-
Notifications
You must be signed in to change notification settings - Fork 0
/
Manager.cpp
62 lines (49 loc) · 1.29 KB
/
Manager.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
// game engine includes
#include "Manager.h"
#include "WorldManager.h"
#include "LogManager.h"
// constructor, sets started to false
df::Manager::Manager(){
is_started = false;
}
// destructor
df::Manager::~Manager(){
}
// Set type identifier of Manager.
void df::Manager::setType(std::string type){
df::Manager::type = type;
}
// Get type identifier of Manager.
std::string df::Manager::getType() const{
return type;
}
// Startup Manager.
// Return 0 if ok, else negative number.
int df::Manager::startUp(){
is_started = true;
return 0;
}
// Shutdown Manager.
void df::Manager::shutDown(){
is_started = false;
}
// Return true when startUp() was executed ok, else false.
bool df::Manager::isStarted() const{
return is_started;
}
// Send event to all Objects.
// Return count of number of events sent.
int df::Manager::onEvent(const Event *p_event){
df::LogManager::getInstance().writeLog("Event being sent: %s\n", p_event->getType().c_str());
int count = 0;
// get all objects and send them the event
df::ObjectList all_objects = df::WorldManager::getInstance().getAllObjects();
df::ObjectListIterator oli(&all_objects);
while(!oli.isDone()){
oli.currentObject()->eventHandler((df::Event *) p_event);
oli.next();
count++;
}
// return how many objects used the event
return count;
}