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Overview

libdjinterop is a C++ library that allows access to database formats used to store information about DJ record libraries.

This library currently supports:

  • Engine Library, as used on "Prime"-series DJ equipment.

Documentation can be viewed on GitHub Pages

State of Support

The library is currently in an early beta stage, and not all features are implemented yet. It currently supports only the Engine Library format.

What is supported:

  • Track metadata
  • Beat grids
  • Hot cues
  • Loops
  • Waveforms (overview and high-resolution)
  • Crates

The library supports the following firmware and application versions:

  • SC5000 Firmware from 1.0.3 to 3.4.0.
    • Other players (e.g. SC6000/M) may work, but this is currently untested.
  • Engine DJ Desktop (aka Engine Prime) from 1.0.1 to 3.4.0.

What is not supported (yet):

  • Album art
  • Playlists
  • Play history
  • Engine Library formats associated with other firmware versions
  • DJ record libraries in formats other than Engine Prime

How Do I Use It?

The library is not ready for prime-time yet, but if you are willing to read source code, example applications can be found in the example directory.

How Do I Build It?

libdjinterop requires the following compile-time dependencies:

To run unit tests, the following are required:

libdjinterop uses CMake. Assuming you have the above dependencies in place, and the build tools, you can issue the following commands:

$ mkdir cmake_build
$ cd cmake_build
$ cmake ..
$ cmake --build .
$ ctest   # To run unit tests

With Nix

When Nix is installed, then you don't need to manually install any dependencies. In order to drop into a development environment with dependencies available, execute:

$ nix-shell

You can then build libdjinterop by as described above.

Thanks To

libdjinterop makes use of a number of software libraries, and is extremely grateful for:

Interfacing with the Engine Library database format was made a lot easier with the help of MixMasterG from ATGR, who is the author of the Denon Conversion Utility.