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FloatPoint.cpp
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FloatPoint.cpp
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/*
This file is part of W3ZMapEditor (c).
W3ZMapEditor is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
W3ZMapEditor is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with W3ZMapEditor; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// FloatPoint.cpp: implementation of the CFloatPoint class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "w3zmapedit.h"
#include "FloatPoint.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CFloatPoint::CFloatPoint()
{
x = 0;
y = 0;
}
CFloatPoint::CFloatPoint(float fx, float fy)
{
x = fx;
y = fy;
}
CFloatPoint::~CFloatPoint()
{
}
void CFloatPoint::Offset(float xOffset, float yOffset)
{
x += xOffset;
y += yOffset;
}
BOOL CFloatPoint::operator ==(CFloatPoint fpoint) const
{
BOOL bRet = FALSE;
if ((x == fpoint.x) && (y == fpoint.y))
{
bRet = TRUE;
}
return bRet;
}
BOOL CFloatPoint::operator !=(CFloatPoint fpoint) const
{
BOOL bRet = TRUE;
if ((x == fpoint.x) && (y == fpoint.y))
{
bRet = FALSE;
}
return bRet;
}
void CFloatPoint::operator +=(CFloatPoint fpoint)
{
x += fpoint.x;
y += fpoint.y;
}
void CFloatPoint::operator -=(CFloatPoint fpoint)
{
x -= fpoint.x;
y -= fpoint.y;
}
CFloatPoint CFloatPoint::operator + (CFloatPoint fpoint) const
{
CFloatPoint fpointRet;
fpointRet.x = x + fpoint.x;
fpointRet.y = y + fpoint.y;
return fpointRet;
}
CFloatPoint CFloatPoint::operator - (CFloatPoint fpoint) const
{
CFloatPoint fpointRet;
fpointRet.x = x - fpoint.x;
fpointRet.y = y - fpoint.y;
return fpointRet;
}