From f3102b813ac3f64db0e4c00d4967a5650db139e8 Mon Sep 17 00:00:00 2001 From: xypwn Date: Wed, 3 Apr 2024 00:47:12 +0200 Subject: [PATCH] Auto-generate hashes.txt --- hashes.txt | 2911 ++++++++++++++++++++++++++++++++++++- update_hashes_txt/main.go | 78 + 2 files changed, 2974 insertions(+), 15 deletions(-) create mode 100644 update_hashes_txt/main.go diff --git a/hashes.txt b/hashes.txt index ccb2067..8b18ecc 100644 --- a/hashes.txt +++ b/hashes.txt @@ -2,6 +2,10 @@ // as well as from hd2-name-db by DTZxPorter (https://github.com/dtzxporter/hd2-name-db) // This is a list of all known file type and file path strings. // Their respective hashes will be generated automatically. +HeightField +IndexedMesh +LabSample +NavGenProj action actor adapt_exposure @@ -19,17 +23,28 @@ apd apk apng apx +bake_compute baked_lighting +baker_copy_material_component +baker_material_downsample +base bik +bilateral_upsample bin +blend_bloom blend_set blend_shapes bmp bnk bones +boot +bright_pass bsi build_identifier +build_palette cache +calculate_coc +camera camera_shake capture_settings character @@ -41,7 +56,10 @@ coffee common_package compiled_shader component +compute_histogram config +content +content/ content/art_shared/base_shaders/nature/terrain_parent_material content/art_shared/shading_global_lookups/ibl_iridescence_generic_lut content/art_shared/skydome/materials/aurora_01 @@ -61,6 +79,7 @@ content/art_shared/textures/glitter_tiler content/art_shared/textures/normal_xy_ao_rough_dummy content/art_shared/textures/ripples_tiler content/art_shared/textures/water_caustics +content/audio content/audio/1000150025 content/audio/1000781216 content/audio/1000912101 @@ -4826,6 +4845,12 @@ content/audio/999615701 content/audio/999735375 content/audio/999923321 content/audio/999928931 +content/audio/Helldiver_IR +content/audio/Helldiver_Standard_VO +content/audio/Init +content/audio/Init_bank +content/audio/Init_dep +content/audio/Mission_Civilian_Exertions content/audio/bots_berserker content/audio/bots_devastator content/audio/bots_dropship @@ -16306,6 +16331,10 @@ content/audio/de/998728045 content/audio/de/999179857 content/audio/de/99942254 content/audio/de/999816756 +content/audio/default +content/audio/default_bank +content/audio/default_bank_metadata +content/audio/default_dep content/audio/destruction content/audio/env_arctic content/audio/env_bots @@ -27806,10 +27835,11 @@ content/audio/gp_31_grenade_pistol content/audio/haz_bugcluster content/audio/haz_explosivemushroom content/audio/haz_fire +content/audio/haz_firetornado content/audio/haz_frozenflowers -content/audio/Helldiver_IR -content/audio/Helldiver_Standard_VO -content/audio/Init +content/audio/haz_meteorstorm +content/audio/haz_tremor +content/audio/haz_volcanicactivity content/audio/intro_logos content/audio/it/1000680690 content/audio/it/1000965334 @@ -33543,7 +33573,6 @@ content/audio/it/999787076 content/audio/it/999998537 content/audio/las_7 content/audio/menu -content/audio/Mission_Civilian_Exertions content/audio/ms/1000086019 content/audio/ms/1000092112 content/audio/ms/1000114344 @@ -39283,6 +39312,8 @@ content/audio/obj_central_core_drill content/audio/obj_colony_relay content/audio/obj_communicationrelay content/audio/obj_destroy_airbase +content/audio/obj_destroy_command_bunker +content/audio/obj_destroy_gunship_spawner content/audio/obj_destroy_research_station content/audio/obj_detector_tower content/audio/obj_drill @@ -39291,6 +39322,7 @@ content/audio/obj_extract_civilians content/audio/obj_feedback_sounds content/audio/obj_find_escape_pod content/audio/obj_foggenerator +content/audio/obj_generic_terminal content/audio/obj_hellbomb content/audio/obj_larvae content/audio/obj_leyline @@ -39311,6 +39343,8 @@ content/audio/obj_seaf_gun content/audio/obj_seismic_probe content/audio/obj_servers content/audio/obj_silo +content/audio/obj_tcs_activate +content/audio/obj_tcs_deactivate content/audio/obj_thumper content/audio/obj_truth_transmitter content/audio/p18_redeemer @@ -39318,6 +39352,7 @@ content/audio/p2_peacemaker content/audio/p8_senator content/audio/plas_3_plasma_pistol content/audio/project +content/audio/project_metadata content/audio/rev_gameplay content/audio/rev_ship_hub content/audio/samples @@ -45236,11 +45271,6 @@ content/audio/us/998750857 content/audio/us/998904619 content/audio/us/999513927 content/audio/us/999627852 -content/audio/us/cutscenes -content/audio/us/helldiver_purist_VO -content/audio/us/helldiver_soldier_female1_VO -content/audio/us/helldiver_soldier_female2_VO -content/audio/us/helldiver_soldier_male1_VO content/audio/us/Mission_Civilian_VO content/audio/us/Objective_VO content/audio/us/Radio_Admiral_VO @@ -45259,6 +45289,11 @@ content/audio/us/Tutorial_Extraction_Pilot_VO content/audio/us/Tutorial_Facility_Operator_VO content/audio/us/Tutorial_Helldiver_Recruit_VO content/audio/us/Tutorial_Instructor_VO +content/audio/us/cutscenes +content/audio/us/helldiver_purist_VO +content/audio/us/helldiver_soldier_female1_VO +content/audio/us/helldiver_soldier_female2_VO +content/audio/us/helldiver_soldier_male1_VO content/audio/vehi_player content/audio/vo_bugs content/audio/vo_illuminate @@ -45296,174 +45331,665 @@ content/audio/wep_sickle content/audio/wep_smg45_defender content/audio/wep_spear_launcher content/audio/wpn_mp98_knight +content/effects/textures/clouds/cloud_master_atlas_data_00 content/effects/textures/clouds/cloud_master_atlas_data_01 +content/effects/textures/clouds/cloud_master_atlas_data_02 +content/effects/textures/clouds/cloud_master_atlas_data_03 +content/effects/textures/clouds/cloud_master_atlas_data_04 +content/effects/textures/clouds/cloud_master_atlas_sss_00 content/effects/textures/clouds/cloud_master_atlas_sss_01 +content/effects/textures/clouds/cloud_master_atlas_sss_02 +content/effects/textures/clouds/cloud_master_atlas_sss_03 +content/effects/textures/clouds/cloud_master_atlas_sss_04 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+core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_1WEIGHT) +core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_2WEIGHTS) +core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_3WEIGHTS) +core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_4WEIGHTS) +core/editor_slave/resources/gui/checkerboard_hdr(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/checkerboard_hdr_transfer +core/editor_slave/resources/gui/checkerboard_transfer +core/editor_slave/resources/gui/depth_test_disabled +core/editor_slave/resources/gui/join_foreground +core/editor_slave/resources/gui/join_outline +core/editor_slave/resources/gui/light +core/editor_slave/resources/gui/open_sans_16 +core/editor_slave/resources/gui/options_foreground +core/editor_slave/resources/gui/options_outline +core/editor_slave/resources/gui/prototype +core/editor_slave/resources/gui/split_foreground +core/editor_slave/resources/gui/split_outline +core/editor_slave/resources/gui/thumbnail +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_1WEIGHT) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_2WEIGHTS) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_3WEIGHTS) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_4WEIGHTS) +core/editor_slave/resources/gui/thumbnail(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(SKINNED_1WEIGHT) +core/editor_slave/resources/gui/thumbnail(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(SKINNED_2WEIGHTS) +core/editor_slave/resources/gui/thumbnail(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(SKINNED_3WEIGHTS) +core/editor_slave/resources/gui/thumbnail(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail(SKINNED_4WEIGHTS) +core/editor_slave/resources/gui/thumbnail(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/resources/gui/thumbnail_foreground +core/editor_slave/resources/gui/thumbnail_over +core/editor_slave/resources/gui/thumbnail_press +core/editor_slave/resources/gui/thumbnail_transfer +core/editor_slave/resources/gui/trigger +core/editor_slave/resources/gui/viewport_gui core/editor_slave/resources/level_resources/reflection_probe_diffuse_bake core/editor_slave/resources/level_resources/reflection_probe_radiance_bake core/editor_slave/resources/level_resources/reflection_probe_specular_bake core/editor_slave/resources/level_resources/sky_neutral_blue +core/editor_slave/resources/levels/animation_preview +core/editor_slave/resources/levels/basic +core/editor_slave/resources/levels/empty_level +core/editor_slave/resources/terrain/terrain_alpha +core/editor_slave/resources/terrain/terrain_base +core/editor_slave/resources/terrain/terrain_blue +core/editor_slave/resources/terrain/terrain_default_material +core/editor_slave/resources/terrain/terrain_green +core/editor_slave/resources/terrain/terrain_red +core/editor_slave/resources/terrain/terrain_transparent +core/editor_slave/stingray_editor +core/editor_slave/stingray_editor/animation_controller_viewport +core/editor_slave/stingray_editor/animation_controller_viewport_toolbar +core/editor_slave/stingray_editor/asset_preview_viewport +core/editor_slave/stingray_editor/asset_preview_viewport_toolbar +core/editor_slave/stingray_editor/boot +core/editor_slave/stingray_editor/box_objects +core/editor_slave/stingray_editor/box_tool +core/editor_slave/stingray_editor/button +core/editor_slave/stingray_editor/button_behavior +core/editor_slave/stingray_editor/button_normal_behavior +core/editor_slave/stingray_editor/button_renderer +core/editor_slave/stingray_editor/button_toggle_behavior +core/editor_slave/stingray_editor/clip_editor_viewport +core/editor_slave/stingray_editor/clip_editor_viewport_toolbar +core/editor_slave/stingray_editor/common_viewport_behavior +core/editor_slave/stingray_editor/common_viewport_toolbar_behavior +core/editor_slave/stingray_editor/cubemap_generator +core/editor_slave/stingray_editor/editor +core/editor_slave/stingray_editor/editor_camera +core/editor_slave/stingray_editor/editor_viewport +core/editor_slave/stingray_editor/ensure +core/editor_slave/stingray_editor/entity_component_manipulator_manager +core/editor_slave/stingray_editor/entity_system/components/data_component +core/editor_slave/stingray_editor/entity_system/components/flow_component +core/editor_slave/stingray_editor/entity_system/components/render_data_component +core/editor_slave/stingray_editor/entity_system/components/script_component +core/editor_slave/stingray_editor/entity_system/components/tag_component +core/editor_slave/stingray_editor/entity_system/components/transform_component +core/editor_slave/stingray_editor/entity_system/components/unit_component +core/editor_slave/stingray_editor/entity_system/entity +core/editor_slave/stingray_editor/entity_system/entity_component +core/editor_slave/stingray_editor/entity_system/entity_message +core/editor_slave/stingray_editor/entity_system/entity_system +core/editor_slave/stingray_editor/gizmo_manager +core/editor_slave/stingray_editor/grid_plane +core/editor_slave/stingray_editor/group +core/editor_slave/stingray_editor/hover_textured_button_renderer +core/editor_slave/stingray_editor/hud_colors +core/editor_slave/stingray_editor/interface +core/editor_slave/stingray_editor/level_editing +core/editor_slave/stingray_editor/level_editor_viewport +core/editor_slave/stingray_editor/level_editor_viewport_toolbar +core/editor_slave/stingray_editor/level_reference +core/editor_slave/stingray_editor/lighting +core/editor_slave/stingray_editor/log_manager +core/editor_slave/stingray_editor/manipulator_box_size_tool +core/editor_slave/stingray_editor/manipulator_widgets +core/editor_slave/stingray_editor/marker_tool +core/editor_slave/stingray_editor/move_gizmo +core/editor_slave/stingray_editor/move_tool +core/editor_slave/stingray_editor/notes +core/editor_slave/stingray_editor/object +core/editor_slave/stingray_editor/object_creator_item +core/editor_slave/stingray_editor/object_utils +core/editor_slave/stingray_editor/particle_effect +core/editor_slave/stingray_editor/physics_simulation +core/editor_slave/stingray_editor/pivot_behaviors +core/editor_slave/stingray_editor/place_tool +core/editor_slave/stingray_editor/preview_manager +core/editor_slave/stingray_editor/rect +core/editor_slave/stingray_editor/rotate_gizmo +core/editor_slave/stingray_editor/rotate_tool +core/editor_slave/stingray_editor/scale_gizmo +core/editor_slave/stingray_editor/scale_tool +core/editor_slave/stingray_editor/scatter_manager +core/editor_slave/stingray_editor/scatter_settings +core/editor_slave/stingray_editor/scatter_tool +core/editor_slave/stingray_editor/scene_element_ref +core/editor_slave/stingray_editor/select_tool +core/editor_slave/stingray_editor/selection +core/editor_slave/stingray_editor/settings +core/editor_slave/stingray_editor/simple_viewport_toolbar +core/editor_slave/stingray_editor/skeleton_editor_viewport +core/editor_slave/stingray_editor/skeleton_editor_viewport_toolbar +core/editor_slave/stingray_editor/sound +core/editor_slave/stingray_editor/spline_tool +core/editor_slave/stingray_editor/story_teller +core/editor_slave/stingray_editor/terrain_editor +core/editor_slave/stingray_editor/terrain_tool +core/editor_slave/stingray_editor/text_button_renderer +core/editor_slave/stingray_editor/text_message_renderer +core/editor_slave/stingray_editor/textured_button_renderer +core/editor_slave/stingray_editor/thumbnail_generator +core/editor_slave/stingray_editor/tool +core/editor_slave/stingray_editor/unit +core/editor_slave/stingray_editor/viewport_behavior +core/editor_slave/stingray_editor/viewport_toolbar +core/editor_slave/stingray_editor/viewport_toolbar_behavior +core/editor_slave/stingray_editor/viewport_utils +core/editor_slave/stingray_editor/volume_tool +core/editor_slave/thumbnail_server +core/editor_slave/thumbnail_server/thumbnail_server +core/editor_slave/timpani_player +core/editor_slave/timpani_player/timpani_player +core/editor_slave/timpani_player/topdown +core/editor_slave/unit_editor +core/editor_slave/unit_editor/boot +core/editor_slave/unit_editor/camera_element +core/editor_slave/unit_editor/core_unit_element +core/editor_slave/unit_editor/editor_camera +core/editor_slave/unit_editor/element +core/editor_slave/unit_editor/element_id +core/editor_slave/unit_editor/light_element +core/editor_slave/unit_editor/mesh_element +core/editor_slave/unit_editor/mover_element +core/editor_slave/unit_editor/parentable_unit_element +core/editor_slave/unit_editor/physics_actor_element +core/editor_slave/unit_editor/scene_graph_element +core/editor_slave/unit_editor/select_tool +core/editor_slave/unit_editor/selection +core/editor_slave/unit_editor/settings +core/editor_slave/unit_editor/snap_point_element +core/editor_slave/unit_editor/transform_element +core/editor_slave/unit_editor/unit_editor +core/editor_slave/unit_editor/unit_object core/editor_slave/units/material_shapes/default +core/editor_slave/units/material_shapes/sphere +core/editor_slave/units/preview/floor_mat +core/editor_slave/units/preview/preview_box +core/editor_slave/units/preview/preview_floor +core/editor_slave/units/preview/preview_hill +core/editor_slave/units/preview/preview_platform +core/editor_slave/units/preview/preview_wall +core/editor_slave/units/preview/textures/checkerbox_25_percent_luminance core/editor_slave/units/preview/textures/checkerbox_55_percent_luminance +core/editor_slave/units/preview/wall_mat +core/editor_slave/units/skydome/skybox_1 core/editor_slave/units/skydome/skydome +core/editor_slave/units/skydome/skydome(LDR_OUTPUT) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_1WEIGHT) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_2WEIGHTS) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_3WEIGHTS) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_4WEIGHTS) +core/editor_slave/units/skydome/skydome(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(SKINNED_1WEIGHT) +core/editor_slave/units/skydome/skydome(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(SKINNED_2WEIGHTS) +core/editor_slave/units/skydome/skydome(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(SKINNED_3WEIGHTS) +core/editor_slave/units/skydome/skydome(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome(SKINNED_4WEIGHTS) +core/editor_slave/units/skydome/skydome(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/editor_slave/units/skydome/skydome_transfer +core/editor_slave/units/sound_source_icon/sound_source_icon +core/entities/physical_lights/light_gizmo_component +core/entities/physical_lights/light_gizmos +core/entities/physical_lights/physical_light core/entities/vector_fields/global_direction/global_direction +core/entities/vector_fields/global_sine/global_sine +core/entities/vector_fields/sphere_push_pull/sphere_push_pull +core/entities/vector_fields/sphere_whirl/sphere_whirl +core/fallback_resources/fallback_resources +core/fallback_resources/missing_flow core/fallback_resources/missing_material core/fallback_resources/missing_particles core/fallback_resources/missing_texture core/fallback_resources/missing_unit +core/flow_nodes/_read_me +core/flow_nodes/animation +core/flow_nodes/application +core/flow_nodes/camera +core/flow_nodes/conversion +core/flow_nodes/data +core/flow_nodes/debug +core/flow_nodes/effect +core/flow_nodes/entity +core/flow_nodes/event +core/flow_nodes/input +core/flow_nodes/level +core/flow_nodes/light +core/flow_nodes/material +core/flow_nodes/math +core/flow_nodes/physics +core/flow_nodes/script +core/flow_nodes/timpani +core/flow_nodes/unit +core/flow_nodes/utility +core/flow_nodes/variable +core/humanik/humanik +core/humanik/lua/humanik +core/humanik/lua/humanik_flow_callbacks +core/import_config/import_config +core/import_config/texture_format_spec +core/object_creator_items/box_light +core/object_creator_items/camera +core/object_creator_items/cone +core/object_creator_items/cube +core/object_creator_items/cubemap_probe +core/object_creator_items/cylinder +core/object_creator_items/directional_light +core/object_creator_items/entity +core/object_creator_items/icons/bot_target +core/object_creator_items/icons/box_light +core/object_creator_items/icons/camera +core/object_creator_items/icons/cone +core/object_creator_items/icons/cube +core/object_creator_items/icons/cubemap_probe +core/object_creator_items/icons/cylinder +core/object_creator_items/icons/directional_light +core/object_creator_items/icons/helpers +core/object_creator_items/icons/light +core/object_creator_items/icons/marker +core/object_creator_items/icons/objects +core/object_creator_items/icons/omni_light +core/object_creator_items/icons/plane +core/object_creator_items/icons/prototype +core/object_creator_items/icons/sphere +core/object_creator_items/icons/spline +core/object_creator_items/icons/spot_light +core/object_creator_items/icons/stair +core/object_creator_items/icons/terrain +core/object_creator_items/icons/tools +core/object_creator_items/icons/trigger +core/object_creator_items/icons/volume +core/object_creator_items/light +core/object_creator_items/marker +core/object_creator_items/omni_light +core/object_creator_items/plane +core/object_creator_items/prototype +core/object_creator_items/sphere +core/object_creator_items/spline +core/object_creator_items/spot_light +core/object_creator_items/stairs +core/object_creator_items/terrain +core/object_creator_items/trigger +core/object_creator_items/volume core/performance_hud/debug core/performance_hud/gui core/performance_hud/performance_hud +core/physx_metadata/physx_320_android +core/physx_metadata/physx_320_ios +core/physx_metadata/physx_320_macosx +core/physx_metadata/physx_320_win32 +core/physx_metadata/physx_323_android +core/physx_metadata/physx_323_ios +core/physx_metadata/physx_323_macosx +core/physx_metadata/physx_323_ps4 +core/physx_metadata/physx_323_win32 +core/physx_metadata/physx_323_win32_64bit +core/physx_metadata/physx_323_xb1 +core/physx_metadata/physx_324_android +core/physx_metadata/physx_324_ios +core/physx_metadata/physx_324_macosx +core/physx_metadata/physx_324_ps4 +core/physx_metadata/physx_324_win32 +core/physx_metadata/physx_324_win32_64bit +core/physx_metadata/physx_324_xb1 +core/physx_metadata/physx_332_android +core/physx_metadata/physx_332_ios +core/physx_metadata/physx_332_ps4 +core/physx_metadata/physx_332_win32 +core/physx_metadata/physx_332_win32_64bit +core/physx_metadata/physx_332_xb1 +core/physx_metadata/physx_333_android +core/physx_metadata/physx_333_ios +core/physx_metadata/physx_333_ps4 +core/physx_metadata/physx_333_web +core/physx_metadata/physx_333_win32 +core/physx_metadata/physx_333_win32_64bit +core/physx_metadata/physx_333_xb1 +core/physx_metadata/physx_334_android +core/physx_metadata/physx_334_ios +core/physx_metadata/physx_334_linux +core/physx_metadata/physx_334_ps4 +core/physx_metadata/physx_334_uwp +core/physx_metadata/physx_334_web +core/physx_metadata/physx_334_win32 +core/physx_metadata/physx_334_win32_64bit +core/physx_metadata/physx_334_xb1 core/renderables/light +core/scaleform_studio/lua/scaleform_studio_flow_callbacks +core/scaleform_studio/scaleform_studio +core/scripts/preprocessor +core/scripts/smoketest +core/shader_nodes/abs +core/shader_nodes/add +core/shader_nodes/add#default +core/shader_nodes/billboard_position +core/shader_nodes/billboard_rotation +core/shader_nodes/billboard_rotation#default +core/shader_nodes/billboard_size +core/shader_nodes/billboard_size#default +core/shader_nodes/blend_normals +core/shader_nodes/bump +core/shader_nodes/bump#default +core/shader_nodes/ceil +core/shader_nodes/clamp +core/shader_nodes/constant_scalar +core/shader_nodes/constant_scalar#default +core/shader_nodes/constant_vector2 +core/shader_nodes/constant_vector3 +core/shader_nodes/constant_vector4 +core/shader_nodes/construct_vector2 +core/shader_nodes/construct_vector3 +core/shader_nodes/construct_vector3#default +core/shader_nodes/construct_vector4 +core/shader_nodes/cos +core/shader_nodes/cross +core/shader_nodes/current_time +core/shader_nodes/ddx +core/shader_nodes/ddy +core/shader_nodes/decal_parallax +core/shader_nodes/decal_tangent_to_world +core/shader_nodes/decal_uv +core/shader_nodes/decal_uv#default +core/shader_nodes/depth_fade +core/shader_nodes/desaturation +core/shader_nodes/discard +core/shader_nodes/distance +core/shader_nodes/dither +core/shader_nodes/dither#default +core/shader_nodes/div +core/shader_nodes/div#default +core/shader_nodes/domain_sample_texture +core/shader_nodes/dot +core/shader_nodes/eye_vector +core/shader_nodes/flipbook +core/shader_nodes/floor +core/shader_nodes/floor#default +core/shader_nodes/fmod +core/shader_nodes/fmod#default +core/shader_nodes/frac +core/shader_nodes/fresnel +core/shader_nodes/graph_common +core/shader_nodes/graph_common#default_node_sampler +core/shader_nodes/hsv_to_rgb +core/shader_nodes/if +core/shader_nodes/if#bvec_block +core/shader_nodes/if#default +core/shader_nodes/invert +core/shader_nodes/invert#default +core/shader_nodes/last_time +core/shader_nodes/length +core/shader_nodes/lerp +core/shader_nodes/lerp#default +core/shader_nodes/light_color +core/shader_nodes/light_vector +core/shader_nodes/material_variable +core/shader_nodes/material_variable#default +core/shader_nodes/max +core/shader_nodes/min +core/shader_nodes/mul +core/shader_nodes/mul#default +core/shader_nodes/normalize +core/shader_nodes/normalize#default +core/shader_nodes/object_to_world +core/shader_nodes/option +core/shader_nodes/orientation_forward +core/shader_nodes/orientation_position +core/shader_nodes/orientation_right +core/shader_nodes/orientation_up +core/shader_nodes/panner +core/shader_nodes/parallax +core/shader_nodes/parallax#default +core/shader_nodes/pixel_position +core/shader_nodes/pixel_position#default +core/shader_nodes/power +core/shader_nodes/reflect +core/shader_nodes/refract +core/shader_nodes/rgb_to_hsv +core/shader_nodes/rotator +core/shader_nodes/sample_cube +core/shader_nodes/sample_texture +core/shader_nodes/sample_texture#default +core/shader_nodes/shell_layer +core/shader_nodes/shell_layer#default +core/shader_nodes/shell_length +core/shader_nodes/shell_length#default +core/shader_nodes/sin +core/shader_nodes/smoothstep +core/shader_nodes/square_root +core/shader_nodes/subtract +core/shader_nodes/subtract#default +core/shader_nodes/sun_direction +core/shader_nodes/tangent_to_world +core/shader_nodes/tangent_to_world#default +core/shader_nodes/terrain_base_normal +core/shader_nodes/terrain_blend_mask +core/shader_nodes/terrain_blend_mask#default +core/shader_nodes/terrain_height +core/shader_nodes/terrain_uv +core/shader_nodes/terrain_uv#default +core/shader_nodes/texture_coordinate0 +core/shader_nodes/texture_coordinate0#default +core/shader_nodes/texture_coordinate1 +core/shader_nodes/texture_coordinate2 +core/shader_nodes/texture_coordinate3 +core/shader_nodes/texture_coordinate4 +core/shader_nodes/vegetation_bending +core/shader_nodes/vertex_binormal +core/shader_nodes/vertex_color0 +core/shader_nodes/vertex_color0#default +core/shader_nodes/vertex_position +core/shader_nodes/vertex_sample_texture +core/shader_nodes/vertex_sample_texture#default +core/shader_nodes/vertex_tangent +core/shader_nodes/world_space_normal +core/shader_nodes/world_space_normal#default +core/shader_nodes/world_space_position +core/shader_nodes/world_space_position#default +core/shader_nodes/world_to_object +core/shader_nodes/world_to_tangent +core/stingray_renderer +core/stingray_renderer/editor_visualization/albedo_color +core/stingray_renderer/editor_visualization/ao +core/stingray_renderer/editor_visualization/ao_material +core/stingray_renderer/editor_visualization/ao_ssao +core/stingray_renderer/editor_visualization/atlased_shadow_mapping +core/stingray_renderer/editor_visualization/auto_exposure +core/stingray_renderer/editor_visualization/baker_materials +core/stingray_renderer/editor_visualization/bloom +core/stingray_renderer/editor_visualization/density +core/stingray_renderer/editor_visualization/diffuse_ambient +core/stingray_renderer/editor_visualization/dof +core/stingray_renderer/editor_visualization/ies_atlas +core/stingray_renderer/editor_visualization/lighting_no_postfx +core/stingray_renderer/editor_visualization/lightmap_texels +core/stingray_renderer/editor_visualization/metallic +core/stingray_renderer/editor_visualization/normals +core/stingray_renderer/editor_visualization/reconstructed_normal +core/stingray_renderer/editor_visualization/reflection_probe_volumes +core/stingray_renderer/editor_visualization/roughness +core/stingray_renderer/editor_visualization/specular_color +core/stingray_renderer/editor_visualization/ssr +core/stingray_renderer/editor_visualization/ssr_mask +core/stingray_renderer/editor_visualization/stable_depth +core/stingray_renderer/editor_visualization/sun_shadow +core/stingray_renderer/editor_visualization/sun_shadow_map +core/stingray_renderer/editor_visualization/taa_ao_lerp +core/stingray_renderer/editor_visualization/taa_hdr0_clamp +core/stingray_renderer/editor_visualization/taa_hdr0_jitter +core/stingray_renderer/editor_visualization/taa_hdr0_lerp +core/stingray_renderer/editor_visualization/velocity core/stingray_renderer/entities/reflection_probe/probe core/stingray_renderer/entities/reflection_probe/reflection_probe +core/stingray_renderer/entities/reflection_probe/reflection_probe_data +core/stingray_renderer/entities/reflection_probe/reflection_probe_manipulator core/stingray_renderer/entities/reflection_probe/reflective core/stingray_renderer/environments/color_grading_identity +core/stingray_renderer/environments/default_shading_environment core/stingray_renderer/environments/env_materials core/stingray_renderer/environments/midday/diffuse_cube core/stingray_renderer/environments/midday/midday +core/stingray_renderer/environments/midday/midday_shading_environment core/stingray_renderer/environments/midday/radiance_cube core/stingray_renderer/environments/midday/skydome core/stingray_renderer/environments/midday/specular_cube +core/stingray_renderer/environments/outdoor core/stingray_renderer/helper_units/decals/decal core/stingray_renderer/helper_units/decals/decal_box +core/stingray_renderer/helper_units/occluder_box/gizmo +core/stingray_renderer/helper_units/occluder_box/icons/occluder_box +core/stingray_renderer/helper_units/occluder_box/occluder_box +core/stingray_renderer/helper_units/reflection_probe/reflection_probe +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(DECORATION) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_1WEIGHT) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_2WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_3WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_4WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(DECORATION) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_1WEIGHT) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/helper_units/reflection_probe/reflection_probe_transfer +core/stingray_renderer/light_baker core/stingray_renderer/light_baker/light_baker +core/stingray_renderer/light_baker/standalone +core/stingray_renderer/light_baker/standalone/light_baker +core/stingray_renderer/light_baker/standalone/sjson +core/stingray_renderer/lookup_tables +core/stingray_renderer/lookup_tables/generator +core/stingray_renderer/lookup_tables/generator/generate_luts core/stingray_renderer/lookup_tables/ibl_brdf_lut core/stingray_renderer/lookup_tables/ibl_specular_brdf_lut core/stingray_renderer/lookup_tables/noise core/stingray_renderer/lookup_tables/noise_3d core/stingray_renderer/lookup_tables/noise_array core/stingray_renderer/lookup_tables/sss_lut +core/stingray_renderer/mini_renderer +core/stingray_renderer/output_nodes/decal_base +core/stingray_renderer/output_nodes/decal_base#decal +core/stingray_renderer/output_nodes/decal_base#decal_common +core/stingray_renderer/output_nodes/decal_base#emissive +core/stingray_renderer/output_nodes/decal_base#selection +core/stingray_renderer/output_nodes/light_base +core/stingray_renderer/output_nodes/particle_base +core/stingray_renderer/output_nodes/particle_base#billboard +core/stingray_renderer/output_nodes/particle_base#clamp_point_no_mip +core/stingray_renderer/output_nodes/particle_base#shadow_caster +core/stingray_renderer/output_nodes/particle_base#shadow_map +core/stingray_renderer/output_nodes/probe_base +core/stingray_renderer/output_nodes/probe_base#debug_visualization +core/stingray_renderer/output_nodes/probe_base#debug_visualization_wireframe +core/stingray_renderer/output_nodes/probe_base#reflection_probe +core/stingray_renderer/output_nodes/standard_base +core/stingray_renderer/output_nodes/standard_base#blend_shapes +core/stingray_renderer/output_nodes/standard_base#clamp_point_no_mip +core/stingray_renderer/output_nodes/standard_base#culling_base +core/stingray_renderer/output_nodes/standard_base#depth_only +core/stingray_renderer/output_nodes/standard_base#emissive +core/stingray_renderer/output_nodes/standard_base#gbuffer_base +core/stingray_renderer/output_nodes/standard_base#gbuffer_material +core/stingray_renderer/output_nodes/standard_base#material_transfer +core/stingray_renderer/output_nodes/standard_base#patch_interpolators +core/stingray_renderer/output_nodes/standard_base#selection +core/stingray_renderer/output_nodes/standard_base#shadow_caster +core/stingray_renderer/output_nodes/standard_base#shadow_map +core/stingray_renderer/output_nodes/standard_base#shell_material +core/stingray_renderer/output_nodes/standard_base#transparent +core/stingray_renderer/output_nodes/standard_base#transparent_base +core/stingray_renderer/output_nodes/standard_base#transparent_double_sided_ccw +core/stingray_renderer/output_nodes/standard_base#transparent_double_sided_cw +core/stingray_renderer/output_nodes/terrain_base +core/stingray_renderer/output_nodes/terrain_base#depth_only +core/stingray_renderer/output_nodes/terrain_base#selection +core/stingray_renderer/output_nodes/terrain_base#shadow_caster +core/stingray_renderer/output_nodes/terrain_base#terrain +core/stingray_renderer/output_nodes/terrain_base#terrain_shared +core/stingray_renderer/output_nodes/ui_base +core/stingray_renderer/output_nodes/unlit_base +core/stingray_renderer/output_nodes/unlit_base#culling_base +core/stingray_renderer/output_nodes/unlit_base#macros +core/stingray_renderer/output_nodes/unlit_base#material_transfer +core/stingray_renderer/output_nodes/unlit_base#selection +core/stingray_renderer/output_nodes/unlit_base#unlit +core/stingray_renderer/proxy_geometry/light_proxies +core/stingray_renderer/proxy_geometry/shadow_cutter +core/stingray_renderer/renderer +core/stingray_renderer/shader_import/global_textures +core/stingray_renderer/shader_import/no_uvs +core/stingray_renderer/shader_import/no_uvs(DECORATION) +core/stingray_renderer/shader_import/no_uvs(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/no_uvs(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/no_uvs(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/no_uvs(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/no_uvs(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/no_uvs(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/no_uvs(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster +core/stingray_renderer/shader_import/no_uvs_caster(DECORATION) +core/stingray_renderer/shader_import/no_uvs_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transfer +core/stingray_renderer/shader_import/no_uvs_transparent +core/stingray_renderer/shader_import/no_uvs_transparent(DECORATION) +core/stingray_renderer/shader_import/no_uvs_transparent(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/no_uvs_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster +core/stingray_renderer/shader_import/no_uvs_transparent_caster(DECORATION) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/no_uvs_transparent_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/no_uvs_transparent_transfer core/stingray_renderer/shader_import/standard +core/stingray_renderer/shader_import/standard(DECORATION) +core/stingray_renderer/shader_import/standard(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, DECORATION) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_caster +core/stingray_renderer/shader_import/standard_caster(DECORATION) +core/stingray_renderer/shader_import/standard_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur +core/stingray_renderer/shader_import/standard_fur(DECORATION) +core/stingray_renderer/shader_import/standard_fur(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_fur(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_fur(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_fur(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_fur(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_fur(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_fur(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster +core/stingray_renderer/shader_import/standard_fur_caster(DECORATION) +core/stingray_renderer/shader_import/standard_fur_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_fur_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_fur_transfer +core/stingray_renderer/shader_import/standard_masked +core/stingray_renderer/shader_import/standard_masked(DECORATION) +core/stingray_renderer/shader_import/standard_masked(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, DECORATION) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_masked(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_masked(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_masked(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster +core/stingray_renderer/shader_import/standard_masked_caster(DECORATION) +core/stingray_renderer/shader_import/standard_masked_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_masked_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_masked_transfer +core/stingray_renderer/shader_import/standard_rma +core/stingray_renderer/shader_import/standard_rma(DECORATION) +core/stingray_renderer/shader_import/standard_rma(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_caster +core/stingray_renderer/shader_import/standard_rma_caster(DECORATION) +core/stingray_renderer/shader_import/standard_rma_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity +core/stingray_renderer/shader_import/standard_rma_opacity(DECORATION) +core/stingray_renderer/shader_import/standard_rma_opacity(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma_opacity(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster +core/stingray_renderer/shader_import/standard_rma_opacity_caster(DECORATION) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_opacity_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_opacity_transfer +core/stingray_renderer/shader_import/standard_rma_transfer +core/stingray_renderer/shader_import/standard_rma_transparent +core/stingray_renderer/shader_import/standard_rma_transparent(DECORATION) +core/stingray_renderer/shader_import/standard_rma_transparent(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster +core/stingray_renderer/shader_import/standard_rma_transparent_caster(DECORATION) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_rma_transparent_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_rma_transparent_transfer +core/stingray_renderer/shader_import/standard_transfer core/stingray_renderer/shader_import/standard_transparent +core/stingray_renderer/shader_import/standard_transparent(DECORATION) +core/stingray_renderer/shader_import/standard_transparent(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, DECORATION) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent(FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) 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+core/stingray_renderer/shader_import/standard_transparent(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/standard_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent_caster +core/stingray_renderer/shader_import/standard_transparent_caster(DECORATION) +core/stingray_renderer/shader_import/standard_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/standard_transparent_caster(SKINNED_2WEIGHTS) 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LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, SKINNED_4WEIGHTS) 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+core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, FBX_EMISSIVE, NV_SINGLE_PASS_STEREO) 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NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent(OPAQUE_FORWARD, LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster +core/stingray_renderer/shader_import/vray_transparent_caster(DECORATION) +core/stingray_renderer/shader_import/vray_transparent_caster(DECORATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_1WEIGHT) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_2WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_3WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_4WEIGHTS) +core/stingray_renderer/shader_import/vray_transparent_caster(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shader_import/vray_transparent_transfer core/stingray_renderer/shader_libraries/atmosphere core/stingray_renderer/shader_libraries/baker core/stingray_renderer/shader_libraries/baker_filtering core/stingray_renderer/shader_libraries/checkerboard_resolve +core/stingray_renderer/shader_libraries/color_management +core/stingray_renderer/shader_libraries/color_management#color_management +core/stingray_renderer/shader_libraries/common +core/stingray_renderer/shader_libraries/common#ambient +core/stingray_renderer/shader_libraries/common#clamp +core/stingray_renderer/shader_libraries/common#clamp_anisotropic +core/stingray_renderer/shader_libraries/common#clamp_anisotropic_srgb +core/stingray_renderer/shader_libraries/common#clamp_linear +core/stingray_renderer/shader_libraries/common#clamp_linear_srgb +core/stingray_renderer/shader_libraries/common#clamp_point +core/stingray_renderer/shader_libraries/common#clamp_point_srgb +core/stingray_renderer/shader_libraries/common#common +core/stingray_renderer/shader_libraries/common#default +core/stingray_renderer/shader_libraries/common#default_stencil_reject_msb +core/stingray_renderer/shader_libraries/common#depth_only +core/stingray_renderer/shader_libraries/common#fog +core/stingray_renderer/shader_libraries/common#gbuffer_access +core/stingray_renderer/shader_libraries/common#gbuffer_ambient +core/stingray_renderer/shader_libraries/common#gbuffer_material +core/stingray_renderer/shader_libraries/common#opacity +core/stingray_renderer/shader_libraries/common#opacity_add +core/stingray_renderer/shader_libraries/common#opacity_mul +core/stingray_renderer/shader_libraries/common#opacity_stencil_reject_msb +core/stingray_renderer/shader_libraries/common#shadow_caster +core/stingray_renderer/shader_libraries/common#skinning +core/stingray_renderer/shader_libraries/common#space_conversion +core/stingray_renderer/shader_libraries/common#taa_offsets +core/stingray_renderer/shader_libraries/common#wrap_anisotropic +core/stingray_renderer/shader_libraries/common#wrap_anisotropic_srgb +core/stingray_renderer/shader_libraries/common#wrap_linear +core/stingray_renderer/shader_libraries/common#wrap_linear_srgb +core/stingray_renderer/shader_libraries/common#wrap_point +core/stingray_renderer/shader_libraries/common#wrap_point_srgb core/stingray_renderer/shader_libraries/cubemap core/stingray_renderer/shader_libraries/default_shaders core/stingray_renderer/shader_libraries/development @@ -45710,22 +48448,58 @@ core/stingray_renderer/shader_libraries/fsr core/stingray_renderer/shader_libraries/fxaa core/stingray_renderer/shader_libraries/imp_utilities core/stingray_renderer/shader_libraries/lighting +core/stingray_renderer/shader_libraries/lighting_common +core/stingray_renderer/shader_libraries/lighting_common#brdf +core/stingray_renderer/shader_libraries/lighting_common#clustered_shading +core/stingray_renderer/shader_libraries/lighting_common#lighting core/stingray_renderer/shader_libraries/missing_billboard core/stingray_renderer/shader_libraries/multi_res_blending +core/stingray_renderer/shader_libraries/particle_billboard core/stingray_renderer/shader_libraries/placeholders core/stingray_renderer/shader_libraries/post_processing +core/stingray_renderer/shader_libraries/post_processing_common +core/stingray_renderer/shader_libraries/sampling_common +core/stingray_renderer/shader_libraries/screen_space_ambient_occlusion core/stingray_renderer/shader_libraries/screen_space_global_illumination core/stingray_renderer/shader_libraries/screen_space_reflections +core/stingray_renderer/shader_libraries/shadow_map_common +core/stingray_renderer/shader_libraries/shadow_map_common#shadow_bias +core/stingray_renderer/shader_libraries/shadow_map_common#shadow_map +core/stingray_renderer/shader_libraries/shadow_map_common#shadow_map_filtering core/stingray_renderer/shader_libraries/terrain_utilities +core/stingray_renderer/shader_libraries/vr +core/stingray_renderer/shader_libraries/vr_common +core/stingray_renderer/shader_libraries/vr_common#vr_common core/stingray_renderer/shader_libraries/water +core/stingray_renderer/shader_nodes/sample_skydome +core/stingray_renderer/shader_nodes/sample_skydome#default +core/stingray_renderer/shader_nodes/skydome_intensity +core/stingray_renderer/shader_nodes/skydome_intensity#default core/stingray_renderer/shaders/deferred_reflection_box +core/stingray_renderer/shaders/deferred_reflection_box(NV_SINGLE_PASS_STEREO) core/stingray_renderer/shaders/particle_default +core/stingray_renderer/shaders/particle_default(EXTERNAL_ROTATION) +core/stingray_renderer/shaders/particle_default(EXTERNAL_ROTATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default(TANGENT_LOCKED) +core/stingray_renderer/shaders/particle_default(TANGENT_LOCKED, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default_caster +core/stingray_renderer/shaders/particle_default_caster(EXTERNAL_ROTATION) +core/stingray_renderer/shaders/particle_default_caster(EXTERNAL_ROTATION, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default_caster(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/particle_default_caster(TANGENT_LOCKED) +core/stingray_renderer/shaders/particle_default_caster(TANGENT_LOCKED, NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/terrain_basic +core/stingray_renderer/shaders/terrain_basic(NV_SINGLE_PASS_STEREO) +core/stingray_renderer/shaders/terrain_basic_caster +core/stingray_renderer/shaders/terrain_default core/stingray_renderer/shading_environment_components/asset_color_grading core/stingray_renderer/shading_environment_components/atmosphere core/stingray_renderer/shading_environment_components/auto_exposure core/stingray_renderer/shading_environment_components/bloom core/stingray_renderer/shading_environment_components/cascaded_shadow_mapping core/stingray_renderer/shading_environment_components/cloud_shadows +core/stingray_renderer/shading_environment_components/color_grading core/stingray_renderer/shading_environment_components/concussion core/stingray_renderer/shading_environment_components/confusion core/stingray_renderer/shading_environment_components/desaturate_highlight @@ -45755,6 +48529,7 @@ core/stingray_renderer/shading_environment_components/space_probe_backdrop core/stingray_renderer/shading_environment_components/ssao core/stingray_renderer/shading_environment_components/ssgi core/stingray_renderer/shading_environment_components/ssr +core/stingray_renderer/shading_environment_components/tone_mapping core/stingray_renderer/shading_environment_components/vignette core/stingray_renderer/shading_environment_components/volumetric_clouds core/stingray_renderer/shading_environment_components/volumetric_clouds_dynamic @@ -45763,22 +48538,98 @@ core/stingray_renderer/shading_environment_components/volumetric_clouds_shadows core/stingray_renderer/shading_environment_components/water_surface core/stingray_renderer/shading_environment_components/weathering_resources core/stingray_renderer/tools/cubemap_filtering +core/texture_categories/albedo +core/texture_categories/albedo_opacity +core/texture_categories/hdri +core/texture_categories/ibl-probe +core/texture_categories/ies +core/texture_categories/linear_greyscale +core/texture_categories/normal +core/texture_categories/roughness_metallic_ao +core/texture_categories/uncompressed +core/types/color +core/types/component +core/types/entity +core/types/gradient +core/types/range +core/types/rotation +core/types/transform +core/types/vector2 +core/types/vector3 core/units/camera +core/units/camera_df +core/units/camera_mesh +core/units/camera_mesh_df +core/units/cubemap_probe core/units/gizmo +core/units/gizmo(LDR_OUTPUT) +core/units/gizmo(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/units/gizmo(LDR_OUTPUT, SKINNED_1WEIGHT) +core/units/gizmo(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/units/gizmo(LDR_OUTPUT, SKINNED_2WEIGHTS) +core/units/gizmo(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo(LDR_OUTPUT, SKINNED_3WEIGHTS) +core/units/gizmo(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo(LDR_OUTPUT, SKINNED_4WEIGHTS) +core/units/gizmo(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo(NV_SINGLE_PASS_STEREO) +core/units/gizmo(SKINNED_1WEIGHT) +core/units/gizmo(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/units/gizmo(SKINNED_2WEIGHTS) +core/units/gizmo(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo(SKINNED_3WEIGHTS) +core/units/gizmo(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo(SKINNED_4WEIGHTS) +core/units/gizmo(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transfer +core/units/gizmo_transparent +core/units/gizmo_transparent(LDR_OUTPUT) +core/units/gizmo_transparent(LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_1WEIGHT) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_2WEIGHTS) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_3WEIGHTS) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_4WEIGHTS) +core/units/gizmo_transparent(LDR_OUTPUT, SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(SKINNED_1WEIGHT) +core/units/gizmo_transparent(SKINNED_1WEIGHT, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(SKINNED_2WEIGHTS) +core/units/gizmo_transparent(SKINNED_2WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(SKINNED_3WEIGHTS) +core/units/gizmo_transparent(SKINNED_3WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent(SKINNED_4WEIGHTS) +core/units/gizmo_transparent(SKINNED_4WEIGHTS, NV_SINGLE_PASS_STEREO) +core/units/gizmo_transparent_transfer core/units/light core/units/light_source +core/units/primitives/cone_primitive core/units/primitives/cube_primitive core/units/primitives/cylinder_primitive core/units/primitives/plane_primitive core/units/primitives/primitive_material core/units/primitives/sphere_primitive +core/units/primitives/stairs_primitive core/units/prototype core/units/transparent +core/units/transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/units/transparent(HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/units/transparent(NV_SINGLE_PASS_STEREO) +core/units/transparent(OPAQUE_FORWARD, LDR_OUTPUT) +core/units/transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING) +core/units/transparent(OPAQUE_FORWARD, LDR_OUTPUT, HAS_LIGHTMAP_BAKED_DIFFUSE_LIGHTING, NV_SINGLE_PASS_STEREO) +core/units/transparent(OPAQUE_FORWARD, LDR_OUTPUT, NV_SINGLE_PASS_STEREO) +core/units/transparent_caster +core/units/transparent_transfer +core/units/volume core/units/wwise_source core/wwise/lua/wwise_bank_reference core/wwise/lua/wwise_flow_callbacks core/wwise/lua/wwise_preview core/wwise/lua/wwise_visualization +core/wwise/wwise cpp creature crypto @@ -45792,7 +48643,9 @@ dcc_asset dds def default +depth_of_field disabled +display_histogram dll dylib editor @@ -45805,6 +48658,8 @@ eslintrc exe exp fbx +filter +filter_cubemap flow flow_editor flow_node_definitions @@ -45812,6 +48667,7 @@ font font_atlas font_material fs +gbuffer_debug geleta geometry_group geometry_groups @@ -45820,6 +48676,9 @@ gitignore gitkeep gizmo gizmo_material +global +global_lighting +gui hash_lookup havok_ai havok_ai_properties @@ -45832,7 +48691,7 @@ havok_ik havok_iks havok_physics_property havok_physics_propertys -HeightField +hide_helper_mesh htm html icns @@ -45840,7 +48699,6 @@ ico ik_skeleton import_options in -IndexedMesh inf ini inl @@ -45855,10 +48713,15 @@ js json jxl keys -LabSample +lens_effects less level lib +light_source +lightmap_edge_dilate +lightmap_filter +line_object +linearize_depth log lua luac @@ -45868,18 +48731,23 @@ material material_transfer material_transfers materials +mb_bake_velocity_depth +mb_reconstruct_filter_blur +mb_tile_max mc3 md +merge_skydome_motion_vectors mesh meshes metallib +missing_billboard +missing_shader mlm mod mouse_cursor msi mst navdata -NavGenProj network_config nib npmignore @@ -45898,6 +48766,7 @@ particle_editor particle_editors particles patch +path_tracing pdb pdf physics @@ -45915,6 +48784,7 @@ prototype ps3 ps4 qss +quantize_luma ragdoll_profile render_config render_config_extension @@ -45965,6 +48835,7 @@ scene scene_cache script_flow_nodes scss +selection_effect settings sh shader @@ -45990,17 +48861,26 @@ speedtree_resource speedtree_resources speedtrees spu_job +ssr_hiz_pass +ssr_noisy_upsample +ssr_ray_march_pass state_machine statemachine_editor +stingray-asset-server-directory stingray_plugin stingray_plugin_disabled stingray_project -stingray-asset-server-directory string strings +sun_shadow_cutter +sun_shadow_mask surface_properties svg template +temporal_aa_depth +terrain_decoration +terrain_editor_brush +terrain_editor_brush_marker texture texture_atlas texture_category @@ -46023,6 +48903,7 @@ user_settings vector_field vista visualization_mode +visualize_stable_depth volume_type vs w7 @@ -46052,4 +48933,4 @@ xp xsd yml zD -zipadapt_exposure +zip diff --git a/update_hashes_txt/main.go b/update_hashes_txt/main.go new file mode 100644 index 0000000..549342c --- /dev/null +++ b/update_hashes_txt/main.go @@ -0,0 +1,78 @@ +package main + +import ( + "bufio" + "fmt" + "net/http" + "os" + "slices" + "strings" +) + +const prolog = `// Copied from Hellextractor by Xaymar (https://github.com/Xaymar/Hellextractor) +// as well as from hd2-name-db by DTZxPorter (https://github.com/dtzxporter/hd2-name-db) +// This is a list of all known file type and file path strings. +// Their respective hashes will be generated automatically. +` + +func appendHTTPFile(strs *map[string]struct{}, url string, transform func(string) string) error { + resp, err := http.Get(url) + if err != nil { + return err + } + defer resp.Body.Close() + + rd := bufio.NewScanner(resp.Body) + for rd.Scan() { + s := rd.Text() + if len(s) == 0 || strings.HasPrefix(s, "//") || strings.HasPrefix(s, "#") { + continue + } + if transform != nil { + s = transform(s) + } + (*strs)[s] = struct{}{} + } + return nil +} + +func main() { + strs := make(map[string]struct{}) + if err := appendHTTPFile(&strs, "https://raw.githubusercontent.com/Xaymar/Hellextractor/root/files.txt", nil); err != nil { + fmt.Fprintln(os.Stderr, err) + os.Exit(1) + } + if err := appendHTTPFile(&strs, "https://raw.githubusercontent.com/Xaymar/Hellextractor/root/types.txt", nil); err != nil { + fmt.Fprintln(os.Stderr, err) + os.Exit(1) + } + if err := appendHTTPFile(&strs, "https://raw.githubusercontent.com/dtzxporter/hd2-name-db/main/assets.txt", func(s string) string { + _, rhs, _ := strings.Cut(s, ",") + return rhs + }); err != nil { + fmt.Fprintln(os.Stderr, err) + os.Exit(1) + } + + out, err := os.Create("hashes.txt") + if err != nil { + fmt.Fprintln(os.Stderr, err) + os.Exit(1) + } + if _, err := out.Write([]byte(prolog)); err != nil { + fmt.Fprintln(os.Stderr, err) + os.Exit(1) + } + + strsSorted := make([]string, 0, len(strs)) + for k := range strs { + strsSorted = append(strsSorted, k) + } + slices.Sort(strsSorted) + for _, line := range strsSorted { + if _, err := fmt.Fprintln(out, line); err != nil { + fmt.Fprintln(os.Stderr, err) + os.Exit(1) + } + } +}