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is there an attribute we can use to enable ray tracing, like how we use -s to specify the starting frame, is there any attribute we can use to decide whether ray tracing should be enabled or not?
The text was updated successfully, but these errors were encountered:
If i understand correctly what he means by enabling ray tracing, @JittoJoseph wants to switch the render engine between evee/cycles, which, according to blender docs can be done with the -E or --engine parameter
is there an attribute we can use to enable ray tracing, like how we use -s to specify the starting frame, is there any attribute we can use to decide whether ray tracing should be enabled or not?
The text was updated successfully, but these errors were encountered: