SGB mode
- added sprite limit emulation (thanks Ricky of KiGB)
- cancel pending EI when imediately followed by DI
- implemented DI/HALT bug
- implemented STAT write bug during VBLANK or HBLANK when in GB mode
- implemented GDMA delay in GBC mode (thanks TM of GEST)
- fixed priority between OBJ and Window
- fixed some SGB border problems
- fixed window rendering problems in some cases
- fixed CGB initial background palette to white
- fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST)
- fixed LCD interrupts to only occur once per line
- fixed incorrect display when BG is off
- modified interrut delay to 6 clock ticks instead of 2
- moved scanline update to beginning of HBLANK
Windows:
- added predefined Gameboy palettes (thanks Kojote)
- added GBA IO Viewer to view/modify GBA hardware registers
- added menu entry to load most recent save state
- added menu entry to save state into oldest slot
- added option to auto load the most recent save state upon loading
- added fullscreen max scale option
- chnaged the bug report option to be a little more friendly
- enhanced save state submenus to show date/time of when save was made
- enhanced logging window to capture data even if not being displayed
- fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending
- fixed Direct3D full screen with Gameboy roms
- fixed minor bugs when saving images in the different viewers
- fixed power management disabling: should avoid monitor turning off now
- improved cheat input to be more flexible and easy to enter
- migrated whole GUI code to MFC
Version 1.6a:
Core changes:
- fixed bug introduced in previous fix to CpuFastSet/CpuSet
- fixed slowdown caused by attempt to speed up emulation
Windows:
- fixed bug when selecting the same render type
Version 1.6:
Core changes:
- added rewind support (initially disabled)
- added support for slowdown codes
- added emulation of sprite priority bug (thanks PokemonHacker)
- added simple emulation for BIOS call 0x2a
- added enhanced save type detection option (default)
- added DMA hack for an obscure case
- improved loading speed
- fixed sleep/stop state support
- fixed bug caused by rendering optimizations
- fixed crash while debugging startup routines
- fixed DMA emulation
- fixed priority between OBJ Window and regular windows
- fixed thumb disassembly bug
- fixed sound envelope bug when set to 0 to mute sound (thanks PokemonHacker)
- fixed CpuFastSet/CpuSet bugs (thanks PokemonHacker)
- fixed warning message when using AGBPrint
- fixed DMA timings
Windows:
- added movie recording/playback (joypad movement recording)
- added support for automatic SGB border display
- added option to auto hide menu in full screen mode
- added rewind support
- added bug report menu to provide needed information for solving problems
- added FAQ optin to take to the VBA website FAQ
- menu toggle can now have a customizable accelerator instead of ESC
- fixed bug on GBA cheats showing the wrong enable state (checkbox was ok)
- fixed bug enabling/disabling BG layers (introduced in version 1.5.1)
- fixed export settings to also export viewers settings
- fixed bug saving keyboard settings in INI file
- fixed map viewer click address in some cases
- fixed map viewer rendering for 512x512 screens
- fixed tile viewer click address and tile number in 256 color mode
- allow customize to run in fullscreen mode (exception of 320x240 mode)
SDL versions:
- added support to turn sound off and change channel enable
- added support for automatic SGB border display
- added rewind support (CTRL+B)
- fixed bug enabling/disabling BG layers (introduced in version 1.5.1)
- fixed typo on pause-when-inactive option which made it not recognized
Version 1.5.1:
Core changes:
- minor rendering optimization
- added support for AR codes (thanks parasytic and pokemonhacker)
- no longer allow L+R or U+D to be reported as pressed
- fixed RTC problem on last day of the month
- fixed bug with some cheat codes that caused an invalid ROM patch
- fixed sound mixing problem with DS ratio
Windows:
- added skin button support
- added AVI sound support (thanks to phaeron)
- all accelerators can now be customized or removed
- fixed full screen problem in OpenGL mode
- fixed some problems with stretch to fit
- main skin region is now optional for pure rectangular skins
SDL version:
- changed default separator on config file to a equal sign
- changed pause when inactive default to false to fix problems debugging
Porting:
- added PowerPC assembly code (thanks Jeffrey Lim)
Version 1.5a:
Windows:
- fixed skin problems on Win 95/98/Me/2000
- fixed right-click problem on Win 95/98/Me/2000
- fixed problem when Gameboy Printer was enabled
- fixed problem on Flash size menu not showing correct setting
Version 1.5:
Core changes:
- added AGBPrint support (for developers only)
- added RTC support
- added scanlines filter
- added support for gzip files
- added support for compressed bios files (zip, gzip)
- fixes Flash 1M support
Gameboy:
- added SGB2 support
Windows:
- added Gameboy tools (Disassembly, Memory Viewer, Tile Viewer, OAM Viewer,
Map Viewer and Palette Viewer)
- added fullscreen mode confirmation for DirectDraw to avoid problems
- added GDI, Direct3D and OpenGL rendering options
- added skin support (see readme for information on creating skins)
- added support for per game configuration of some settings (see readme for
details)
- changed INI support to use emulator directory instead of Windows directory
SDL version:
- added support for per game configuration of some settings (see readme for
details)
Version 1.4:
Core changes:
- added bilinear and bilinear plus filters
- added interframe blending support
- added support to show speed in fullscreen mode (transparent or opaque)
- added detailed speed display
- added autoframeskip support
- added support for ELF DW_FORM_strp (used by newer GCC versions)
- added support to enable/disable GB/GBC video layers
- fixed crash when loading a second ELF file
- fixed missing EMMS instruction in ADVANCEMAME Scale 2x MMX version
- fixed some timer settings problems (bad copy paste of code)
Windows version:
- allows AMD CPUs to take advantage of MMX code
- added support to select video mode for fullscreen mode
- added fullscreen triple buffering support
- added support for multiple joypad configuration
- added support to store settings to INI
- added export settings from Registry to INI
- added throttle support (between 5% and 1000%)
- fixed problem displaying error messages in fullscreen mode
- fixed tile viewer to display all tiles in 256 mode
- fixed Visual Studio project files so that they work on other computers
- fixed problem with disable SFX not being read when program starts
- fixed (minimized) screen corruption problem when filter is active in
fullscreen mode and emulator is minimized
Version 1.3.1:
Core changes:
- fixed reversed Flash identification for 64k Flash
Version 1.3:
Core changes:
- added support for Flash 128K (thanks DesktopMan)
- added checks for out of memory condition
- added sound volume option
- fixed message when failed to write battery file (previously always saying
failure to open file NULL)
- fixed sound mixing ratios specified in 0x4000082 (thanks Damian)
- simulating memory behaviour when no cartridge present (32-bits still
incorrect)
Windows version:
- automatically apply IPS patch if it exists (configurable)
- added save/load support in the memory viewer
- added support for filters in 32-bit mode for all filters
- added AVI writing support (no sound yet)
- can now pause emulator before loading any file
- memory viewer now displays current edit address
- removed some test code introduced at version 1.1 that slows down the emulator
- exporting GSA snapshot defaults title to internal name
- fixed missing check marks on layers menu
- fixed bug showing maker code/name from some old games
SDL version:
- added support for long options
- added support for passing configuration file name
- added profiling support (GMON format - see README)
- added support for filters in 32-bit mode for all filters
- automatically apply IPS patch if it exists
- improved search for configuration file: current directory, user directory,
executable directory (in order) are searched
- fixed configuration problem with saveType and removeIntros
Porting:
- fixed big endian problems in SGB code
- fixed big endian problems with rotated sprites
- fixed big endian sound endianess
Version 1.2:
Core changes:
- added MidiKey2Freq bios call (thanks Chris Moeller)
- added AdvanceMAME Scale2x and Simple 2x filters
- added support for higher frameskip (up to 9)
- added C core for portability
- added big endian support
- added support for movement sensor (thanks Parasyte)
- added support for selecting save type available
- fixed another value for the bios protection
- fixed sound envelope reload bug (thanks jaymzj)
- fixed timer counter (not changing the value of the counter unless the timer
overflows or is restarted)
- fixed problem on big endian when setting IO memory reable positions
- fixed reset LCD after disabling forced blank
- speed up now uses frameskip 9 (6 FPS)
- improved message when BIOS function cannot be emulated
Windows changes:
- added freeze recent list option
- added 800x600 support
- support to export GamesharkAdvance save games
- fixed bug when changing directories in the Directories... dialog
SDL version:
- added emulation for motion sensor
- fixed crash when printing void * variables
- fixed crash when -b specified incorrectly
- fixed warning when reading configuration file about disableMMX if compiled
without MMX support
- fixed crash when trying open file that does not exist
Version 1.1:
Core changes:
- added DMA logging
- added GBA intro remover
- fixed an ARM bug for opcodes like OP Rd,Rb,Rm ROR Rs where Rs > 0
and Rs % 32 == 0
- fixed some minor inconsistencies on the THUMB core (no actual bug reported)
- fixed bug with windows and alpha-bleding the wrong layer
- fixed sound channel 3 volume
- fixed the EEPROM battery save bug
Windows changes:
- added reset buttons to the directories dialog
- added Logging console (for internal GBA logging and console output)
- enhanced Map Viewer with more information about map and clicked spot
- enhanced Tile Viewer with more information about tiles and clicked spot
- added speed up toggle
- fixed a bug configuring hotkeys for some menu options
- fixed a bug where the joypad configuration dialog had strange colors
- fixed a crash when opening the Disassemble window when emulating a GB program
Version 1.0a:
Core changes:
- corrected sound mixing to be more like in version 0.9.1
Windows changes:
- fixed battery file load/save when directory not set
- fixed crashes when directories not set
- fixed crash when passing image from command line in same directory
- updated company list for rom information dialogs
Version 1.0:
Core changes:
- semi-transparent objects are now processed correctly when windows enabled
- battery files now written even after resetting
- 16-bit sound rendering
- fixed some LDM/STM instructions when running in user/system mode
- added missing LDM/STM instruction formats
- Div/DivARM BIOS calls work correctly when dividing by 0
- added sound echo effect
- added sound low pass filter
- added reverse stereo support
Gameboy changes:
- can now edit palette for mono games
Windows changes:
- added option for not stretching viewing data
- added automatic update option for all viewers (every frame)
- added tile viewer
- added disassembler
- added accelerator editor: user can configure almost all menu items hotkeys
- added GDB support (will be improved in the next version)
- memory viewer can now edit memory
- fixed autofire for L/R buttons which was inverted
- fixed dialog keyboard navigation
- fixed bug in map viewer when viewing mode 2 map
- files should now be saved to the correct directory when directories not set
SDL changes:
- fixed autofire for L/R buttons (was not working before)
- added support for sound quality selection
Version 0.9.1:
Core changes:
- fixed BG2CNT corruption in some cases
- fixed rendering of sprites with invalid OBJ Mode
- fixed 32-bit access to some IO registers
- fixed some unknown messages when loading ELF files
- fixed small error when doing a 16-bit write to palette RAM
- fixed minor bug in CpuFastSet emulation
- fixed some crashes loading GCC 3.0.4 ELF files
- fixed minor problem with CPSR (to be consistent with documentation)
- added single frame stepping (pauses after drawing the next frame)
- BMP screen capture option
Windows changes:
- fixed add cheat dialog disabled buttons
- fixed bug with 32-bit cheats (Gameshark/Internal)
- multiple selection on cheat list dialogs now supported
- easier enable/disable of cheats
- cheat search dialog shows previous search results
- cheat lists now restore enabled/disabled status correctly
- added some new companies to information dialogs
- Map viewer
- Palette viewer
- Memory viewer
- Sprite viewer
SDL changes:
- added development logging option (bios usage, illegal read, illegal writes)
- call stack information (GCC 3+ (ARM mode only) or ARM SDT)
Version 0.9a:
Core changes:
- fixed rotation screen bug introduced in version 0.9
- fixed some memory write corruption
Windows changes:
- fixed small bug in 320x240 mode
- fixed open dialog when in 640x480 mode
Version 0.9:
Core changes:
- support for enabling/disabling graphical layers
- correct sound channel 4 emulation
- support for multiboot files (.MB)
- support for ELF files
- fixed some memory leaks
- fixed LDM/STM instructions (missing formats and wrong behaviour - littleos now works)
- fixed PUSH/POP instructions
- fixed misaligned half word reads
- fixed invalid memory reads
- fixed IO memory readability and register writing
- fixed HuffUnComp missing last bytes bug
- fixed a small DMA bug
- fixed bug in rotation screens (hoffset demo works again)
Gameboy changes:
- correct sound channel 4 emulation
- fixed bug reading joypad when LCD is off
- fixed small bug in SGB code
- fixed bug in SGB Block command
Windows changes:
- can now save GB Printer output as well as print
- 320x240 mode support
- support for more joystick axes and HAT(POV)
- separate directory for GB roms
- option to use old sound synchronization code (to avoid crackle problem)
- fixed add internal code dialog bug when entering multiple codes
- fixed closing dialogs by clicking on X
- fixed handling of root directory for saving
SDL changes:
- GDB remote debugging support (see Readme of SDL version for details)
- YUV support (courtesy of Niels Wagenaar)
- improvements to embedded debugger (locals, break, print, symbols commands)
- console output support (Mappy style and a new one)
- partial ELF support in the internal debugger
- support for HAT buttons
Version 0.8:
Core changes:
- correctly initializing IO registers when running without BIOS(Gollum/Costis)
- support for GSA ROM patching codes and button codes
- support for CodeBreakerAdvance codes
- support for separate frameskip for GBA and GB roms
- reworked the cheat system internal (should improve speed a bit)
- added a small interrupt latency to avoid interrupt loop
- fixed 16-bit DMA transfers with decrement options
- fixed semi-transparent OBJ bug
- fixed Gameshark Advance snapshot import
- fixed crash when passing filename without a path on command line
- fixed ARM LDR/STR with ASR shifted register instructions
- fixed some disassembly bugs
- fixed sound mixing (reversed sound)
- fixed misaligned 16-bit reads
Gameboy changes:
- fixed sound mixing (reversed sound)
- fixed vertical scrolling bug (Kefren bars demo)
- fixed speed up bug changing sound quality during emulation
Windows changes:
- disable screen saver when emulating
- added option to pause the emulator when window not active
- added keyboard shortcut for recent files
- added support for more keyboard keys when configuring controls
- added sound recording to a wave file
- fixed Add code dialogs to allow multiple codes entered at once
- fixed DDraw clipping bug (should work when window partially offscreen)
SDL changes:
- added command line flag for frameskip
- added command line support for bios file
- fixed configuration file comments on control configuration
Version 0.7.1:
Core changes:
- sound scratch problem fixed
- sound mixing improved
- sound channel 3 new function added
- Gameshark code support fixed for some codes
- all cheat codes are validated for wrong characters
- 64k EEPROM support
- added BIOS calls protection for BIOS memory area
- fixed problem with stop mode and loading a save state
- fixed window behaviour on some undocumented cases (thanks mrquackers)
Windows version:
- added new filters to the menu
- maker name added to ROM information dialogs (thanks to /Fredrik)
- fixed start up x4 problem
- fixed GBA cheat search display problem when showing hex numbers
- added cheat search for GB roms
SDL version:
- fixed debugger disassembled line when on breakpoint
- fixed loading a state with a different sound quality (quality doesn't change)
Version 0.7a:
- fixed slowdown/graphic sync problem
- fixed x4 problem
- enabled experimental graphic filters: pixelate and motion blur
(need to use regedit to change filter to 5 or 6 respectively)
- added BIOS calls Stop, IntrWait and SoundBiasReset (missing from 0.7 changes)
Version 0.7:
Core GBA emulation:
- emulating GBA windows correctly when they wrap around the screen
- fixed some minor THUMB flag bugs
- fixed blended sprites priority bug
- fixed unimplemented ARM LDM opcode
- not applying SFX to semi-transparent sprites
- completed mode 5 emulation
- disable sfx now takes effect immediately
- screen capture sets the correct extension when name typed
- MOSAIC support in all video modes and sprites
- fixes to several of the reported black screen, hangs and missing opcode
- Gameshark code support
- import function for battery files, code files and game saves
- export function for battery files
Core GB emulation:
- fixed window priority bug (sprites on top of window)
- screen capture now being taken before status message is displayed
- import function for battery files, code files and game saves
- export function for battery files (no RTC saved in this case)
SDL versions:
- fixed some small disassembler bugs
- fixed keyboard shortcuts with modifier keys (Ctrl, Alt, Shift)
- added MMX support (default is off)
- configuration file now in DOS format for the Windows version
- added break on write support for IRAM and WRAM
Linux version specific:
- fixed some bad opcodes
Version 0.6.0.1:
- fixed bug with Japanese and Chinese translations
- fixed bug with 8-bit or 16-bit freeze cheat codes
- fixed a small VRAM bug
Version 0.6:
- fixed bug with images patched to save into FlashAdvance instead of EEprom
- fixed bug reporting register P1
- fixed DMA loop bug and timing
- reworked the cheat engine for Gameboy (faster now)
- GB Pocket Printer support
- GB MBC7 support (motion sensor)
- added ROM information dialogs
- now centering dialog boxes
- automatically hiding of mouse in full screen
- Cheat list dialog improved with description for a code
- screen shot menu option
- reset recent list option
- option to disable status messages
- option to automatically save/load cheat list
- menu to save/load cheat list
- using new dialog controls under Windows XP
- language selectable from menu and easy translation
Version 0.51:
- fixed bugs introduced in version 0.5 (BIOS access)
- fixed small DMA problem
- fixed Gameboy frame skip bug (caused missing sprites)
- fixed bug in MBC 3 code (boy/girl problem in Pokemon Crystal)
- fixed crash loading more than 3 games without restart
- added MMX version of the graphic filters (exception of TV Mode)
- added status message to some actions (load/save state, reset, screen capture)
- tried to improve message when DirectX missing
Version 0.5:
- fixed bug accessing the BIOS (caused apparent hang in some cases)
- reverted the ARM to previous version (sound distortion fixed)
- fixed a bug in the 16-bit and 32-bit cheat search
- fixed a slowdown on GB emulation
- fixed screen capture to only take one shot while the button is pressed
- fixed problem of not saving battery file when using recent menu
- fixed problem starting from double-click on binary image (association)
- fixed missing GB filters when selecting files to open
- removed unimplemented opcode for SWP opcodes
- added auto-fire option for buttons A, B, L and R
- added full screen mode (640x480 only - 320x240 will be enabled later)
- added DirectDraw option for Emulation only (removes filtering problem) and
use video memory (may speed up some machines)
- added graphic filters: TV Mode, 2xSaI, Super 2xSaI and Super Eagle
(adapted from Snex9x code). Note: fast machine needed.
- full screen option to stretch to fit image
- added option to associate emulator with GB and GBA files
- added priority option to avoid problems on some machines
- added dialog with cheats in use
- added option to freeze memory location: infinite money, lives, etc...
Version 0.4:
- can now play Gameboy and GameboyAdvance games
- recent menu with 10 recent loaded roms
- save state slots (like Snes9x)
- fixed 24-bit screen capture
- fixed sprite corruption
- added 3 missing BIOS calls (DiffXbitUnfilter calls)
- fixed freeze loading VisualBoy 1.4.10 save game
- fixed reset problems on some CGB games
- fixed a timing issue that caused blinking sprites
Version 0.3:
- fixed window bug (vertical lines or missing column)
- fixed some sound mixing problems
- some speed improvements
- cheat search engine (based on Snes9x)
- battery saves are now supported
- save game loading fixed (crash or no sound problem are gone)
- disable special effects option (can speedup some machines)
Version 0.21:
- fix to 24-bit mode dark screen problem
- sound on left speaker problem fixed
- some ARM opcodes have been corrected (DarkFader's demos now work)
- rotation bug fix
- mode 3 backdrop color fix