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Car.cpp
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Car.cpp
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// system includes
#include <string>
// game engine includes
#include "LogManager.h"
#include "GraphicsManager.h"
#include "ResourceManager.h"
#include "EventStep.h"
#include "EventKeyboard.h"
#include "Utility.h"
// tester includes
#include "Car.h"
// constructor to set initial velocity
Car::Car(){
setType("Car");
setSolidness(df::HARD);
df::Sprite *p_temp_sprite = df::ResourceManager::getInstance().getSprite("saucer");
if (!p_temp_sprite) {
df::LogManager::getInstance().writeLog("nothing\n");
}
else {
setSprite(p_temp_sprite);
setSpriteSlowdown(4);
}
}
// overloaded constructor for setting initial position, and altitude
Car::Car(df::Position pos, int alt){
setType("Car");
setPosition(pos);
setAltitude(alt);
setSolidness(df::HARD);
df::Sprite *p_temp_sprite = df::ResourceManager::getInstance().getSprite("saucer");
if (!p_temp_sprite) {
df::LogManager::getInstance().writeLog("nothing\n");
}
else {
setSprite(p_temp_sprite);
setSpriteSlowdown(4);
}
}
// Handle event (default is to ignore everything).
// Return 0 if ignored, else 1 if handled.
int Car::eventHandler(df::Event *p_e){
// if the space key is pressed then set the velocity of the car to start moving
if (p_e->getType() == df::DF_KEYBOARD_EVENT && ((df::EventKeyboard *) p_e)->getKeyboardAction() == df::EventKeyboardAction::KEY_PRESSED && ((df::EventKeyboard *) p_e)->getKey() == df::Input::SPACE){
setXVelocity(0.1);
return 1;
}
return 0;
}