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对用户自己导入的模型有疑问 #48
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是的,需要进行骨骼绑定。最好建模时创建骨骼信息,也可通过mixamo完成骨骼绑定(运气好的话可以),对于非标准骨骼可参考内建的fbx模型来编写骨骼绑定信息。 |
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可能fbx导入这部分还有些小bug有空我再修修看,目前反正vrm导入是没有问题的 |
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作者您好,我肥肠喜欢导入用户模型这个功能,但是我下载的几个fbx文件都无法正常导入,导入界面的“教程”按钮点了也木有反应,请问在导入自己的模型前,是需要进行绑定这类的预处理吗?
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