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07_texturing.py
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07_texturing.py
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# blender --background --python 07_texturing.py --render-frame 1 -- </path/to/output/image> <resolution_percentage> <num_samples>
import bpy
import sys
import math
import os
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
import utils
# Define paths for the PBR textures used in this scene
texture_paths = {
"Leather05": {
"ambient_occlusion": "",
"color": "./assets/cc0textures.com/[2K]Leather05/Leather05_col.jpg",
"displacement": "./assets/cc0textures.com/[2K]Leather05/Leather05_disp.jpg",
"metallic": "",
"normal": "./assets/cc0textures.com/[2K]Leather05/Leather05_nrm.jpg",
"roughness": "./assets/cc0textures.com/[2K]Leather05/Leather05_rgh.jpg",
},
"Metal07": {
"ambient_occlusion": "",
"color": "./assets/cc0textures.com/[2K]Metal07/Metal07_col.jpg",
"displacement": "./assets/cc0textures.com/[2K]Metal07/Metal07_disp.jpg",
"metallic": "./assets/cc0textures.com/[2K]Metal07/Metal07_met.jpg",
"normal": "./assets/cc0textures.com/[2K]Metal07/Metal07_nrm.jpg",
"roughness": "./assets/cc0textures.com/[2K]Metal07/Metal07_rgh.jpg",
},
"Fabric02": {
"ambient_occlusion": "",
"color": "./assets/cc0textures.com/[2K]Fabric02/Fabric02_col.jpg",
"displacement": "./assets/cc0textures.com/[2K]Fabric02/Fabric02_disp.jpg",
"metallic": "",
"normal": "./assets/cc0textures.com/[2K]Fabric02/Fabric02_nrm.jpg",
"roughness": "./assets/cc0textures.com/[2K]Fabric02/Fabric02_rgh.jpg",
},
"Marble01": {
"ambient_occlusion": "",
"color": "./assets/cc0textures.com/[2K]Marble01/Marble01_col.jpg",
"displacement": "./assets/cc0textures.com/[2K]Marble01/Marble01_disp.jpg",
"metallic": "",
"normal": "./assets/cc0textures.com/[2K]Marble01/Marble01_nrm.jpg",
"roughness": "./assets/cc0textures.com/[2K]Marble01/Marble01_rgh.jpg",
},
}
def add_named_material(name: str, scale=(1.0, 1.0, 1.0), displacement_scale: float = 1.0) -> bpy.types.Material:
mat = utils.add_material(name, use_nodes=True, make_node_tree_empty=True)
utils.build_pbr_textured_nodes(mat.node_tree,
color_texture_path=texture_paths[name]["color"],
roughness_texture_path=texture_paths[name]["roughness"],
normal_texture_path=texture_paths[name]["normal"],
metallic_texture_path=texture_paths[name]["metallic"],
displacement_texture_path=texture_paths[name]["displacement"],
ambient_occlusion_texture_path=texture_paths[name]["ambient_occlusion"],
scale=scale,
displacement_scale=displacement_scale)
return mat
def set_scene_objects():
add_named_material("Leather05")
add_named_material("Metal07")
add_named_material("Fabric02")
add_named_material("Marble01", displacement_scale=0.02)
left_object, center_object, right_object = utils.create_three_smooth_monkeys()
left_object.data.materials.append(bpy.data.materials["Leather05"])
center_object.data.materials.append(bpy.data.materials["Metal07"])
right_object.data.materials.append(bpy.data.materials["Fabric02"])
current_object = utils.create_plane(size=12.0, name="Floor")
current_object.data.materials.append(bpy.data.materials["Marble01"])
current_object = utils.create_plane(size=12.0,
location=(0.0, 4.0, 0.0),
rotation=(math.pi * 90.0 / 180.0, 0.0, 0.0),
name="Wall")
current_object.data.materials.append(bpy.data.materials["Marble01"])
bpy.ops.object.empty_add(location=(0.0, -0.70, 1.0))
focus_target = bpy.context.object
return focus_target
def set_camera_params(camera, dof_target):
camera.data.sensor_fit = 'HORIZONTAL'
camera.data.sensor_width = 36.0
camera.data.sensor_height = 24.0
camera.data.lens = 72
camera.data.dof_object = dof_target
camera.data.cycles.aperture_type = 'RADIUS'
camera.data.cycles.aperture_size = 0.100
camera.data.cycles.aperture_blades = 6
# Args
output_file_path = str(sys.argv[sys.argv.index('--') + 1])
resolution_percentage = int(sys.argv[sys.argv.index('--') + 2])
num_samples = int(sys.argv[sys.argv.index('--') + 3])
# Parameters
hdri_path = "./assets/HDRIs/green_point_park_2k.hdr"
# Scene Building
scene = bpy.data.scenes["Scene"]
world = scene.world
## Reset
utils.clean_objects()
## Suzannes
focus_target = set_scene_objects()
## Camera
bpy.ops.object.camera_add(location=(0.0, -16.0, 2.0))
camera_object = bpy.context.object
utils.add_track_to_constraint(camera_object, focus_target)
utils.set_camera_params(camera_object.data, focus_target, lens=85, fstop=0.5)
## Lights
utils.build_environment_texture_background(world, hdri_path)
## Composition
utils.build_scene_composition(scene)
# Render Setting
utils.set_output_properties(scene, resolution_percentage, output_file_path)
utils.set_cycles_renderer(scene, camera_object, num_samples)