-
Notifications
You must be signed in to change notification settings - Fork 0
/
Reticle.cpp
39 lines (32 loc) · 1.06 KB
/
Reticle.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
// game engine includes
#include "GraphicsManager.h"
#include "LogManager.h"
#include "EventMouse.h"
#include "Utility.h"
// tester includes
#include "Reticle.h"
// default constructor
Reticle::Reticle(){
setType("Reticle");
setSolidness(df::SPECTRAL);
// put above the rest of the objects
setAltitude(4);
}
// Handle event (default is to ignore everything).
// Return 0 if ignored, else 1 if handled.
int Reticle::eventHandler(df::Event *p_e){
// if mouse moved then move reticle to there
if (p_e->getType() == df::DF_MOUSE_EVENT && ((df::EventMouse *)p_e)->getMouseAction() == df::MOVED){
df::EventMouse *me = (df::EventMouse *)p_e;
df::Position pos = df::Position(me->getMousePosition().getX(), me->getMousePosition().getY());
pos = df::GraphicsManager::getInstance().pixelsToSpaces(pos);
pos = df::Utility::viewToWorld(pos);
setPosition(pos);
return 1;
}
return 0;
}
// how to draw the reticle on the screen
void Reticle::draw(){
df::GraphicsManager::getInstance().drawString(getPosition(), "+", df::Justification::LEFT_JUSTIFIED, df::Color::YELLOW);
}